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495 lines
15 KiB
495 lines
15 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plCameraModifier.h" |
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#include "plCameraBrain.h" |
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#include "plVirtualCamNeu.h" |
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#include "hsTimer.h" |
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#include "plgDispatch.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "plMessage/plInputEventMsg.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnKeyedObject/plFixedKey.h" |
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#include "plInputCore/plInputDevice.h" |
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#include "plInputCore/plInputManager.h" |
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#include "hsResMgr.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "plPhysical/plSimDefs.h" |
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#include "plPhysical.h" |
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#include "pnSceneObject/plSimulationInterface.h" |
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#include "plAvatar/plAvatarMgr.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvCallbackAction.h" |
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// new stuff |
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plCameraModifier1::plCameraModifier1() : |
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fBrain(nil), |
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fSubObj(nil), |
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fFOVw(45.0f), |
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fFOVh(33.75f), |
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fAnimated(false), |
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fStartAnimOnPush(false), |
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fStopAnimOnPop(false), |
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fResetAnimOnPop(false), |
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fInSubLastUpdate(false), |
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fUpdateBrainTarget(false) |
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{ |
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fFrom.Set(0,0,0); |
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fAt.Set(0,1,0); |
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} |
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plCameraModifier1::~plCameraModifier1() |
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{ |
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int i; |
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for (i = 0; i < GetNumTrans(); i++) |
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delete(GetTrans(i)); |
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fTrans.SetCountAndZero(0); |
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for (i = 0; i < fMessageQueue.Count(); i++) |
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hsRefCnt_SafeUnRef(fMessageQueue[i]); |
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fMessageQueue.SetCountAndZero(0); |
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for (i = 0; i < fFOVInstructions.Count(); i++) |
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hsRefCnt_SafeUnRef(fFOVInstructions[i]); |
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fFOVInstructions.SetCountAndZero(0); |
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} |
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void plCameraModifier1::AddTarget(plSceneObject* so) |
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{ |
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fTarget = so; |
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if( plVirtualCam1::Instance() ) |
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plVirtualCam1::Instance()->AddCameraLoaded(so); |
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fFrom = (so->GetWorldToLocal().GetTranslate()); |
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if (GetBrain()) |
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{ |
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if (fTarget->GetCoordinateInterface()) |
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GetBrain()->AddTarget(); |
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else |
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fUpdateBrainTarget = true; // update the brain later |
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} |
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if (GetKey()) |
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{ |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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} |
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} |
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void plCameraModifier1::SetSubject(plSceneObject* pObj) |
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{ |
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if (GetBrain()) |
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GetBrain()->SetSubject(pObj); |
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else |
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fSubObj = pObj; |
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} |
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plSceneObject* plCameraModifier1::GetSubject() |
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{ |
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if (GetBrain()) |
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return GetBrain()->GetSubject(); |
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else |
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return fSubObj; |
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} |
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void plCameraModifier1::SetFOVw(float f, bool fUpdateVCam) |
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{ |
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fFOVw = f; |
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if (plVirtualCam1::Instance() && fUpdateVCam) |
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plVirtualCam1::SetFOV(fFOVw, fFOVh, this); |
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} |
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void plCameraModifier1::SetFOVh(float f, bool fUpdateVCam) |
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{ |
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fFOVh = f; |
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if (plVirtualCam1::Instance() && fUpdateVCam) |
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plVirtualCam1::SetFOV(fFOVw, fFOVh, this); |
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} |
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bool plCameraModifier1::SetFaded(bool b) |
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{ |
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if (GetBrain()) |
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return GetBrain()->SetFaded(b); |
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return false; |
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} |
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bool plCameraModifier1::GetFaded() |
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{ |
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if (GetBrain()) |
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return GetBrain()->GetFaded(); |
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return false; |
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} |
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bool plCameraModifier1::MsgReceive(plMessage* msg) |
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{ |
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if (GetBrain()) |
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GetBrain()->MsgReceive(msg); |
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plCameraMsg* pCamMsg = plCameraMsg::ConvertNoRef(msg); |
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if (pCamMsg) |
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{ |
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if (pCamMsg->Cmd(plCameraMsg::kAddFOVKeyframe)) |
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{ |
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hsRefCnt_SafeRef(msg); |
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fFOVInstructions.Append(pCamMsg); |
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return true; |
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} |
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else |
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if (pCamMsg->Cmd(plCameraMsg::kSetAnimated)) |
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{ |
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fAnimated = true; |
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return true; |
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} |
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} |
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plEventCallbackMsg* pEventMsg = plEventCallbackMsg::ConvertNoRef(msg); |
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if (pEventMsg) |
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{ |
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double time = (double)fFOVInstructions[pEventMsg->fIndex]->GetConfig()->fAccel; |
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double time2 = (double)pEventMsg->fEventTime; |
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time = hsABS(time - time2); |
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float h = fFOVInstructions[pEventMsg->fIndex]->GetConfig()->fFOVh; |
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if (GetBrain()) |
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GetBrain()->SetFOVGoal(h, time); |
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} |
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plAnimCmdMsg* pAnimMsg = plAnimCmdMsg::ConvertNoRef(msg); |
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if (pAnimMsg) |
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{ |
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hsRefCnt_SafeRef(msg); |
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msg->ClearReceivers(); |
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msg->AddReceiver(msg->GetSender()); |
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fMessageQueue.Append(msg); |
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return true; |
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} |
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plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg); |
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if (pRefMsg ) |
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{ |
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if( pRefMsg->GetContext() & (plRefMsg::kOnCreate | plRefMsg::kOnRequest) ) |
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{ |
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if (pRefMsg->fType == kRefBrain) |
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{ |
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plCameraBrain1* pBrain = plCameraBrain1::ConvertNoRef(pRefMsg->GetRef()); |
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if (pBrain) |
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{ |
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pBrain->SetCamera(this); |
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fBrain = pBrain; |
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if (fSubObj) |
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fBrain->SetSubject(fSubObj); |
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} |
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} |
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else |
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if (pRefMsg->fType == kRefCallbackMsg && fMessageQueue[pRefMsg->fWhich] != nil) |
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{ |
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plgDispatch::MsgSend(fMessageQueue[pRefMsg->fWhich]); |
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fMessageQueue[pRefMsg->fWhich] = nil; |
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} |
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} |
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else if( pRefMsg->GetContext() & (plRefMsg::kOnDestroy | plRefMsg::kOnRemove) ) |
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{ |
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plCameraBrain1* pBrain = (plCameraBrain1*)(pRefMsg->GetRef()); |
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if (fBrain == pBrain) |
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fBrain = nil; |
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} |
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return true; |
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} |
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return plSingleModifier::MsgReceive(msg); |
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} |
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void plCameraModifier1::Update() |
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{ |
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// update the brain |
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// this freeze thing is a useful debugging tool... |
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if (plVirtualCam1::Instance()->freeze) |
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return; |
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if (GetBrain()) |
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{ |
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if (fUpdateBrainTarget && fTarget->GetCoordinateInterface()) // if we need to update the brain and the target is loaded |
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{ |
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fUpdateBrainTarget = false; |
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GetBrain()->AddTarget(); // update the brain's target |
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} |
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bool moveInSub = !(GetBrain()->HasFlag(plCameraBrain1::kIgnoreSubworldMovement)); |
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if (moveInSub && GetBrain()->GetSubject()) |
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{ |
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plKey worldKey = nil; |
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// First check if this is a physical. If so, grab the subworld from that |
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if (GetBrain()->GetSubject()->GetSimulationInterface()) |
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{ |
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plPhysical* phys = GetBrain()->GetSubject()->GetSimulationInterface()->GetPhysical(); |
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if (phys) |
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worldKey = phys->GetWorldKey(); |
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} |
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// Also, check if this is an avatar. They don't have physicals, you |
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// have to ask the avatar controller for the subworld key. |
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if (!worldKey) |
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{ |
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plKey subject = plKey(GetBrain()->GetSubject()->GetKey()); |
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plArmatureMod* armMod = plAvatarMgr::FindAvatar(subject); |
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if (armMod && armMod->GetController() ) |
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worldKey = armMod->GetController()->GetSubworld(); |
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} |
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if (worldKey) |
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{ |
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// this picks up and moves the camera to it's previous subworld coordinate (so the subworld isn't moving out from underneath us) |
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hsMatrix44 l2w, w2l; |
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plSceneObject* so = plSceneObject::ConvertNoRef(worldKey->ObjectIsLoaded()); |
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if (so) |
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{ |
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l2w = so->GetLocalToWorld(); |
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w2l = so->GetWorldToLocal(); |
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if (fInSubLastUpdate) |
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{ |
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if (!(fLastSubPos == fFrom && fLastSubPOA == fAt)) |
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{ |
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SetTargetPos(l2w * fLastSubPos); |
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SetTargetPOA(l2w * fLastSubPOA); |
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} |
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} |
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else |
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{ |
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fInSubLastUpdate = true; |
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} |
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GetBrain()->Update(); |
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fLastSubPos = w2l * GetTargetPos(); |
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fLastSubPOA = w2l * GetTargetPOA(); |
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} |
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return; |
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} |
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else |
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{ |
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fInSubLastUpdate = false; |
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} |
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} |
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GetBrain()->Update(); |
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fLastSubPos = GetTargetPos(); |
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fLastSubPOA = GetTargetPOA(); |
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} |
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} |
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void plCameraModifier1::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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hsKeyedObject::Read(stream, mgr); |
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fBrain = nil; |
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mgr->ReadKeyNotifyMe(stream, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefBrain), plRefFlags::kActiveRef); |
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int count = stream->ReadLE32(); |
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int i; |
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for (i = 0; i < count; i++) |
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{ |
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plKey key = mgr->ReadKey(stream); |
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bool cutpos = stream->ReadBool(); |
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bool cutpoa = stream->ReadBool(); |
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bool ignore = stream->ReadBool(); |
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float v = stream->ReadLEScalar(); |
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float a = stream->ReadLEScalar(); |
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float d = stream->ReadLEScalar(); |
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float pV = stream->ReadLEScalar(); |
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float pA = stream->ReadLEScalar(); |
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float pD = stream->ReadLEScalar(); |
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CamTrans* camTrans = new CamTrans(key); |
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camTrans->fAccel = a; |
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camTrans->fDecel = d; |
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camTrans->fVelocity = v; |
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camTrans->fPOAAccel = pA; |
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camTrans->fPOADecel = pD; |
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camTrans->fPOAVelocity = pV; |
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camTrans->fCutPos = cutpos; |
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camTrans->fCutPOA = cutpoa; |
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camTrans->fIgnore = ignore; |
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fTrans.Append(camTrans); |
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} |
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fFOVw = stream->ReadLEFloat(); |
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fFOVh = stream->ReadLEFloat(); |
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int n = stream->ReadLE32(); |
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fMessageQueue.SetCountAndZero(n); |
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for(i = 0; i < n; i++ ) |
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{ |
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plMessage* pMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
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fMessageQueue[i] = pMsg; |
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} |
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for(i = 0; i < n; i++ ) |
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{ |
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mgr->ReadKeyNotifyMe(stream, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, kRefCallbackMsg), plRefFlags::kActiveRef); |
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} |
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n = stream->ReadLE32(); |
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fFOVInstructions.SetCountAndZero(n); |
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for(i = 0; i < n; i++ ) |
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{ |
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plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream)); |
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fFOVInstructions[i] = pMsg; |
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} |
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fAnimated = stream->ReadBool(); |
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fStartAnimOnPush = stream->ReadBool(); |
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fStopAnimOnPop = stream->ReadBool(); |
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fResetAnimOnPop = stream->ReadBool(); |
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} |
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void plCameraModifier1::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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hsKeyedObject::Write(stream, mgr); |
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if (fBrain) |
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mgr->WriteKey(stream, fBrain ); |
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int i = fTrans.Count(); |
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stream->WriteLE32(i); |
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for (i = 0; i < fTrans.Count(); i++) |
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{ |
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mgr->WriteKey(stream, fTrans[i]->fTransTo); |
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stream->WriteBool(fTrans[i]->fCutPos); |
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stream->WriteBool(fTrans[i]->fCutPOA); |
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stream->WriteBool(fTrans[i]->fIgnore); |
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stream->WriteLEScalar(fTrans[i]->fVelocity); |
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stream->WriteLEScalar(fTrans[i]->fAccel); |
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stream->WriteLEScalar(fTrans[i]->fDecel); |
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stream->WriteLEScalar(fTrans[i]->fPOAVelocity); |
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stream->WriteLEScalar(fTrans[i]->fPOAAccel); |
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stream->WriteLEScalar(fTrans[i]->fPOADecel); |
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} |
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stream->WriteLEFloat(fFOVw); |
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stream->WriteLEFloat(fFOVh); |
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stream->WriteLE32(fMessageQueue.Count()); |
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for (i = 0; i < fMessageQueue.Count(); i++) |
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{ |
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mgr->WriteCreatable(stream, fMessageQueue[i]); |
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} |
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for (i = 0; i < fMessageQueue.Count(); i++) |
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{ |
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mgr->WriteKey(stream, fMessageQueue[i]->GetSender()); |
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} |
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stream->WriteLE32(fFOVInstructions.Count()); |
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for (i = 0; i < fFOVInstructions.Count(); i++) |
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{ |
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mgr->WriteCreatable(stream, fFOVInstructions[i]); |
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} |
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stream->WriteBool(fAnimated); |
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stream->WriteBool(fStartAnimOnPush); |
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stream->WriteBool(fStopAnimOnPop); |
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stream->WriteBool(fResetAnimOnPop); |
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} |
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void plCameraModifier1::Push(bool recenter) |
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{ |
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if (fAnimated) |
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{ |
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if (fStartAnimOnPush) |
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{ |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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pMsg->SetCmd(plAnimCmdMsg::kRunForward); |
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pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
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pMsg->AddReceiver(GetTarget()->GetKey()); |
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if (GetBrain() && GetBrain()->GetSubject()) |
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pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey()); |
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pMsg->Send(); |
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} |
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} |
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if (fBrain) |
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fBrain->Push(recenter); |
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if (GetKey()) |
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{ |
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plgDispatch::Dispatch()->RegisterForExactType(plMouseEventMsg::Index(), GetKey()); |
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} |
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} |
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void plCameraModifier1::Pop() |
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{ |
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if (fAnimated) |
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{ |
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if (fStopAnimOnPop) |
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{ |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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pMsg->SetCmd(plAnimCmdMsg::kStop); |
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pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
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pMsg->AddReceiver(GetTarget()->GetKey()); |
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if (GetBrain() && GetBrain()->GetSubject()) |
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pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey()); |
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pMsg->Send(); |
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} |
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if (fResetAnimOnPop) |
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{ |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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pMsg->SetCmd(plAnimCmdMsg::kGoToBegin); |
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pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
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pMsg->AddReceiver(GetTarget()->GetKey()); |
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if (GetBrain() && GetBrain()->GetSubject()) |
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pMsg->AddReceiver(GetBrain()->GetSubject()->GetKey()); |
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pMsg->Send(); |
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} |
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} |
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if (fBrain) |
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fBrain->Pop(); |
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if (GetKey()) // the reason we might not have a key is a special run-time POA which doesn't need to receive messages... |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plMouseEventMsg::Index(), GetKey()); |
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} |
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} |
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void plCameraModifier1::SetTransform(hsPoint3 at) |
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{ |
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if (!GetTarget()) |
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return; |
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hsMatrix44 l2w; |
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hsMatrix44 w2l; |
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hsVector3 up(0,0,1); |
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l2w.Make(&fFrom, &at, &up); |
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l2w.GetInverse(&w2l); |
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IGetTargetCoordinateInterface(0)->SetTransform( l2w, w2l ); |
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}
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