You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
2.4 KiB
85 lines
2.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef __HSVERTEXSHADER_H |
|
#define __HSVERTEXSHADER_H |
|
|
|
class hsConverterUtils; |
|
class hsBitVector; |
|
|
|
class plMaxLightContext; |
|
class plGeometrySpan; |
|
struct hsColorRGBA; |
|
class plLightMapGen; |
|
|
|
class hsVertexShader |
|
{ |
|
private: |
|
hsVertexShader(); |
|
public: |
|
virtual ~hsVertexShader(); |
|
|
|
static hsVertexShader& Instance(); |
|
|
|
void ShadeNode(INode* node, hsMatrix44& l2w, hsMatrix44& w2l, hsTArray<plGeometrySpan *> &spans); |
|
|
|
void Open(); |
|
void Close(); |
|
|
|
private: |
|
|
|
/// Temporary vertex class |
|
class plTmpVertex3 |
|
{ |
|
public: |
|
hsPoint3 fLocalPos; |
|
hsVector3 fNormal; |
|
}; |
|
|
|
hsBool ILightIncludesNode(LightObject* light, INode* node); |
|
|
|
void INativeShadeVtx(hsColorRGBA& shade, plMaxLightContext& ctx, const plTmpVertex3& vtx, hsBool translucent); |
|
void INativeShadowVtx(hsColorRGBA& shade, plMaxLightContext& ctx, const plTmpVertex3& vtx, hsBool translucent); |
|
|
|
hsBool IsTranslucent( hsGMaterial *material ); |
|
|
|
void IShadeSpan( plGeometrySpan *span, INode* node ); |
|
void IShadeVertices( plGeometrySpan *span, hsBitVector *dirtyVector, INode* node, hsBool translucent ); |
|
|
|
private: |
|
Interface *fInterface; |
|
hsConverterUtils &fConverterUtils; |
|
|
|
plLightMapGen* fLightMapGen; |
|
|
|
hsMatrix44 fLocalToWorld, fNormalToWorld; // fN2W is inv-transpose of fL2W |
|
|
|
int fShaded; // just record-keeping |
|
|
|
hsColorRGBA *fShadeColorTable; |
|
hsColorRGBA *fIllumColorTable; |
|
}; |
|
|
|
#endif |