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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plPickNode_h_inc
#define plPickNode_h_inc
#include "hsConfig.h"
#include "max.h"
#include <vector>
class plComponentBase;
namespace plPick
{
bool Node(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType);
bool Activator(IParamBlock2 *pb, int paramID, bool single);
bool GUIDialog(IParamBlock2 *pb, int paramID, bool single);
bool ExcludeRegion(IParamBlock2 *pb, int paramID, bool single);
bool WaterComponent(IParamBlock2 *pb, int paramID, bool single);
bool Swim2DComponent(IParamBlock2 *pb, int paramID, bool single);
bool ClusterComponent(IParamBlock2 *pb, int paramID, bool single);
bool Animation(IParamBlock2 *pb, int paramID, bool single);
bool Behavior(IParamBlock2 *pb, int paramID, bool single);
bool GenericClass(IParamBlock2 *pb, int paramID, bool single, Class_ID classIDToPick );
bool GrassComponent(IParamBlock2 *pb, int paramID, bool single);
// Basically the same as activator, but includes other things with built in detectors (ladder)
// that you can enable/disable but shouldn't be triggering off of
bool DetectorEnable(IParamBlock2 *pb, int paramID, bool single);
// Can only pick a target of comp
bool CompTargets(IParamBlock2 *pb, int paramID, plComponentBase *comp);
// Can only pick a node this material is applied to
bool MtlNodes(IParamBlock2* pb, int paramID, Mtl* mtl);
bool NodeRefKludge(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType);
}
#endif // plPickNode_h_inc