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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
void DummyCodeIncludeFunc(); //Anim Comp
void DummyCodeIncludeFuncActive(); //Activator Comp
void DummyCodeIncludeFuncResponder(); //Responder Comp
void DummyCodeIncludeFuncAudio(); //Audio Comps
void DummyCodeIncludeFuncA(); //Player Comp
void DummyCodeIncludeFuncCollection(); // ??? Isn't used! ??? Why is it here? ???
void DummyCodeIncludeFuncTypes(); //Type Comps (Portal, StartingPoint, etc...)
void DummyCodeIncludeFuncMisc(); //Misc Comps (Interesting, PageInfo, Room, etc..)
void DummyCodeIncludeFuncPhys(); //Physical Comps
void DummyCodeIncludeFuncParticles(); //Particle Comps
void DummyCodeIncludeAvatarFunc(); //Avatar Comps
void DummyCodeIncludeFuncSmooth(); //Smoot Comp
void DummyCodeIncludeFuncClickable(); //Clickable Comp
void DummyCodeIncludeFuncSeekPoint(); //Avatar Seekpoint Comp
void DummyCodeIncludeFuncSingleSht(); //OneShot Comp
void DummyCodeIncludeFuncAGComp(); //Avatar Anim Comp
void DummyCodeIncludeFuncClickDrag(); //click-draggable gadget
void DummyCodeIncludeFuncInventStuff(); //InventoryObj Comp
void DummyCodeIncludeFuncVolumeGadget();// phys volume activator
//void DummyCodeIncludeFuncActivatorGadget();// activator activator
void DummyCodeIncludeFuncImpactGadget(); // collision activator
void DummyCodeIncludeFuncSoftVolume(); // Soft Volume
void DummyCodeIncludeFuncPhysConst(); // Phys Constraints
void DummyCodeIncludeFuncCameras(); // new cameras
void DummyCodeIncludePythonFileFunc();
void DummyCodeIncludeFuncDistrib(); // Geometry distribution functions
void DummyCodeIncludeFuncCluster(); // Geometry clustering functions
void DummyCodeIncludeFuncExcludeRegion();
void DummyCodeIncludeFuncGUI(); // User Interface components
void DummyCodeIncludeFuncIgnore(); // User Interface components
void DummyCodeIncludeFuncBlow(); // Procedural wind modifier
void DummyCodeIncludeFuncWater(); // All things wet.
void DummyCodeIncludeFuncLightMap(); // LightMap
void DummyCodeIncludeFuncXImposter(); // Like a billboard, but exier.
void DummyCodeIncludeFuncRepComp(); // Different representations
void DummyCodeIncludeFuncLineFollow(); // Things that follow a line
void DummyCodeIncludeFuncMorph(); // Like putty in my hands
void DummyCodeIncludeFuncLODFade(); // Alpha blending lod transition
void DummyCodeIncludeFuncBehaviors(); // Av Behaviors, like Sitting
void DummyCodeIncludeFuncNavigablesRegion(); //Ladder Climbing...
void DummyCodeIncludeFuncTemplate();
void DummyCodeIncludeFuncClothing();
void DummyCodeIncludeFuncMultistageBeh();
void DummyCodeIncludeFuncAnimDetector();
void DummyCodeIncludeFuncShadow(); // Components controlling shadow generation.
void DummyCodeIncludeFuncFootstepSound();
void DummyCodeIncludeFuncFootPrint(); // dynamic decals
void DummyCodeIncludFuncNPCSpawn(); // npc spawners
void DummyCodeIncludeFuncClimbTrigger();
void DummyCodeIncludeFuncObjectFlocker();
void DummyCodeIncludeFuncGrassShader();