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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "max.h"
#include "resource.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "MaxMain/plPlasmaRefMsgs.h"
#include "MaxMain/plMaxNode.h"
#include "MaxExport/plExportProgressBar.h"
#include "HeadSpin.h"
#include "plLODFadeComponent.h"
#include "pfSurface/plFadeOpacityMod.h"
#include "pfSurface/plDistOpacityMod.h"
void DummyCodeIncludeFuncLODFade()
{
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// LODFadeComponent first, similar and related BlendOnto component further on in file.
CLASS_DESC(plLODFadeComponent, gLODFadeCompDesc, "LOD Blend", "LODBlend", COMP_TYPE_GRAPHICS, LODFADE_COMP_CID)
ParamBlockDesc2 gLODFadeBk
(
plComponent::kBlkComp, _T("LODFade"), 0, &gLODFadeCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_LODFADE, IDS_COMP_LODFADE, 0, 0, NULL,
plLODFadeComponent::kHasBase, _T("HasBase"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_LODFADE_HASBASE,
end,
plLODFadeComponent::kBase, _T("Base"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_COMP_LODFADE_BASE,
p_prompt, IDS_COMP_LODFADE_BASE,
end,
plLODFadeComponent::kDistance, _T("Distance"), TYPE_FLOAT, 0, 0,
p_default, 50.0,
p_range, 0.0, 1000.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_LODFADE_DISTANCE, IDC_COMP_LODFADE_DISTANCE_SPIN, 1.0,
end,
plLODFadeComponent::kTransition, _T("Transition"), TYPE_FLOAT, 0, 0,
p_default, 10.0,
p_range, 0.0, 100.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_LODFADE_TRANSITION, IDC_COMP_LODFADE_TRANSITION_SPIN, 1.0,
end,
plLODFadeComponent::kFadeBase, _T("FadeBase"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_LODFADE_FADEBASE,
p_enable_ctrls, 1, plLODFadeComponent::kBaseFirst,
end,
plLODFadeComponent::kBaseFirst, _T("BaseFirst"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_LODFADE_BASEFIRST,
end,
end
);
void plLODFadeComponent::ISetToFadeBase(plMaxNode* node, plMaxNode* base, plErrorMsg* pErrMsg)
{
if( fCompPB->GetInt(kBaseFirst) )
node->AddRenderDependency(base);
else
base->AddRenderDependency(node);
Box3 fade = base->GetFade();
Point3 maxs = fade.Max();
float fadeInStart = fCompPB->GetFloat(kDistance) - fCompPB->GetFloat(kTransition);
if( fadeInStart < 0 )
fadeInStart = 0;
float fadeInEnd = fCompPB->GetFloat(kDistance);
Point3 mins(fadeInStart, fadeInEnd, -1.f);
fade = Box3(mins, maxs);
base->SetFade(fade);
node->SetNoDeferDraw(true);
base->SetNoDeferDraw(true);
}
hsBool plLODFadeComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
if( fCompPB->GetInt(kHasBase) )
{
plMaxNode* base = (plMaxNode*)fCompPB->GetINode(kBase, TimeValue(0));
if( base )
{
if( fCompPB->GetInt(kFadeBase) )
{
ISetToFadeBase(node, base, pErrMsg);
}
else
{
node->AddRenderDependency(base);
node->SetNoDeferDraw(true);
}
}
}
Box3 fade = node->GetFade();
Point3 mins = fade.Min();
float fadeOutStart = fCompPB->GetFloat(kDistance);
float fadeOutEnd = fadeOutStart + fCompPB->GetFloat(kTransition);
Point3 maxs(fadeOutEnd, fadeOutStart, 1.f);
fade = Box3(mins, maxs);
node->SetFade(fade);
return true;
}
hsBool plLODFadeComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plLODFadeComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
plLODFadeComponent::plLODFadeComponent()
{
fClassDesc = &gLODFadeCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlendOnto component next.
CLASS_DESC(plBlendOntoComponent, gBlendOntoCompDesc, "Blend Onto", "BlendOnto", COMP_TYPE_GRAPHICS, BLENDONTO_COMP_CID)
ParamBlockDesc2 gBlendOntoBk
(
plComponent::kBlkComp, _T("BlendOnto"), 0, &gBlendOntoCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_BLENDONTO, IDS_COMP_BLENDONTO, 0, 0, NULL,
plBlendOntoComponent::kBaseNodes, _T("BaseNodes"), TYPE_INODE_TAB, 0, P_CAN_CONVERT, 0,
p_ui, TYPE_NODELISTBOX, IDC_LIST_TARGS, IDC_ADD_TARGS, 0, IDC_DEL_TARGS,
p_classID, triObjectClassID,
end,
plBlendOntoComponent::kSortFaces, _T("SortFaces"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_BLENDONTO_SORTFACES,
end,
end
);
hsBool plBlendOntoComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
hsBool someBase = false;
int numBase = fCompPB->Count(kBaseNodes);
int i;
for( i = 0; i < numBase; i++ )
{
plMaxNode* base = (plMaxNode*)fCompPB->GetINode(kBaseNodes, TimeValue(0), i);
if( base )
{
node->AddRenderDependency(base);
node->SetNoDeferDraw(true);
if( !fCompPB->GetInt(kSortFaces) )
node->SetNoFaceSort(true);
someBase = true;
}
}
if( !someBase )
{
node->SetBlendToFB(true);
}
return true;
}
hsBool plBlendOntoComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plBlendOntoComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
plBlendOntoComponent::plBlendOntoComponent()
{
fClassDesc = &gBlendOntoCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlendOntoAdv component next.
CLASS_DESC(plBlendOntoAdvComponent, gBlendOntoAdvCompDesc, "Blend Onto Advanced", "BlendOntoAdv", COMP_TYPE_GRAPHICS, BLENDONTOADV_COMP_CID)
ParamBlockDesc2 gBlendOntoAdvBk
(
plComponent::kBlkComp, _T("BlendOntoAdv"), 0, &gBlendOntoAdvCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_BLENDONTOADV, IDS_COMP_BLENDONTOADV, 0, 0, NULL,
plBlendOntoAdvComponent::kBaseNodes, _T("BaseNodes"), TYPE_INODE_TAB, 0, P_CAN_CONVERT, 0,
p_ui, TYPE_NODELISTBOX, IDC_LIST_TARGS, IDC_ADD_TARGS, 0, IDC_DEL_TARGS,
p_classID, triObjectClassID,
end,
plBlendOntoAdvComponent::kSortFaces, _T("SortFaces"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_BLENDONTOADV_SORTFACES,
end,
plBlendOntoAdvComponent::kSortObjects, _T("SortObjects"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_BLENDONTOADV_SORTOBJECTS,
end,
plBlendOntoAdvComponent::kOntoBlending, _T("OntoBlending"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_BLENDONTOADV_ONTOBLENDING,
end,
end
);
hsBool plBlendOntoAdvComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
hsBool someBase = false;
int numBase = fCompPB->Count(kBaseNodes);
int i;
for( i = 0; i < numBase; i++ )
{
plMaxNode* base = (plMaxNode*)fCompPB->GetINode(kBaseNodes, TimeValue(0), i);
if( base )
{
node->AddRenderDependency(base);
if( !fCompPB->GetInt(kOntoBlending) )
node->SetNoDeferDraw(true);
if( !fCompPB->GetInt(kSortFaces) )
node->SetNoFaceSort(true);
someBase = true;
}
}
if( !someBase )
{
node->SetBlendToFB(true);
}
return true;
}
hsBool plBlendOntoAdvComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plBlendOntoAdvComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
plBlendOntoAdvComponent::plBlendOntoAdvComponent()
{
fClassDesc = &gBlendOntoAdvCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Force drawing before the avatar.
const Class_ID B4AV_COMP_CID(0x14536d5b, 0x17dc623b);
class plB4AvComponent : public plComponent
{
public:
plB4AvComponent();
void DeleteThis() { delete this; }
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
CLASS_DESC(plB4AvComponent, gB4AvCompDesc, "Draw B4 Avatar", "B4Av", COMP_TYPE_GRAPHICS, B4AV_COMP_CID)
ParamBlockDesc2 gB4AvBk
(
plComponent::kBlkComp, _T("B4Av"), 0, &gB4AvCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_SORT_AS_OPAQUE, IDS_COMP_SORT_AS_OPAQUE, 0, 0, NULL,
end
);
hsBool plB4AvComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetSortAsOpaque(true);
return true;
}
hsBool plB4AvComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plB4AvComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
plB4AvComponent::plB4AvComponent()
{
fClassDesc = &gB4AvCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// DistFadeComponent - just feeding them a bit more rope.
CLASS_DESC(plDistFadeComponent, gDistFadeCompDesc, "Distance Fade", "DistFade", COMP_TYPE_GRAPHICS, DISTFADE_COMP_CID)
ParamBlockDesc2 gDistFadeBk
(
plComponent::kBlkComp, _T("DistFade"), 0, &gDistFadeCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_DISTFADE, IDS_COMP_DISTFADE, 0, 0, NULL,
plDistFadeComponent::kFadeInActive, _T("FadeInActive"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_DISTFADE_IN_ACTIVE,
p_enable_ctrls, 2, plDistFadeComponent::kFadeInStart, plDistFadeComponent::kFadeInEnd,
end,
plDistFadeComponent::kFadeInStart, _T("FadeInStart"), TYPE_FLOAT, 0, 0,
p_default, 5.0,
p_range, 0.0, 1000.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_DISTFADE_INSTART, IDC_COMP_DISTFADE_INSTART_SPIN, 1.0,
end,
plDistFadeComponent::kFadeInEnd, _T("FadeInEnd"), TYPE_FLOAT, 0, 0,
p_default, 10.0,
p_range, 0.0, 1000.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_DISTFADE_INEND, IDC_COMP_DISTFADE_INEND_SPIN, 1.0,
end,
plDistFadeComponent::kFadeOutActive, _T("FadeOutActive"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_DISTFADE_OUT_ACTIVE,
p_enable_ctrls, 2, plDistFadeComponent::kFadeOutStart, plDistFadeComponent::kFadeOutEnd,
end,
plDistFadeComponent::kFadeOutStart, _T("FadeOutStart"), TYPE_FLOAT, 0, 0,
p_default, 50.0,
p_range, 0.0, 1000.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_DISTFADE_OUTSTART, IDC_COMP_DISTFADE_OUTSTART_SPIN, 1.0,
end,
plDistFadeComponent::kFadeOutEnd, _T("FadeOutEnd"), TYPE_FLOAT, 0, 0,
p_default, 100.0,
p_range, 0.0, 1000.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_DISTFADE_OUTEND, IDC_COMP_DISTFADE_OUTEND_SPIN, 1.0,
end,
end
);
hsBool plDistFadeComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
// If we're turned off, just return.
if( !fCompPB->GetInt(kFadeInActive) && !fCompPB->GetInt(kFadeOutActive) )
return true;
Box3 fade;
Point3 mins(0.f, 0.f, 0.f);
Point3 maxs(0.f, 0.f, 0.f);
if( fCompPB->GetInt(kFadeInActive) )
{
mins[0] = fCompPB->GetFloat(kFadeInStart);
mins[1] = fCompPB->GetFloat(kFadeInEnd);
}
if( fCompPB->GetInt(kFadeOutActive) )
{
maxs[0] = fCompPB->GetFloat(kFadeOutStart);
maxs[1] = fCompPB->GetFloat(kFadeOutEnd);
}
// We're not really sure how the artist has artistically interpreted
// the parameters. What we want is:
// Nearest point where object starts to fade in == mins[0]
// Nearest point where object is opaque == mins[1]
// Farthest point where object is opaque == maxs[1]
// Farthest point where object fades out completely = maxs[0]
//
// If the artist says they want it to start off opaque, fade out, then
// fade back in once it's far away, we'll explain in person why that's stupid,
// and in the meantime prevent them from doing that by assuming they just
// have the parameter order flipped.
//
// So, they've either given us 2 distances or 2 pairs of distances.
// If they've just given 2 distances, we use as is,
// but if they've given 2 pairs, we have to arrange them to fit the
// above model.
//
// So first thing to do is figure out how many (valid) distances we have.
if( (mins[0] == 0) && (mins[1] == 0) && (maxs[0] == 0) && (maxs[1] == 0) )
{
// Okay, they gave no valid distances. Just pretend we were never here.
return true;
}
if( (mins[0] == 0) && (mins[1] == 0) )
{
// maxs must be valid, just go with them.
fade = IFadeFromPoint(maxs);
}
else if( (maxs[0] == 0) && (maxs[1] == 0) )
{
// mins must be valid, just go with them.
fade = IFadeFromPoint(mins);
}
else
{
// They're both "valid". Give it a shot.
fade = IFadeFromPair(mins, maxs);
}
node->SetFade(fade);
return true;
}
void plDistFadeComponent::ISwap(float& p0, float& p1)
{
float t = p0;
p0 = p1;
p1 = t;
}
Box3 plDistFadeComponent::IFadeFromPoint(Point3& mins)
{
Point3 maxs(0.f, 0.f, 0.f);
if( mins[0] < mins[1] )
mins[2] = -1.f;
else if( mins[0] > mins[1] )
mins[2] = 1.f;
else
mins[2] = 0;
return Box3(mins, maxs);
}
Box3 plDistFadeComponent::IFadeFromPair(Point3& mins, Point3& maxs)
{
if( mins[0] > maxs[0] )
{
ISwap(mins[0], maxs[0]);
ISwap(mins[1], maxs[1]);
}
if( mins[0] > mins[1] )
{
ISwap(mins[0], mins[1]);
}
if( maxs[0] < maxs[1] )
{
// Poor confused bastard, take a guess what he wants.
ISwap(maxs[0], maxs[1]);
}
if( mins[0] < mins[1] )
mins[2] = -1.f;
else
mins[2] = 0;
if( maxs[0] > maxs[1] )
maxs[2] = 1.f;
else
maxs[2] = 0;
return Box3(mins, maxs);
}
hsBool plDistFadeComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plDistFadeComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
plDistFadeComponent::plDistFadeComponent()
{
fClassDesc = &gDistFadeCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// LOS Fade component next.
class plLOSFadeComponent : public plComponent
{
public:
enum
{
kBoundsCenter,
kFadeInTime,
kFadeOutTime
};
public:
plLOSFadeComponent();
void DeleteThis() { delete this; }
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
CLASS_DESC(plLOSFadeComponent, gLOSFadeCompDesc, "LOS Fade", "LOSFade", COMP_TYPE_GRAPHICS, LOSFADE_COMP_CID)
ParamBlockDesc2 gLOSFadeBk
(
plComponent::kBlkComp, _T("LOSFade"), 0, &gLOSFadeCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_LOSFADE, IDS_COMP_LOSFADE, 0, 0, NULL,
plLOSFadeComponent::kBoundsCenter, _T("BoundsCenter"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_BOUNDSCENTER,
end,
plLOSFadeComponent::kFadeInTime, _T("kFadeInTime"), TYPE_FLOAT, 0, 0,
p_default, 0.5,
p_range, 0.0, 5.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_FADEINTIME, IDC_COMP_FADEINTIME_SPIN, 1.0,
end,
plLOSFadeComponent::kFadeOutTime, _T("kFadeOutTime"), TYPE_FLOAT, 0, 0,
p_default, 1.0,
p_range, 0.0, 5.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_FADEOUTTIME, IDC_COMP_FADEOUTTIME_SPIN, 1.0,
end,
end
);
hsBool plLOSFadeComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetForceMatShade(true);
node->SetForceLocal(true);
node->SetForceMaterialCopy(true);
return true;
}
hsBool plLOSFadeComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plLOSFadeComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
plFadeOpacityMod* fade = TRACKED_NEW plFadeOpacityMod;
if( fCompPB->GetInt(kBoundsCenter) )
fade->SetFlag(plFadeOpacityMod::kBoundsCenter);
else
fade->ClearFlag(plFadeOpacityMod::kBoundsCenter);
fade->SetFadeUp(fCompPB->GetFloat(kFadeInTime));
fade->SetFadeDown(fCompPB->GetFloat(kFadeOutTime));
node->AddModifier(fade, node->GetKey()->GetName());
return true;
}
plLOSFadeComponent::plLOSFadeComponent()
{
fClassDesc = &gLOSFadeCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// GZ Marker Fade component next.
const Class_ID GZFADE_COMP_CID(0x27173270, 0x4f4486f);
class plGZFadeComponent : public plComponent
{
public:
enum
{
kOpaque,
kTransp
};
public:
plGZFadeComponent();
void DeleteThis() { delete this; }
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
CLASS_DESC(plGZFadeComponent, gGZFadeCompDesc, "GZ Fade", "GZFade", COMP_TYPE_GRAPHICS, GZFADE_COMP_CID)
ParamBlockDesc2 gGZFadeBk
(
plComponent::kBlkComp, _T("GZFade"), 0, &gGZFadeCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_GZFADE, IDS_COMP_GZ_FADE, 0, 0, NULL,
plGZFadeComponent::kOpaque, _T("kOpaque"), TYPE_FLOAT, 0, 0,
p_default, 15.0,
p_range, 0.0, 100.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_GZ_OPAQUE, IDC_COMP_GZ_OPAQUE_SPIN, 1.0,
end,
plGZFadeComponent::kTransp, _T("kTransp"), TYPE_FLOAT, 0, 0,
p_default, 20.0,
p_range, 0.0, 100.0,
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_GZ_TRANSP, IDC_COMP_GZ_TRANSP_SPIN, 1.0,
end,
end
);
hsBool plGZFadeComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
float opaq = fCompPB->GetFloat(kOpaque);
float transp = fCompPB->GetFloat(kTransp);
pErrMsg->Set(transp <= opaq, node->GetName(), "Distance obj goes transparent must be greater than distance it's opaque").CheckAndAsk();
pErrMsg->Set(false);
node->SetForceMatShade(true);
node->SetForceLocal(true);
node->SetForceMaterialCopy(true);
return true;
}
hsBool plGZFadeComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plGZFadeComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
plDistOpacityMod* fade = TRACKED_NEW plDistOpacityMod;
float opaq = fCompPB->GetFloat(kOpaque);
float transp = fCompPB->GetFloat(kTransp);
fade->SetFarDist(opaq, transp);
node->AddModifier(fade, node->GetKey()->GetName());
return true;
}
plGZFadeComponent::plGZFadeComponent()
{
fClassDesc = &gGZFadeCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Force dynamic material - keeps the material colors from getting burnt into the verts.
const Class_ID DYNMAT_COMP_CID(0x2ea4671f, 0x163b12ac);
class plDynMatComponent : public plComponent
{
public:
enum
{
kOpaque,
kTransp
};
public:
plDynMatComponent();
void DeleteThis() { delete this; }
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
};
CLASS_DESC(plDynMatComponent, gDynMatCompDesc, "Force Dyn Mat", "DynMat", COMP_TYPE_GRAPHICS, DYNMAT_COMP_CID)
ParamBlockDesc2 gDynMatBk
(
plComponent::kBlkComp, _T("DynMat"), 0, &gDynMatCompDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_DYNMAT, IDS_COMP_DYNMAT, 0, 0, NULL,
end
);
hsBool plDynMatComponent::SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg)
{
node->SetForceMatShade(true);
return true;
}
hsBool plDynMatComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
hsBool plDynMatComponent::Convert(plMaxNode* node, plErrorMsg* pErrMsg)
{
return true;
}
plDynMatComponent::plDynMatComponent()
{
fClassDesc = &gDynMatCompDesc;
fClassDesc->MakeAutoParamBlocks(this);
}