You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
4.7 KiB
137 lines
4.7 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef hsPoint2_Defined |
|
#define hsPoint2_Defined |
|
|
|
#include "hsScalar.h" |
|
|
|
#if __MWERKS__ |
|
// This guy disables MetroWerks' desire to only include a file once, which obviously gets |
|
// in the way of our little HS_POINT2.inc trick |
|
#pragma once off |
|
#endif |
|
|
|
#define HS_POINT2_NAME hsIntPoint2 |
|
#define HS_POINT2_TYPE Int32 |
|
#include "HS_POINT2.inc" |
|
}; |
|
|
|
#define HS_POINT2_NAME hsFixedPoint2 |
|
#define HS_POINT2_TYPE hsFixed |
|
#include "HS_POINT2.inc" |
|
|
|
hsFixedPoint2& operator=(const hsIntPoint2& src) |
|
{ |
|
this->fX = hsIntToFixed(src.fX); |
|
this->fY = hsIntToFixed(src.fY); |
|
return *this; |
|
} |
|
|
|
hsFixed Magnitude() const { return hsMagnitude32(fX, fY); } |
|
|
|
static hsFixed Magnitude(hsFixed x, hsFixed y) |
|
{ |
|
return hsMagnitude32(x, y); |
|
} |
|
static hsFixed Distance(const hsFixedPoint2& p1, const hsFixedPoint2& p2) |
|
{ |
|
return hsMagnitude32(p2.fX - p1.fX, p2.fY - p1.fY); |
|
} |
|
}; |
|
|
|
#if HS_CAN_USE_FLOAT |
|
struct hsPolar { |
|
float fRadius; |
|
float fAngle; |
|
}; |
|
|
|
#define HS_POINT2_NAME hsFloatPoint2 |
|
#define HS_POINT2_TYPE float |
|
#include "HS_POINT2.inc" |
|
|
|
hsFloatPoint2& operator=(const hsIntPoint2& src) |
|
{ |
|
this->fX = float(src.fX); |
|
this->fY = float(src.fY); |
|
return *this; |
|
} |
|
|
|
friend hsFloatPoint2 operator*(const hsFloatPoint2& s, float t) |
|
{ |
|
hsFloatPoint2 result; |
|
result.Set(s.fX * t, s.fY * t); |
|
return result; |
|
} |
|
friend hsFloatPoint2 operator*(float t, const hsFloatPoint2& s) |
|
{ |
|
hsFloatPoint2 result; |
|
result.Set(s.fX * t, s.fY * t); |
|
return result; |
|
} |
|
|
|
hsFloatPoint2* Grid(float period); |
|
hsBool CloseEnough(const hsFloatPoint2* p, float tolerance) const; |
|
|
|
float Magnitude() const { return hsFloatPoint2::Magnitude(fX, fY); } |
|
float MagnitudeSquared() const { return fX * fX + fY * fY; } |
|
hsPolar* ToPolar(hsPolar* polar) const; |
|
|
|
static float Magnitude(float x, float y) { return hsSquareRoot(x * x + y * y); } |
|
static hsScalar Distance(const hsFloatPoint2& p1, const hsFloatPoint2& p2); |
|
static hsFloatPoint2 Average(const hsFloatPoint2& a, const hsFloatPoint2& b) |
|
{ |
|
hsFloatPoint2 result; |
|
result.Set((a.fX + b.fX) * float(0.5), (a.fY + b.fY) * float(0.5)); |
|
return result; |
|
} |
|
static hsScalar ComputeAngle(const hsFloatPoint2& a, const hsFloatPoint2& b, const hsFloatPoint2& c); |
|
}; |
|
#endif |
|
|
|
#if HS_SCALAR_IS_FIXED |
|
typedef hsFixedPoint2 hsPoint2; |
|
#else |
|
typedef hsFloatPoint2 hsPoint2; |
|
#endif |
|
|
|
#endif // hsPoint2_Defined |
|
|
|
|