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356 lines
11 KiB
356 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plParticleEffect_inc |
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#define plParticleEffect_inc |
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#include "../pnKeyedObject/hsKeyedObject.h" |
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#include "hsMatrix44.h" |
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class plEffectTargetInfo; |
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class plConvexVolume; |
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class hsResMgr; |
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class plSceneObject; |
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class plParticleEffect : public hsKeyedObject |
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{ |
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public: |
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CLASSNAME_REGISTER( plParticleEffect ); |
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GETINTERFACE_ANY( plParticleEffect, hsKeyedObject ); |
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// Order is: |
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// PrepareEffect is called with a given target (including valid |
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// ParticleContext). |
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// ApplyEffect is called some once for each particle (maybe zero times). |
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// It can return true to kill a particle. |
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// Target and Context passed in with Prepare will be |
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// guaranteed to remain valid until, |
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// EndEffect marks no more particles will be processed with the above |
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// context (invalidating anything cached). |
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// Defaults for Prepare and End are no-ops. |
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virtual void PrepareEffect(const plEffectTargetInfo& target) {} |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i) = 0; |
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virtual void EndEffect(const plEffectTargetInfo& target) {} |
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}; |
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class plParticleCollisionEffect : public plParticleEffect |
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{ |
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public: |
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plParticleCollisionEffect(); |
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~plParticleCollisionEffect(); |
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CLASSNAME_REGISTER( plParticleCollisionEffect ); |
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GETINTERFACE_ANY( plParticleCollisionEffect, plParticleEffect ); |
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virtual void PrepareEffect(const plEffectTargetInfo& target); |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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virtual hsBool MsgReceive(plMessage *msg); |
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protected: |
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plSceneObject *fSceneObj; |
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plConvexVolume *fBounds; |
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}; |
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// Default particle blocker. Doesn't affect particle's velocity, |
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// so it'll keep "beat"ing on the deflector until the velocity |
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// dotted with the deflector normal slides it off an edge. |
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class plParticleCollisionEffectBeat : public plParticleCollisionEffect |
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{ |
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public: |
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plParticleCollisionEffectBeat(); |
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CLASSNAME_REGISTER( plParticleCollisionEffectBeat ); |
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GETINTERFACE_ANY( plParticleCollisionEffectBeat, plParticleCollisionEffect ); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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}; |
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// This particle blocker just kills any particles that hit it. |
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class plParticleCollisionEffectDie : public plParticleCollisionEffect |
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{ |
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public: |
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plParticleCollisionEffectDie(); |
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CLASSNAME_REGISTER( plParticleCollisionEffectDie ); |
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GETINTERFACE_ANY( plParticleCollisionEffectDie, plParticleCollisionEffect ); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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}; |
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class plParticleCollisionEffectBounce : public plParticleCollisionEffect |
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{ |
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protected: |
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hsScalar fBounce; |
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hsScalar fFriction; |
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public: |
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plParticleCollisionEffectBounce(); |
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CLASSNAME_REGISTER( plParticleCollisionEffectBounce ); |
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GETINTERFACE_ANY( plParticleCollisionEffectBounce, plParticleCollisionEffect ); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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void SetBounce(hsScalar b) { fBounce = b; } |
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hsScalar GetBounce() const { return fBounce; } |
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void SetFriction(hsScalar f) { fFriction = f; } |
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hsScalar GetFriction() const { return fFriction; } |
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}; |
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class plParticleFadeVolumeEffect : public plParticleEffect |
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{ |
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protected: |
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// Some cached properties. These will be the same for all |
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// particles between matching PrepareEffect and EndEffect calls. |
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hsPoint3 fMax; |
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hsPoint3 fMin; |
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hsPoint3 fNorm; |
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public: |
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plParticleFadeVolumeEffect(); |
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~plParticleFadeVolumeEffect(); |
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CLASSNAME_REGISTER( plParticleFadeVolumeEffect ); |
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GETINTERFACE_ANY( plParticleFadeVolumeEffect, plParticleEffect ); |
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virtual void PrepareEffect(const plEffectTargetInfo& target); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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//virtual hsBool MsgReceive(plMessage *msg); |
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hsScalar fLength; |
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hsBool fIgnoreZ; |
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}; |
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class plParticleWindEffect : public plParticleEffect |
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{ |
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protected: |
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// The properties that define the wind. These might/should be animatable. |
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hsScalar fStrength; |
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hsScalar fConstancy; |
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hsScalar fSwirl; |
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hsBool fHorizontal; |
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hsVector3 fRefDir; |
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// Some cached properties. These will be the same for all |
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// particles between matching PrepareEffect and EndEffect calls. |
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// These define the current state of the wind. |
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hsVector3 fWindVec; |
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hsVector3 fRandDir; |
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hsVector3 fDir; |
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double fLastDirSecs; |
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public: |
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plParticleWindEffect(); |
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~plParticleWindEffect(); |
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CLASSNAME_REGISTER( plParticleWindEffect ); |
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GETINTERFACE_ANY( plParticleWindEffect, plParticleEffect ); |
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virtual void PrepareEffect(const plEffectTargetInfo& target); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i) = 0; |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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void SetStrength(hsScalar v) { fStrength = v; } |
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hsScalar GetStrength() const { return fStrength; } |
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void SetConstancy(hsScalar c) { fConstancy = c; } |
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hsScalar GetConstancy() const { return fConstancy; } |
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void SetSwirl(hsScalar s) { fSwirl = s; } |
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hsScalar GetSwirl() const { return fSwirl; } |
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void SetHorizontal(hsBool on) { fHorizontal = on; } |
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hsBool GetHorizontal() const { return fHorizontal; } |
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void SetRefDirection(const hsVector3& v); |
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const hsVector3& GetRefDirection() const { return fRefDir; } |
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}; |
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class plParticleLocalWind : public plParticleWindEffect |
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{ |
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protected: |
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hsVector3 fScale; |
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hsScalar fSpeed; |
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hsVector3 fPhase; |
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hsVector3 fInvScale; |
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double fLastPhaseSecs; |
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public: |
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plParticleLocalWind(); |
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~plParticleLocalWind(); |
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CLASSNAME_REGISTER( plParticleLocalWind ); |
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GETINTERFACE_ANY( plParticleLocalWind, plParticleWindEffect ); |
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virtual void PrepareEffect(const plEffectTargetInfo& target); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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void SetScale(const hsVector3& v) { fScale = v; } |
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const hsVector3& GetScale() const { return fScale; } |
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void SetSpeed(hsScalar v) { fSpeed = v; } |
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hsScalar GetSpeed() const { return fSpeed; } |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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}; |
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class plParticleUniformWind : public plParticleWindEffect |
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{ |
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protected: |
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hsScalar fFreqMin; |
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hsScalar fFreqMax; |
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hsScalar fFreqCurr; |
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hsScalar fFreqRate; |
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double fCurrPhase; |
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double fLastFreqSecs; |
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hsScalar fCurrentStrength; |
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public: |
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plParticleUniformWind(); |
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~plParticleUniformWind(); |
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CLASSNAME_REGISTER( plParticleUniformWind ); |
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GETINTERFACE_ANY( plParticleUniformWind, plParticleWindEffect ); |
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virtual void PrepareEffect(const plEffectTargetInfo& target); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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void SetFrequencyRange(hsScalar minSecsPerCycle, hsScalar maxSecsPerCycle); |
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void SetFrequencyRate(hsScalar secsPerCycle); |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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}; |
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class plParticleInfluenceInfo |
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{ |
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public: |
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hsVector3 fAvgVel; |
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hsVector3 fRepDir; |
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}; |
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class plParticleFlockEffect : public plParticleEffect |
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{ |
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//protected: |
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protected: |
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hsPoint3 fTargetOffset; // Worldspace offset from our target to get the true goal |
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hsPoint3 fDissenterTarget; // Where to particles go when they get scared and leave us? |
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hsScalar fInfAvgRadSq; // Square of the radius of influence for average velocity matching. |
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hsScalar fInfRepRadSq; // Same, for repelling from neighbors. |
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hsScalar fAvgVelStr; // How strongly are we influenced by average dir? |
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hsScalar fRepDirStr; // Same for repelling |
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hsScalar fGoalOrbitStr; // Same for the goal (when we're within the desired distance) |
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hsScalar fGoalChaseStr; // Same for the goal (when we're too far away, and chasing it) |
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hsScalar fGoalDistSq; |
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hsScalar fFullChaseDistSq; |
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hsScalar fMaxOrbitSpeed; |
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hsScalar fMaxChaseSpeed; |
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UInt16 fMaxParticles; |
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hsScalar *fDistSq; // Table of distances from particle to particle |
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plParticleInfluenceInfo *fInfluences; |
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void IUpdateDistances(const plEffectTargetInfo &target); |
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void IUpdateInfluences(const plEffectTargetInfo &target); |
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public: |
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plParticleFlockEffect(); |
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~plParticleFlockEffect(); |
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CLASSNAME_REGISTER( plParticleFlockEffect ); |
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GETINTERFACE_ANY( plParticleFlockEffect, plParticleEffect ); |
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virtual void PrepareEffect(const plEffectTargetInfo& target); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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void SetTargetOffset(const hsPoint3 &offset) { fTargetOffset = offset; } |
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void SetDissenterTarget(const hsPoint3 &target) { fDissenterTarget = target; } |
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void SetInfluenceAvgRadius(hsScalar val) { fInfAvgRadSq = val * val; } |
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void SetInfluenceRepelRadius(hsScalar val) { fInfRepRadSq = val * val; } |
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void SetGoalRadius(hsScalar val) { fGoalDistSq = val * val; } |
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void SetFullChaseRadius(hsScalar val) { fFullChaseDistSq = val * val; } |
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void SetConformStr(hsScalar val) { fAvgVelStr = val; } |
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void SetRepelStr(hsScalar val) { fRepDirStr = val; } |
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void SetGoalOrbitStr(hsScalar val) { fGoalOrbitStr = val; } |
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void SetGoalChaseStr(hsScalar val) { fGoalChaseStr = val; } |
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void SetMaxOrbitSpeed(hsScalar val) { fMaxOrbitSpeed = val; } |
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void SetMaxChaseSpeed(hsScalar val) { fMaxChaseSpeed = val; } |
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void SetMaxParticles(UInt16 num); |
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virtual void Read(hsStream *s, hsResMgr *mgr); |
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virtual void Write(hsStream *s, hsResMgr *mgr); |
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virtual hsBool MsgReceive(plMessage *msg); |
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}; |
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class plParticleFollowSystemEffect : public plParticleEffect |
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{ |
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public: |
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CLASSNAME_REGISTER( plParticleFollowSystemEffect ); |
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GETINTERFACE_ANY( plParticleFollowSystemEffect, plParticleEffect ); |
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plParticleFollowSystemEffect(); |
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virtual void PrepareEffect(const plEffectTargetInfo& target); |
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virtual hsBool ApplyEffect(const plEffectTargetInfo& target, Int32 i); |
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virtual void EndEffect(const plEffectTargetInfo& target); |
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protected: |
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hsMatrix44 fOldW2L; |
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hsBool fEvalThisFrame; |
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}; |
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#endif
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