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146 lines
4.8 KiB
146 lines
4.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plSoundSDLModifier.h" |
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#include "../plSDL/plSDL.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnSceneObject/plAudioInterface.h" |
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#include "../plAudio/plSound.h" |
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// static vars |
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char plSoundSDLModifier::kStrVolume[]="desiredVolume"; |
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char plSoundSDLModifier::kStrTime[]="time"; |
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char plSoundSDLModifier::kStrPlaying[]="playing"; |
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char plSoundSDLModifier::kStrSounds[]="sounds"; |
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// |
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// get current state from audio interface |
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// fill out state data rec |
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// |
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void plSoundSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) |
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{ |
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/*plSceneObject* sobj=GetTarget(); |
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hsAssert(sobj, "plSoundSDLModifier, nil target"); |
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const plAudioInterface* ai=sobj->GetAudioInterface(); |
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hsAssert(ai, "nil audio interface"); |
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plSDStateVariable* soundListVar=dstState->FindSDVar(kStrSounds); |
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int numSounds=ai->GetNumSounds(); |
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soundListVar->Resize(numSounds); |
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int i; |
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for(i=0;i<numSounds; i++) |
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{ |
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plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i); |
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plSound* sound=ai->GetSound(i); |
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soundState->FindVar(kStrVolume)->Set(sound->fDesiredVol); |
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soundState->FindVar(kStrTime)->Set(sound->fVirtualStartTime); |
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soundState->FindVar(kStrPlaying)->Set(sound->IsPlaying()); |
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}*/ |
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} |
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// |
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// apply incoming state to current audio interface |
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// |
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void plSoundSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) |
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{ |
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plSceneObject* sobj=GetTarget(); |
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hsAssert(sobj, "plSoundSDLModifier, nil target"); |
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const plAudioInterface* ai=sobj->GetAudioInterface(); |
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hsAssert(ai, "nil audio interface"); |
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int numSounds=ai->GetNumSounds(); |
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plSDStateVariable* soundListVar=srcState->FindSDVar(kStrSounds); |
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if( soundListVar->GetCount() != numSounds ) |
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{ |
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hsAssert( false, "number sounds sounds should not be changing"); |
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return; |
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} |
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int i; |
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for(i=0;i<numSounds;i++) |
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{ |
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plStateDataRecord* soundState=soundListVar->GetStateDataRecord(i); |
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plSound* sound=ai->GetSound(i); |
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float desiredVol; |
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soundState->FindVar(kStrVolume)->Get(&desiredVol); |
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//sound->ISetUnsynchedVolume(desiredVol); // MCN CHECK |
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bool playing; |
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if (soundState->FindVar(kStrPlaying)->Get(&playing)) |
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{ |
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if (playing) |
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{ |
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//double timeStarted; |
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/*if (soundState->FindVar(kStrTime)->Get(&timeStarted)) |
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sound->SynchedPlay((hsScalar)timeStarted); |
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else |
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{ |
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// Can't get the time we're supposed to start at, so we'll just try to play normally, |
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// which should be better than nothing... |
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hsAssert( false, "No timeStarted state in sound SDL. Bad state from server? Contact MCN *immediately*" ); |
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sound->Play(); |
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}*/ |
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} |
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else |
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{ |
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if( sound->IsPropertySet( plSound::kPropAutoStart ) ) |
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{ |
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#if 0 |
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// There is a sound in teledahn (swampAmb) which leggaly has this behavior |
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hsAssert( false, "Auto-start sound just got a state update telling it to stop. " |
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"This is technically legal, but so far there isn't any case where this should " |
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"happen. Further, it's very likely to be the cause of the very-intermittent " |
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"auto-start-sounds-not-playing bug. Leave this up and contact MCN *immediately*" ); |
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#endif |
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} |
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//sound->IStop(); |
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} |
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} |
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} |
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} |
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