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241 lines
7.3 KiB
241 lines
7.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// plInputDevice.h |
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#ifndef PL_INPUT_DEVICE_H |
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#define PL_INPUT_DEVICE_H |
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#include "HeadSpin.h" |
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#include "hsWindows.h" |
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//#include "../pnInputCore/plControlDefinition.h" |
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#include "../pnInputCore/plOSMsg.h" |
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#include "hsBitVector.h" |
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#include "hsTemplates.h" |
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class plMessage; |
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enum plKeyDef; |
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struct plMouseInfo; |
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class plPipeline; |
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class plInputDevice |
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{ |
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public: |
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enum Flags |
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{ |
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kDisabled = 0x1 |
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}; |
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protected: |
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UInt32 fFlags; |
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public: |
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plInputDevice() {;} |
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virtual ~plInputDevice() {;} |
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virtual const char* GetInputName() = 0; |
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UInt32 GetFlags() { return fFlags; } |
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void SetFlags(UInt32 f) { fFlags = f; } |
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virtual void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat) {;} |
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virtual void HandleMouseEvent(plOSMsg message, plMouseState state) {;} |
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virtual void HandleWindowActivate(bool bActive, HWND hWnd) {;} |
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virtual hsBool MsgReceive(plMessage* msg) {return false;} |
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virtual void Shutdown() {;} |
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}; |
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class plKeyEventMsg; |
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class plKeyboardDevice : public plInputDevice |
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{ |
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hsBool fAltKeyDown; |
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hsBool fShiftKeyDown; |
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hsBool fCtrlKeyDown; |
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hsBool fCapsLockKeyDown; |
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int fControlMode; |
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hsBool fCapsLockLock; |
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static bool fKeyboardState[256]; // virtual key code is the index, bool is whether it is down or not |
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static hsBool fIgnoreCapsLock; // set if we want it to ignore this key when translating characters (i.e. for chatting) |
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static hsBool fKeyIsDeadKey; // the key we just got was a dead key, store the value if you're a text input object |
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static plKeyboardDevice* fInstance; |
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void InitKeyboardMaps(); |
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void InitKeyboardState(); |
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void ReleaseAllKeys(); |
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public: |
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enum |
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{ |
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CONSOLE_MODE = 0, |
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CONSOLE_FULL, |
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STANDARD_MODE, |
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}; |
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plKeyboardDevice(); |
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~plKeyboardDevice(); |
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void SetControlMode(int i) { fControlMode = i; } |
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const char* GetInputName() { return "keyboard"; } |
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void HandleKeyEvent(plOSMsg message, plKeyDef key, bool bKeyDown, hsBool bKeyRepeat); |
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virtual void HandleWindowActivate(bool bActive, HWND hWnd); |
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virtual hsBool IsCapsLockKeyOn(); |
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virtual void Shutdown(); |
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#if HS_BUILD_FOR_WIN32 |
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void ForceNumLock(hsBool on); |
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#endif |
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static hsBool IgnoreCapsLock() { return fIgnoreCapsLock; } |
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static void IgnoreCapsLock(hsBool ignore) { fIgnoreCapsLock = ignore; } |
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static hsBool KeyIsDeadKey() { return fKeyIsDeadKey; } |
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static plKeyboardDevice* GetInstance() { return fInstance; } |
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static char KeyEventToChar( plKeyEventMsg *msg ); |
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protected: |
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hsBool fStartedUpWithNumLockOn; // maintaining a separate flag since apparently the other one can get confused |
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hsBool fPrevNumLockOn; |
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}; |
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class plPlate; |
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#define CURSOR_UP "cursor_up.png" |
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#define CURSOR_UPWARD "cursor_upward.png" |
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#define CURSOR_DOWN "cursor_down.png" |
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#define CURSOR_RIGHT "cursor_right.png" |
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#define CURSOR_LEFT "cursor_left.png" |
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#define CURSOR_OPEN "cursor_open.png" |
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#define CURSOR_GRAB "cursor_grab.png" |
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#define CURSOR_CLICKED "cursor_clicked.png" |
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#define CURSOR_POISED "cursor_poised.png" |
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#define CURSOR_4WAY_OPEN "cursor_4way_open.png" |
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#define CURSOR_4WAY_CLOSED "cursor_4way_closed.png" |
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#define CURSOR_UPDOWN_OPEN "cursor_updown_open.png" |
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#define CURSOR_UPDOWN_CLOSED "cursor_updown_closed.png" |
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#define CURSOR_LEFTRIGHT_OPEN "cursor_leftright_open.png" |
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#define CURSOR_LEFTRIGHT_CLOSED "cursor_leftright_closed.png" |
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#define CURSOR_OFFER_BOOK "cursor_book.png" |
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#define CURSOR_OFFER_BOOK_HI "cursor_book_poised.png" |
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#define CURSOR_OFFER_BOOK_CLICKED "cursor_book_clicked.png" |
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#define CURSOR_CLICK_DISABLED "cursor_disabled.png" |
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#define CURSOR_HAND "cursor_up.png" |
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#define CURSOR_ARROW "cursor_up.png" |
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class plInputEventMsg; |
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class plMouseDevice : public plInputDevice |
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{ |
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public: |
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plMouseDevice(); |
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~plMouseDevice(); |
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const char* GetInputName() { return "mouse"; } |
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hsBool HasControlFlag(int f) const { return fControlFlags.IsBitSet(f); } |
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void SetControlFlag(int f) |
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{ |
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fControlFlags.SetBit(f); |
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} |
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void ClearControlFlag(int which) { fControlFlags.ClearBit( which ); } |
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void SetCursorX(hsScalar x); |
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void SetCursorY(hsScalar y); |
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hsScalar GetCursorX() { return fXPos; } |
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hsScalar GetCursorY() { return fYPos; } |
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UInt32 GetButtonState() { return fButtonState; } |
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hsScalar GetCursorOpacity() { return fOpacity; } |
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void SetDisplayResolution(hsScalar Width, hsScalar Height); |
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virtual hsBool MsgReceive(plMessage* msg); |
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static plMouseDevice* Instance() { return plMouseDevice::fInstance; } |
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static void SetMsgAlways(bool b) { plMouseDevice::bMsgAlways = b; } |
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static void ShowCursor(hsBool override = false); |
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static void NewCursor(char* cursor); |
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static void HideCursor(hsBool override = false); |
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static bool GetHideCursor() { return plMouseDevice::bCursorHidden; } |
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static void SetCursorOpacity( hsScalar opacity = 1.f ); |
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static bool GetInverted() { return plMouseDevice::bInverted; } |
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static void SetInverted(bool inverted) { plMouseDevice::bInverted = inverted; } |
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static void AddNameToCursor(const char* name); |
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static void AddIDNumToCursor(UInt32 idNum); |
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static void AddCCRToCursor(); |
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protected: |
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plInputEventMsg* fXMsg; |
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plInputEventMsg* fYMsg; |
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plInputEventMsg* fB2Msg; |
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// mouse button event queues (only hold 2) |
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plInputEventMsg* fLeftBMsg[2]; |
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plInputEventMsg* fRightBMsg[2]; |
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plInputEventMsg* fMiddleBMsg[2]; |
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hsScalar fXPos; |
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hsScalar fYPos; |
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int fWXPos; // the windows coordinates of the cursor |
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int fWYPos; |
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UInt32 fButtonState; |
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hsScalar fOpacity; |
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hsBitVector fControlFlags; |
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plPlate *fCursor; |
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char* fCursorID; |
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static plMouseDevice* fInstance; |
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static plMouseInfo fDefaultMouseControlMap[]; |
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void CreateCursor( char* cursor ); |
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void IUpdateCursorSize(); |
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static bool bMsgAlways; |
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static bool bCursorHidden; |
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static bool bCursorOverride; |
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static bool bInverted; |
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static hsScalar fWidth, fHeight; |
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}; |
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#endif // PL_INPUT_DEVICE_H
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