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239 lines
8.1 KiB
239 lines
8.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// |
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// plKeyMap - Generic class that defines a mapping of 1-or-2 key codes to |
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// ControlEventCodes |
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// |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plKeyMap_h |
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#define _plKeyMap_h |
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#include "hsTypes.h" |
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#include "plInputMap.h" |
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#include "plControlEventCodes.h" |
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#include "hsTemplates.h" |
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//// plKeyCombo ////////////////////////////////////////////////////////////// |
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// Tiny class/data type representing a single key combo. Ex. shift+C |
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class plKeyCombo |
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{ |
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public: |
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plKeyDef fKey; |
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UInt8 fFlags; |
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// The ordering of this lets us treat the flags as a priority number. |
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// kCtrl + kShift > kCtrl > kShift > no flags |
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enum Flags |
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{ |
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kShift = 0x01, |
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kCtrl = 0x02 |
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}; |
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static plKeyCombo kUnmapped; |
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plKeyCombo(); |
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plKeyCombo( plKeyDef k, UInt8 flags = 0 ) : fKey( k ), fFlags( flags ) { } |
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hsBool IsSatisfiedBy(const plKeyCombo &combo) const; |
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hsBool operator==( const plKeyCombo &rhs ) const { return ( fKey == rhs.fKey ) && ( fFlags == rhs.fFlags ); } |
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hsBool operator!=( const plKeyCombo &rhs ) const { return ( fKey != rhs.fKey ) || ( fFlags != rhs.fFlags ); } |
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}; |
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//// For the Particularly Lazy... //////////////////////////////////////////// |
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class plShiftKeyCombo : public plKeyCombo |
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{ |
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public: |
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plShiftKeyCombo( plKeyDef k ) : plKeyCombo( k, kShift ) {} |
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}; |
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class plCtrlKeyCombo : public plKeyCombo |
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{ |
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public: |
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plCtrlKeyCombo( plKeyDef k ) : plKeyCombo( k, kCtrl ) {} |
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}; |
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class plCtrlShiftKeyCombo : public plKeyCombo |
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{ |
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public: |
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plCtrlShiftKeyCombo( plKeyDef k ) : plKeyCombo( k, kCtrl | kShift ) {} |
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}; |
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//// plKeyBinding //////////////////////////////////////////////////////////// |
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// Record for a single binding of 1-or-2 keys to a ControlEventCode, with |
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// optional string if necessary (for, say console command bindings) |
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class plKeyBinding |
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{ |
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protected: |
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ControlEventCode fCode; |
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UInt32 fCodeFlags; // Needed? |
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plKeyCombo fKey1; // KEY_UNMAPPED for not-used |
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plKeyCombo fKey2; |
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char *fString; |
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public: |
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plKeyBinding(); |
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plKeyBinding( ControlEventCode code, UInt32 codeFlags, const plKeyCombo &key1, const plKeyCombo &key2, const char *string = nil ); |
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virtual ~plKeyBinding(); |
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ControlEventCode GetCode( void ) const { return fCode; } |
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UInt32 GetCodeFlags( void ) const { return fCodeFlags; } |
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const plKeyCombo &GetKey1( void ) const { return fKey1; } |
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const plKeyCombo &GetKey2( void ) const { return fKey2; } |
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const char *GetExtendedString( void ) const { return fString; } |
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const plKeyCombo &GetMatchingKey( plKeyDef keyDef ) const; |
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void SetKey1( const plKeyCombo &newCombo ); |
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void SetKey2( const plKeyCombo &newCombo ); |
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void ClearKeys( void ); |
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hsBool HasUnmappedKey() const; |
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}; |
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//// plKeyMap //////////////////////////////////////////////////////////////// |
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// Basically an array of plKeyBindings with some extra helpers |
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class plKeyMap : public plInputMap |
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{ |
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public: |
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// Konstants for the bind preference |
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enum BindPref |
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{ |
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kNoPreference = 0, // Just bind to any free one, else first |
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kNoPreference2nd, // Bind to a free one, or second key if no free one |
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kFirstAlways, // Bind to first key no matter what |
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kSecondAlways // Ditto but for 2nd key |
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}; |
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protected: |
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hsTArray<plKeyBinding *> fBindings; |
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plKeyBinding *IFindBindingByKey( const plKeyCombo &combo ) const; |
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void IFindAllBindingsByKey( const plKeyCombo &combo, hsTArray<plKeyBinding*> &result ) const; |
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plKeyBinding *IFindBinding( ControlEventCode code ) const; |
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plKeyBinding *IFindConsoleBinding( const char *command ) const; |
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void IActuallyBind( plKeyBinding *binding, const plKeyCombo &combo, BindPref pref ); |
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void ICheckAndBindDupe( plKeyDef origKey, plKeyDef dupeKey ); |
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public: |
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plKeyMap(); |
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virtual ~plKeyMap(); |
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// Adds a given control code to the map. Once you add it, you can't change its flags. Returns false if the code is already present |
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hsBool AddCode( ControlEventCode code, UInt32 codeFlags ); |
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// Same but for console commands. No flags b/c console commands always use the same flags |
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hsBool AddConsoleCommand( const char *command ); |
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// Adds a key binding to a given code. Returns false if the code isn't in this map or if key is already mapped. |
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hsBool BindKey( const plKeyCombo &combo, ControlEventCode code, BindPref pref = kNoPreference ); |
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// Console command version |
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hsBool BindKeyToConsoleCmd( const plKeyCombo &combo, const char *command, BindPref pref = kNoPreference ); |
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// Searches for the binding for a given code. Returns nil if not found |
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const plKeyBinding *FindBinding( ControlEventCode code ) const; |
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// Searches for the binding by key. Returns nil if not found |
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const plKeyBinding *FindBindingByKey( const plKeyCombo &combo ) const; |
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// Finds multiple bindings (when there are unneeded ctrl/shift flags) |
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void FindAllBindingsByKey( const plKeyCombo &combo, hsTArray<const plKeyBinding*> &result ) const; |
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// Searches for the binding by console command. Returns nil if not found |
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const plKeyBinding* plKeyMap::FindConsoleBinding( const char *command ) const; |
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// Make sure the given keys are clear of bindings, i.e. not used |
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void EnsureKeysClear( const plKeyCombo &key1, const plKeyCombo &key2 ); |
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// Unmaps the given key, no matter what binding it is in |
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void UnmapKey( const plKeyCombo &combo ); |
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// Unmaps the keys for a single binding |
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void UnmapBinding( ControlEventCode code ); |
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// Unmaps all the bindings, but leaves the code records themselves |
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void UnmapAllBindings( void ); |
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// Erases the given code binding. Note: should never really be used, but provided here for completeness |
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void EraseBinding( ControlEventCode code ); |
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// Clears ALL bindings |
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void ClearAll( void ); |
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static const char* GetStringCtrl(); |
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static const char* GetStringShift(); |
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static const char* GetStringUnmapped(); |
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UInt32 GetNumBindings( void ) const { return fBindings.GetCount(); } |
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const plKeyBinding &GetBinding( UInt32 i ) const { return *fBindings[ i ]; } |
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void HandleAutoDualBinding( plKeyDef key1, plKeyDef key2 ); |
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static char *ConvertVKeyToChar( UInt32 vk ); |
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static plKeyDef ConvertCharToVKey( const char *c ); |
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static Win32keyConvert fKeyConversionEnglish[]; |
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static Win32keyConvert fKeyConversionFrench[]; |
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static Win32keyConvert fKeyConversionGerman[]; |
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//static Win32keyConvert fKeyConversionSpanish[]; |
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//static Win32keyConvert fKeyConversionItalian[]; |
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}; |
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#endif // _plKeyMap_h
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