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105 lines
3.4 KiB
105 lines
3.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plLayerMovie_inc |
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#define plLayerMovie_inc |
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#include "../plSurface/plLayerAnimation.h" |
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#include "../plInterp/plAnimTimeConvert.h" |
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class plMessage; |
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class hsStream; |
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class hsResMgr; |
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class plLayerMovie : public plLayerAnimation |
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{ |
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protected: |
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char* fMovieName; |
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// plAnimTimeConvert fTimeConvert; |
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Int32 fCurrentFrame; |
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hsScalar fLength; |
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UInt32 fWidth, fHeight; |
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virtual Int32 ISecsToFrame(hsScalar secs) = 0; |
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hsBool IGetFault() const { return !(fMovieName && *fMovieName); } |
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hsBool ISetFault(const char* errStr); |
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hsBool ICheckBitmap(); |
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hsBool IMovieIsIdle(); // will call IRelease(); |
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hsBool ISetupBitmap(); |
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hsBool ISetSize(int w, int h); |
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hsBool ISetLength(hsScalar secs); |
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hsBool ICurrentFrameDirty(double wSecs); |
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virtual hsBool IInit() = 0; // Load header etc, must call ISetSize(w, h), ISetLength(s) |
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virtual hsBool IGetCurrentFrame() = 0; // Load fCurrentFrame into bitmap |
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virtual hsBool IRelease() = 0; // release any system resources. |
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public: |
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plLayerMovie(); |
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virtual ~plLayerMovie(); |
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CLASSNAME_REGISTER( plLayerMovie ); |
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GETINTERFACE_ANY( plLayerMovie, plLayerAnimation ); |
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virtual UInt32 Eval(double secs, UInt32 frame, UInt32 ignore); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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hsBool IsStopped() { return fTimeConvert.IsStopped(); } |
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void SetMovieName(const char* n); |
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const char* GetMovieName() const { return fMovieName; } |
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virtual hsBool MsgReceive(plMessage* msg); |
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// Movie specific |
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int GetWidth() const; |
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int GetHeight() const; |
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hsScalar GetLength() const { return fLength; } |
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virtual void DefaultMovie(); |
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}; |
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#endif // plLayerMovie_inc
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