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196 lines
5.0 KiB
196 lines
5.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultPlayerInfoNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "pyVaultPlayerInfoNode.h" |
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#ifndef BUILDING_PYPLASMA |
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#include "pyVault.h" |
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#endif |
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#include "../plVault/plVault.h" |
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// should only be created from C++ side |
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pyVaultPlayerInfoNode::pyVaultPlayerInfoNode(RelVaultNode* nfsNode) |
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: pyVaultNode(nfsNode) |
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, ansiPlayerName(nil) |
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, ansiAgeInstName(nil) |
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{ |
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} |
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//create from the Python side |
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pyVaultPlayerInfoNode::pyVaultPlayerInfoNode() |
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: pyVaultNode(NEWZERO(RelVaultNode)) |
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, ansiPlayerName(nil) |
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, ansiAgeInstName(nil) |
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{ |
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fNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
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} |
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pyVaultPlayerInfoNode::~pyVaultPlayerInfoNode () { |
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FREE(ansiPlayerName); |
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FREE(ansiAgeInstName); |
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} |
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//================================================================== |
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// class RelVaultNode : public plVaultNode |
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// |
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void pyVaultPlayerInfoNode::Player_SetPlayerID( UInt32 plyrid ) |
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{ |
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if (!fNode) |
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return; |
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VaultPlayerInfoNode playerInfo(fNode); |
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playerInfo.SetPlayerId(plyrid); |
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} |
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UInt32 pyVaultPlayerInfoNode::Player_GetPlayerID( void ) |
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{ |
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if (!fNode) |
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return 0; |
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VaultPlayerInfoNode playerInfo(fNode); |
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return playerInfo.playerId; |
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} |
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void pyVaultPlayerInfoNode::Player_SetPlayerName( const char * name ) |
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{ |
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if (!fNode) |
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return; |
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wchar * wStr = StrDupToUnicode(name); |
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VaultPlayerInfoNode playerInfo(fNode); |
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playerInfo.SetPlayerName(wStr); |
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FREE(wStr); |
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} |
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const char * pyVaultPlayerInfoNode::Player_GetPlayerName( void ) |
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{ |
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if (!fNode) |
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return ""; |
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VaultPlayerInfoNode playerInfo(fNode); |
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if (!playerInfo.playerName) |
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return ""; |
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FREE(ansiPlayerName); |
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ansiPlayerName = StrDupToAnsi(playerInfo.playerName); |
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return ansiPlayerName; |
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} |
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// age the player is currently in, if any. |
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void pyVaultPlayerInfoNode::Player_SetAgeInstanceName( const char * agename ) |
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{ |
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if (!fNode) |
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return; |
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wchar * wStr = StrDupToUnicode(agename); |
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VaultPlayerInfoNode playerInfo(fNode); |
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playerInfo.SetAgeInstName(wStr); |
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FREE(wStr); |
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} |
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const char * pyVaultPlayerInfoNode::Player_GetAgeInstanceName( void ) |
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{ |
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if (!fNode) |
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return ""; |
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VaultPlayerInfoNode playerInfo(fNode); |
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if (!playerInfo.ageInstName) |
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return ""; |
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FREE(ansiAgeInstName); |
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ansiAgeInstName = StrDupToAnsi(playerInfo.ageInstName); |
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return ansiAgeInstName; |
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} |
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void pyVaultPlayerInfoNode::Player_SetAgeGuid( const char * guidtext) |
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{ |
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if (!fNode) |
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return; |
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Uuid ageInstId; |
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GuidFromString(guidtext, &ageInstId); |
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VaultPlayerInfoNode playerInfo(fNode); |
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playerInfo.SetAgeInstUuid(ageInstId); |
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} |
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const char * pyVaultPlayerInfoNode::Player_GetAgeGuid( void ) |
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{ |
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if (!fNode) |
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return ""; |
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VaultPlayerInfoNode playerInfo(fNode); |
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GuidToString(playerInfo.ageInstUuid, ansiAgeInstUuid, arrsize(ansiAgeInstUuid)); |
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return ansiAgeInstUuid; |
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} |
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// online status |
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void pyVaultPlayerInfoNode::Player_SetOnline( bool b ) |
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{ |
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if (!fNode) |
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return; |
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VaultPlayerInfoNode playerInfo(fNode); |
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playerInfo.SetOnline(b); |
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} |
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hsBool pyVaultPlayerInfoNode::Player_IsOnline( void ) |
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{ |
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if (!fNode) |
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return false; |
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VaultPlayerInfoNode playerInfo(fNode); |
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return playerInfo.online; |
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} |
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int pyVaultPlayerInfoNode::Player_GetCCRLevel( void ) |
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{ |
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if (!fNode) |
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return 0; |
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VaultPlayerInfoNode playerInfo(fNode); |
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return playerInfo.ccrLevel; |
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}
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