You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
141 lines
4.2 KiB
141 lines
4.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// NAME: cyAccountManagement |
|
// |
|
// PURPOSE: Python wrapper for account management functions |
|
// |
|
|
|
#include "cyAccountManagement.h" |
|
|
|
#include "../plNetClientComm/plNetClientComm.h" |
|
|
|
bool cyAccountManagement::IsSubscriptionActive() |
|
{ |
|
const NetCommAccount* account = NetCommGetAccount(); |
|
return (account->billingType & kBillingTypePaidSubscriber); |
|
} |
|
|
|
PyObject* cyAccountManagement::GetPlayerList() |
|
{ |
|
const ARRAY(NetCommPlayer)& playerList = NetCommGetPlayerList(); |
|
int numPlayers = NetCommGetPlayerCount(); |
|
PyObject* pList = PyList_New(0); |
|
|
|
PyObject* visitor = nil; |
|
|
|
for (int i = 0; i < numPlayers; ++i) |
|
{ |
|
PyObject* playerTuple = PyTuple_New(3); |
|
PyObject* playerName = PyUnicode_FromUnicode(playerList[i].playerName, wcslen(playerList[i].playerName)); |
|
PyObject* playerId = PyInt_FromLong(playerList[i].playerInt); |
|
PyObject* avatarShape = PyString_FromString(playerList[i].avatarDatasetName); |
|
|
|
PyTuple_SetItem(playerTuple, 0, playerName); |
|
PyTuple_SetItem(playerTuple, 1, playerId); |
|
PyTuple_SetItem(playerTuple, 2, avatarShape); |
|
|
|
if (visitor || playerList[i].explorer) |
|
PyList_Append(pList, playerTuple); |
|
else |
|
visitor = playerTuple; |
|
} |
|
|
|
if (visitor) |
|
{ |
|
PyList_Insert(pList, 0, visitor); |
|
} |
|
else |
|
{ |
|
Py_INCREF(Py_None); |
|
PyList_Insert(pList, 0, Py_None); |
|
} |
|
|
|
return pList; |
|
} |
|
|
|
std::wstring cyAccountManagement::GetAccountName() |
|
{ |
|
const NetCommAccount* acct = NetCommGetAccount(); |
|
if (acct) |
|
return acct->accountName; |
|
else |
|
return L""; |
|
} |
|
|
|
void cyAccountManagement::CreatePlayer(const char* playerName, const char* avatar, const char* invitationCode) |
|
{ |
|
NetCommCreatePlayer(playerName, avatar, invitationCode, 0, nil); |
|
} |
|
|
|
void cyAccountManagement::CreatePlayerW(const wchar_t* playerName, const wchar_t* avatar, const wchar_t* invitationCode) |
|
{ |
|
NetCommCreatePlayer(playerName, avatar, invitationCode, 0, nil); |
|
} |
|
|
|
void cyAccountManagement::DeletePlayer(unsigned playerId) |
|
{ |
|
NetCommDeletePlayer(playerId, nil); |
|
} |
|
|
|
void cyAccountManagement::SetActivePlayer(unsigned playerId) |
|
{ |
|
NetCommSetActivePlayer(playerId, nil); |
|
} |
|
|
|
bool cyAccountManagement::IsActivePlayerSet() |
|
{ |
|
return NetCommGetPlayer()->playerInt != 0; |
|
} |
|
|
|
void cyAccountManagement::UpgradeVisitorToExplorer(unsigned playerId) |
|
{ |
|
NetCommUpgradeVisitorToExplorer(playerId, nil); |
|
} |
|
|
|
void cyAccountManagement::ChangePassword(const char* password) |
|
{ |
|
wchar* wpassword = StrDupToUnicode(password); |
|
NetCommChangeMyPassword(wpassword); |
|
FREE(wpassword); |
|
}
|
|
|