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162 lines
4.8 KiB
162 lines
4.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pyGameMgrMsg.h" |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// Base game mgr msg class |
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// |
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pyGameMgrMsg::pyGameMgrMsg(): message(nil) {} |
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pyGameMgrMsg::pyGameMgrMsg(pfGameMgrMsg* msg): message(msg) {} |
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int pyGameMgrMsg::GetType() const |
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{ |
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if (message) |
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return message->netMsg->messageId; |
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return -1; |
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} |
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PyObject* pyGameMgrMsg::UpcastToInviteReceivedMsg() const |
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{ |
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if (!message) |
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PYTHON_RETURN_NONE; |
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if (message->netMsg->messageId != kSrv2Cli_GameMgr_InviteReceived) |
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PYTHON_RETURN_NONE; |
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return pyGameMgrInviteReceivedMsg::New(message); |
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} |
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PyObject* pyGameMgrMsg::UpcastToInviteRevokedMsg() const |
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{ |
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if (!message) |
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PYTHON_RETURN_NONE; |
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if (message->netMsg->messageId != kSrv2Cli_GameMgr_InviteRevoked) |
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PYTHON_RETURN_NONE; |
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return pyGameMgrInviteRevokedMsg::New(message); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// The different messages we can receive |
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// |
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pyGameMgrInviteReceivedMsg::pyGameMgrInviteReceivedMsg(): pyGameMgrMsg() {} |
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pyGameMgrInviteReceivedMsg::pyGameMgrInviteReceivedMsg(pfGameMgrMsg* msg): pyGameMgrMsg(msg) |
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{ |
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if (message && (message->netMsg->messageId != kSrv2Cli_GameMgr_InviteReceived)) |
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message = nil; // wrong type, just clear it out |
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} |
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unsigned long pyGameMgrInviteReceivedMsg::InviterID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_GameMgr_InviteReceived* gmMsg = (const Srv2Cli_GameMgr_InviteReceived*)message->netMsg; |
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return gmMsg->inviterId; |
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} |
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return 0; |
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} |
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std::wstring pyGameMgrInviteReceivedMsg::GameTypeID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_GameMgr_InviteReceived* gmMsg = (const Srv2Cli_GameMgr_InviteReceived*)message->netMsg; |
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wchar_t buffer[256]; |
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GuidToString(gmMsg->gameTypeId, buffer, arrsize(buffer)); |
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return buffer; |
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} |
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return L""; |
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} |
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unsigned long pyGameMgrInviteReceivedMsg::NewGameID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_GameMgr_InviteReceived* gmMsg = (const Srv2Cli_GameMgr_InviteReceived*)message->netMsg; |
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return gmMsg->newGameId; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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pyGameMgrInviteRevokedMsg::pyGameMgrInviteRevokedMsg(): pyGameMgrMsg() {} |
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pyGameMgrInviteRevokedMsg::pyGameMgrInviteRevokedMsg(pfGameMgrMsg* msg): pyGameMgrMsg(msg) |
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{ |
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if (message && (message->netMsg->messageId != kSrv2Cli_GameMgr_InviteRevoked)) |
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message = nil; // wrong type, just clear it out |
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} |
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unsigned long pyGameMgrInviteRevokedMsg::InviterID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_GameMgr_InviteRevoked* gmMsg = (const Srv2Cli_GameMgr_InviteRevoked*)message->netMsg; |
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return gmMsg->inviterId; |
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} |
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return 0; |
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} |
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std::wstring pyGameMgrInviteRevokedMsg::GameTypeID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_GameMgr_InviteRevoked* gmMsg = (const Srv2Cli_GameMgr_InviteRevoked*)message->netMsg; |
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wchar_t buffer[256]; |
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GuidToString(gmMsg->gameTypeId, buffer, arrsize(buffer)); |
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return buffer; |
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} |
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return L""; |
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} |
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unsigned long pyGameMgrInviteRevokedMsg::NewGameID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_GameMgr_InviteRevoked* gmMsg = (const Srv2Cli_GameMgr_InviteRevoked*)message->netMsg; |
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return gmMsg->newGameId; |
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} |
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return 0; |
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} |