You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
2.8 KiB
85 lines
2.8 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "pyBlueSpiralGame.h" |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Base BlueSpiral game client class |
|
// |
|
|
|
pyBlueSpiralGame::pyBlueSpiralGame(): pyGameCli() {} |
|
|
|
pyBlueSpiralGame::pyBlueSpiralGame(pfGameCli* client): pyGameCli(client) |
|
{ |
|
if (client && (client->GetGameTypeId() != kGameTypeId_BlueSpiral)) |
|
gameClient = nil; // wrong type, just clear it out |
|
} |
|
|
|
bool pyBlueSpiralGame::IsBlueSpiralGame(std::wstring guid) |
|
{ |
|
Uuid gameUuid(guid.c_str()); |
|
return gameUuid == kGameTypeId_BlueSpiral; |
|
} |
|
|
|
void pyBlueSpiralGame::JoinCommonBlueSpiralGame(pyKey& callbackKey, unsigned gameID) |
|
{ |
|
BlueSpiral_CreateParam init; |
|
pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_BlueSpiral, gameID, sizeof(init), &init); |
|
} |
|
|
|
void pyBlueSpiralGame::StartGame() |
|
{ |
|
if (gameClient) |
|
{ |
|
pfGmBlueSpiral* blueSpiral = pfGmBlueSpiral::ConvertNoRef(gameClient); |
|
blueSpiral->StartGame(); |
|
} |
|
} |
|
|
|
void pyBlueSpiralGame::HitCloth(int clothNum) |
|
{ |
|
if (gameClient) |
|
{ |
|
pfGmBlueSpiral* blueSpiral = pfGmBlueSpiral::ConvertNoRef(gameClient); |
|
blueSpiral->HitCloth(clothNum); |
|
} |
|
} |