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129 lines
4.4 KiB
129 lines
4.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUICtrlGenerator Header // |
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// Generates really primitive GUI controls (and dialogs) at runtime. // |
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// Useful for, well, generating really primitive GUI controls and dialogs // |
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// at runtime... |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _pfGUICtrlGenerator_h |
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#define _pfGUICtrlGenerator_h |
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#include "hsStream.h" |
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#include "hsTemplates.h" |
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//// pfGUICtrlGenerator Definition /////////////////////////////////////////// |
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class pfGUIDialogMod; |
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class pfGUIButtonMod; |
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class pfGUIDragBarCtrl; |
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class hsGMaterial; |
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struct hsColorRGBA; |
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class plSceneNode; |
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class hsKeyedObject; |
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class plKey; |
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class plTextGenerator; |
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class plSceneObject; |
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class plDrawable; |
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struct hsMatrix44; |
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class pfGUICtrlGenerator |
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{ |
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protected: |
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char fFontFace[ 256 ]; |
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UInt32 fFontSize; |
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hsTArray<plTextGenerator *> fTextGens; |
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hsTArray<plSceneNode *> fDynDlgNodes; |
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hsTArray<pfGUIDialogMod *> fDynDialogs; |
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hsTArray<plSceneObject *> fDynDragBars; |
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plKey IAddKey( hsKeyedObject *ko, const char *prefix ); |
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void IGetNextKeyName( char *name, const char *prefix ); |
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hsGMaterial *ICreateSolidMaterial( hsColorRGBA &color ); |
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hsGMaterial *ICreateTextMaterial( const char *text, hsColorRGBA &bgColor, |
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hsColorRGBA &textColor, float objWidth, float objHeight ); |
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pfGUIDialogMod *IGetDialog( void ); |
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pfGUIDialogMod *IGenerateDialog( const char *name, float scrnWidth, hsBool show = true ); |
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plSceneObject *IGenSceneObject( pfGUIDialogMod *dlg, plDrawable *myDraw, plSceneObject *parent = nil, hsMatrix44 *l2w = nil, hsMatrix44 *w2l = nil ); |
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public: |
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pfGUICtrlGenerator(); |
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~pfGUICtrlGenerator(); |
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void Shutdown( void ); |
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void SetFont( const char *face, UInt16 size ); |
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pfGUIButtonMod *GenerateRectButton( const char *title, float x, float y, float width, float height, |
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const char *consoleCmd, hsColorRGBA &color, hsColorRGBA &textColor ); |
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pfGUIButtonMod *GenerateSphereButton( float x, float y, float radius, |
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const char *consoleCmd, hsColorRGBA &color ); |
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pfGUIDragBarCtrl *GenerateDragBar( float x, float y, float width, float height, hsColorRGBA &color ); |
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void GenerateDialog( const char *name ); |
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pfGUIButtonMod *CreateRectButton( pfGUIDialogMod *parent, const char *title, float x, float y, |
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float width, float height, hsGMaterial *material, hsBool asMenuItem = false ); |
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pfGUIButtonMod *CreateRectButton( pfGUIDialogMod *parent, const wchar_t *title, float x, float y, |
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float width, float height, hsGMaterial *material, hsBool asMenuItem = false ); |
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static pfGUICtrlGenerator &Instance( void ); |
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}; |
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#endif // _pfGUICtrlGenerator_h
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