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128 lines
3.1 KiB
128 lines
3.1 KiB
# Microsoft Developer Studio Project File - Name="blowfish" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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CFG=blowfish - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "Blowfish.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "Blowfish.mak" CFG="blowfish - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "blowfish - Win32 Release" (based on "Win32 (x86) Static Library") |
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!MESSAGE "blowfish - Win32 Debug" (based on "Win32 (x86) Static Library") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "blowfish - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release" |
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# PROP Intermediate_Dir "Release" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
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# ADD CPP /nologo /Za /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
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# ADD BASE RSC /l 0x409 |
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# ADD RSC /l 0x409 |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo |
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!ELSEIF "$(CFG)" == "blowfish - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
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# ADD CPP /nologo /Za /W4 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
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# ADD BASE RSC /l 0x409 |
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# ADD RSC /l 0x409 |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo |
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!ENDIF |
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# Begin Target |
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# Name "blowfish - Win32 Release" |
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# Name "blowfish - Win32 Debug" |
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# Begin Group "Source Files" |
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# PROP Default_Filter ".c" |
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# Begin Source File |
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SOURCE=.\bf_cbc.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\bf_cfb64.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\bf_ecb.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\bf_enc.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\bf_ofb64.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\bf_skey.c |
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# End Source File |
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# End Group |
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# Begin Group "Include Files" |
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# PROP Default_Filter ".h" |
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# Begin Source File |
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SOURCE=.\bf_locl.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\bf_pi.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\blowfish.h |
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# End Source File |
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# End Group |
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# End Target |
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# End Project
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