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375 lines
11 KiB
375 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp |
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* |
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***/ |
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#include "../../Pch.h" |
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#pragma hdrstop |
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/**************************************************************************** |
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* |
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* Spin lock functions |
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* |
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***/ |
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//=========================================================================== |
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static inline void EnterSpinLock (long * spinLock) { |
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for (;;) |
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if (*spinLock < 0) |
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if (!InterlockedIncrement(spinLock)) |
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return; |
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else |
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InterlockedDecrement(spinLock); |
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} |
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//=========================================================================== |
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static inline void LeaveSpinLock (long * spinLock) { |
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InterlockedDecrement(spinLock); |
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} |
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/**************************************************************************** |
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* |
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* CLockWaitSet / CLockWaitSetAllocator |
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* |
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***/ |
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class CLockWaitSet { |
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private: |
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unsigned m_refCount; |
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HANDLE m_waitEvent; |
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public: |
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LINK(CLockWaitSet) link; |
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inline CLockWaitSet (); |
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inline ~CLockWaitSet (); |
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inline void DecRef (); |
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inline void IncRef (); |
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inline void Signal (); |
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inline void Wait (); |
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}; |
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class CLockWaitSetAllocator { |
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private: |
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CLockWaitSet m_array[256]; |
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CLockWaitSetAllocator * m_prev; |
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LISTDECL(CLockWaitSet, link) m_spareList; |
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LISTDECL(CLockWaitSet, link) m_usedList; |
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static CLockWaitSetAllocator * s_allocator; |
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static long s_spinLock; |
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public: |
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CLockWaitSetAllocator (CLockWaitSetAllocator * prev); |
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~CLockWaitSetAllocator (); |
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static CLockWaitSet * Alloc (); |
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static void Free (CLockWaitSet * waitSet); |
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static void __cdecl Shutdown (); |
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}; |
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CLockWaitSetAllocator * CLockWaitSetAllocator::s_allocator; |
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long CLockWaitSetAllocator::s_spinLock = -1; |
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//=========================================================================== |
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CLockWaitSet::CLockWaitSet () { |
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m_refCount = 0; |
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m_waitEvent = CreateEvent(nil, true, false, nil); |
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} |
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//=========================================================================== |
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CLockWaitSet::~CLockWaitSet () { |
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ASSERT(!m_refCount); |
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CloseHandle(m_waitEvent); |
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m_waitEvent = 0; |
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} |
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//=========================================================================== |
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void CLockWaitSet::DecRef () { |
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ASSERT(m_refCount); |
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if (!--m_refCount) { |
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ResetEvent(m_waitEvent); |
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CLockWaitSetAllocator::Free(this); |
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} |
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} |
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//=========================================================================== |
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void CLockWaitSet::IncRef () { |
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++m_refCount; |
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} |
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//=========================================================================== |
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void CLockWaitSet::Signal () { |
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ASSERT(m_refCount); |
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SetEvent(m_waitEvent); |
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} |
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//=========================================================================== |
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void CLockWaitSet::Wait () { |
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ASSERT(m_refCount); |
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WaitForSingleObject(m_waitEvent, INFINITE); |
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} |
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//=========================================================================== |
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CLockWaitSetAllocator::CLockWaitSetAllocator (CLockWaitSetAllocator * prev) { |
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m_prev = prev; |
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if (prev) { |
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m_spareList.Link(&prev->m_spareList); |
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m_usedList.Link(&prev->m_usedList); |
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} |
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for (unsigned index = arrsize(m_array); index--; ) |
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m_spareList.Link(&m_array[index]); |
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} |
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//=========================================================================== |
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CLockWaitSetAllocator::~CLockWaitSetAllocator () { |
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delete m_prev; |
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} |
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//=========================================================================== |
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CLockWaitSet * CLockWaitSetAllocator::Alloc () { |
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EnterSpinLock(&s_spinLock); |
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// If there is no active allocator or if the active allocator is full, |
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// create a new one |
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if (!s_allocator || !s_allocator->m_spareList.Head()) { |
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if (!s_allocator) |
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atexit(Shutdown); |
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s_allocator = new CLockWaitSetAllocator(s_allocator); |
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} |
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// Get an available wait set from the active allocator |
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CLockWaitSet * waitSet = s_allocator->m_spareList.Head(); |
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s_allocator->m_usedList.Link(waitSet); |
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LeaveSpinLock(&s_spinLock); |
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return waitSet; |
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} |
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//=========================================================================== |
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void CLockWaitSetAllocator::Free (CLockWaitSet * waitSet) { |
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EnterSpinLock(&s_spinLock); |
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// Return this wait set to the active allocator's spare list |
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ASSERT(s_allocator); |
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s_allocator->m_spareList.Link(waitSet); |
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LeaveSpinLock(&s_spinLock); |
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} |
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//=========================================================================== |
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void CLockWaitSetAllocator::Shutdown () { |
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EnterSpinLock(&s_spinLock); |
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// Free all allocators |
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while (s_allocator) { |
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CLockWaitSetAllocator * prev = s_allocator->m_prev; |
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delete s_allocator; |
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s_allocator = prev; |
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} |
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LeaveSpinLock(&s_spinLock); |
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} |
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/**************************************************************************** |
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* |
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* CLock |
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* |
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***/ |
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//=========================================================================== |
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CLock::CLock () { |
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m_waitSet = nil; |
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m_spinLock = -1; |
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m_readerCount = 0; |
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m_writerCount = 0; |
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} |
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//=========================================================================== |
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CLock::~CLock () { |
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ASSERT(!m_waitSet); |
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ASSERT(m_spinLock == -1); |
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ASSERT(!m_readerCount); |
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ASSERT(!m_writerCount); |
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} |
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//=========================================================================== |
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void CLock::EnterRead () { |
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EnterSpinLock(&m_spinLock); |
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for (;;) { |
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// If there are no writers, claim this lock for reading |
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if (!m_writerCount) { |
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++m_readerCount; |
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break; |
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} |
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// Otherwise, wait until the existing writer releases the lock |
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CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc()); |
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waitSet->IncRef(); |
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LeaveSpinLock(&m_spinLock); |
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waitSet->Wait(); |
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EnterSpinLock(&m_spinLock); |
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waitSet->DecRef(); |
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} |
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LeaveSpinLock(&m_spinLock); |
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} |
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//=========================================================================== |
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void CLock::EnterWrite () { |
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EnterSpinLock(&m_spinLock); |
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for (;;) { |
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// If there are no readers or writers, claim this lock for writing |
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if (!m_readerCount && !m_writerCount) { |
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++m_writerCount; |
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break; |
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} |
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// Otherwise, wait until the existing writer or all existing readers |
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// release the lock |
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CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc()); |
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waitSet->IncRef(); |
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LeaveSpinLock(&m_spinLock); |
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waitSet->Wait(); |
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EnterSpinLock(&m_spinLock); |
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waitSet->DecRef(); |
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} |
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LeaveSpinLock(&m_spinLock); |
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} |
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//=========================================================================== |
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void CLock::LeaveRead () { |
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EnterSpinLock(&m_spinLock); |
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// If this is the last reader, signal waiting threads to try claiming |
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// the lock again |
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ASSERT(m_readerCount); |
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if (!--m_readerCount) |
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if (m_waitSet) { |
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m_waitSet->Signal(); |
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m_waitSet = nil; |
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} |
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LeaveSpinLock(&m_spinLock); |
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} |
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//=========================================================================== |
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void CLock::LeaveWrite () { |
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EnterSpinLock(&m_spinLock); |
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// This is the last writer. Signal waiting threads to try claiming the |
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// lock again. |
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ASSERT(m_writerCount == 1); |
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--m_writerCount; |
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if (m_waitSet) { |
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m_waitSet->Signal(); |
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m_waitSet = nil; |
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} |
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LeaveSpinLock(&m_spinLock); |
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} |
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/***************************************************************************** |
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* |
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* CEvent |
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* |
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***/ |
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//============================================================================ |
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CEvent::CEvent ( |
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ECEventResetBehavior resetType, |
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bool initialSet |
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) { |
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m_handle = CreateEvent( |
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nil, // security attributes |
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(resetType == kEventManualReset) ? true : false, |
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initialSet, |
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nil // name |
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); |
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} |
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//============================================================================ |
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CEvent::~CEvent () { |
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(void) CloseHandle(m_handle); |
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} |
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//============================================================================ |
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void CEvent::Signal () { |
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SetEvent(m_handle); |
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} |
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//============================================================================ |
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void CEvent::Reset () { |
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ResetEvent(m_handle); |
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} |
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//============================================================================ |
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bool CEvent::Wait (unsigned waitMs) { |
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ThreadAssertCanBlock(__FILE__, __LINE__); |
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return WaitForSingleObject(m_handle, waitMs) == WAIT_OBJECT_0; |
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} |
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/**************************************************************************** |
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* |
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* Exported functions |
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* |
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***/ |
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//=========================================================================== |
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long AtomicAdd (long * value, long increment) { |
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return InterlockedExchangeAdd(value, increment); |
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} |
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//=========================================================================== |
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long AtomicSet (long * value, long set) { |
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return InterlockedExchange(value, set); |
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}
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