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132 lines
3.8 KiB
132 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PLGRASSSHADERMOD_INC |
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#define PLGRASSSHADERMOD_INC |
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#include "pnModifier/plModifier.h" |
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class plSceneObject; |
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class hsGMaterial; |
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class plShader; |
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class plGrassWave |
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{ |
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public: |
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plGrassWave() : fDistX(0.F), fDistY(0.F), fDistZ(0.F), fDirX(0.F), fDirY(0.F), fSpeed(0.F) {} |
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hsScalar fDistX; |
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hsScalar fDistY; |
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hsScalar fDistZ; |
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hsScalar fDirX; |
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hsScalar fDirY; |
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hsScalar fSpeed; |
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void Write(hsStream *s); |
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void Read(hsStream *s); |
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}; |
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class plGrassShaderMod : public plModifier |
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{ |
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public: |
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plGrassShaderMod() : fTarget(nil), fMaterial(nil), fVShader(nil), fPShader(nil) {} |
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~plGrassShaderMod(); |
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void ResetWaves(); |
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void RefreshWaves(); |
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virtual int GetNumTargets() const { return fTarget ? 1 : 0; } |
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virtual plSceneObject* GetTarget(int w) const { return fTarget; } |
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virtual void AddTarget(plSceneObject *object); |
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virtual void RemoveTarget(plSceneObject *object); |
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virtual hsBool MsgReceive(plMessage *msg); |
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virtual void Write(hsStream *stream, hsResMgr *mgr); |
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virtual void Read(hsStream *stream, hsResMgr *mgr); |
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CLASSNAME_REGISTER( plGrassShaderMod ); |
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GETINTERFACE_ANY( plGrassShaderMod, plModifier ); |
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enum { |
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kRefGrassVS, |
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kRefGrassPS, |
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kRefMaterial, |
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}; |
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enum { |
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kNumWaves = 4, |
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}; |
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plGrassWave fWaves[kNumWaves]; |
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protected: |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty); |
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virtual void IApplyDynamic() {}; // dummy function required by base class |
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void ISetupShaders(); |
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void IRefreshWaves(plShader *vShader); |
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plSceneObject *fTarget; |
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hsGMaterial *fMaterial; |
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plShader *fVShader; |
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plShader *fPShader; |
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}; |
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namespace plGrassVS |
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{ |
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enum { |
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kLocalToNDC = 0, |
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kNumericConsts = 4, |
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kAppConsts = 5, |
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kPiConsts = 6, |
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kSinConsts = 7, |
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kWaveDistX = 8, |
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kWaveDistY = 9, |
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kWaveDistZ = 10, |
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kWaveDirX = 11, |
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kWaveDirY = 12, |
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kWaveSpeed = 13, |
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kNumConsts = 14, |
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}; |
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}; |
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#endif // PLGRASSSHADERMOD
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