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155 lines
4.7 KiB
155 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plSceneNode_inc |
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#define plSceneNode_inc |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "hsTemplates.h" |
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class plSceneObject; |
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class plDrawable; |
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class plPhysical; |
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class plAudible; |
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class plLightInfo; |
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class plPipeline; |
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class plNodeRefMsg; |
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class plDispatchBase; |
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class plSpaceTree; |
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class plDrawSpanPair; |
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class plDrawVisList; |
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class plOccluder; |
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class plPageTreeMgr; |
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class plDrawableCriteria; |
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class plVolumeIsect; |
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class plVisMgr; |
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class plSceneNode : public hsKeyedObject |
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{ |
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public: |
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enum { |
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kMaxSceneDepth = 4 |
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}; |
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protected: |
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hsBool fFilterGenerics; // Export only |
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Int16 fDepth; |
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hsTArray<plSceneObject*> fSceneObjects; |
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hsTArray<plDrawable*> fDrawPool; |
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hsTArray<plPhysical*> fSimulationPool; |
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hsTArray<plAudible*> fAudioPool; |
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hsTArray<plOccluder*> fOccluders; |
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hsTArray<plLightInfo*> fLightPool; |
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hsTArray<hsKeyedObject*> fGenericPool; |
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plSpaceTree* fSpaceTree; |
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void IDirtySpaceTree(); |
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plSpaceTree* ITrashSpaceTree(); |
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plSpaceTree* IBuildSpaceTree(); |
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void IRemoveDrawable(plDrawable* d); |
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void IRemoveAudible(plAudible* a); |
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void IRemovePhysical(plPhysical* p); |
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void IRemoveObject(plSceneObject* o); |
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void IRemoveLight(plLightInfo* l); |
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void IRemoveOccluder(plOccluder* o); |
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void IRemoveGeneric(hsKeyedObject* k); |
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void ISetObject(plSceneObject* o); |
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void ISetPhysical(plPhysical* p); |
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void ISetAudible(plAudible* a); |
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void ISetDrawable(plDrawable* d); |
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void ISetLight(plLightInfo* l); |
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void ISetOccluder(plOccluder* o); |
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void ISetGeneric(hsKeyedObject* k); |
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hsBool IOnRemove(plNodeRefMsg* refMsg); |
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hsBool IOnAdd(plNodeRefMsg* refMsg); |
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// Export only: Clean up empty drawables |
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void ICleanUp( void ); |
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public: |
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plSceneNode(); |
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virtual ~plSceneNode(); |
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CLASSNAME_REGISTER( plSceneNode ); |
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GETINTERFACE_ANY( plSceneNode, hsKeyedObject ); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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virtual void Harvest(plVolumeIsect* isect, hsTArray<plDrawVisList>& levList); |
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virtual void CollectForRender(plPipeline* pipe, hsTArray<plDrawVisList>& levList, plVisMgr* visMgr); |
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virtual void SubmitOccluders(plPageTreeMgr* pageMgr) const; |
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virtual hsBool MsgReceive(plMessage* msg); |
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Int16 GetDepth() { return fDepth; } |
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Int16 IncDepth() { return ++fDepth; } |
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Int16 DecDepth() { return --fDepth; } |
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void Init( void ); |
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plSpaceTree* GetSpaceTree(); |
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// Export only: Query for a given drawable |
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virtual plDrawable *GetMatchingDrawable( const plDrawableCriteria& crit ); |
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// Export only: Optimize all my stinkin' drawables |
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virtual void OptimizeDrawables( void ); |
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void SetFilterGenericsOnly(hsBool b) { fFilterGenerics = b; } |
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const hsTArray<plDrawable*>& GetDrawPool() const { return fDrawPool; } |
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}; |
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#endif // plSceneNode_inc
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