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207 lines
7.7 KiB
207 lines
7.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plRenderRequest_inc |
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#define plRenderRequest_inc |
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#include "hsMatrix44.h" |
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#include "hsColorRGBA.h" |
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#include "plViewTransform.h" |
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#include "hsRefCnt.h" |
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#include "hsBitVector.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "plMessage/plRenderRequestMsg.h" |
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class plRenderTarget; |
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class plPageTreeMgr; |
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class hsStream; |
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class hsResMgr; |
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class plDrawable; |
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class hsGMaterial; |
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class plPipeline; |
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class plRenderRequest : public plRenderRequestBase |
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{ |
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public: |
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protected: |
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UInt32 fRenderState; // Or'ed from plPipeline::RenderStateSettings::kRender* |
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plDrawable* fClearDrawable; |
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plRenderTarget* fRenderTarget; |
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plPageTreeMgr* fPageMgr; |
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hsGMaterial* fOverrideMat; |
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hsGMaterial* fEraseMat; |
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plKey fAck; |
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hsScalar fPriority; |
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UInt32 fDrawableMask; |
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UInt32 fSubDrawableMask; |
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hsColorRGBA fClearColor; |
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hsScalar fClearDepth; |
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hsScalar fFogStart; |
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hsMatrix44 fLocalToWorld; |
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hsMatrix44 fWorldToLocal; |
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plViewTransform fViewTransform; |
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hsBitVector fVisForce; |
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UInt32 fUserData; |
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hsBool fIgnoreOccluders; |
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public: |
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plRenderRequest(); |
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~plRenderRequest(); |
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hsBool GetRenderSelect() const { return !fVisForce.Empty(); } |
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hsBool GetRenderCharacters() const; |
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void SetRenderState(UInt32 st) { fRenderState = st; } |
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UInt32 GetRenderState() const { return fRenderState; } |
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void SetDrawableMask(UInt32 m) { fDrawableMask = m; } |
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UInt32 GetDrawableMask() const { return fDrawableMask; } |
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void SetSubDrawableMask(UInt32 m) { fSubDrawableMask = m; } |
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UInt32 GetSubDrawableMask() const { return fSubDrawableMask; } |
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void RequestAck(plKey key) { fAck = key; } |
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plKey GetAck() const { return fAck; } |
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plDrawable* GetClearDrawable() const { return fClearDrawable; } |
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void SetClearDrawable(plDrawable* d) { fClearDrawable = d; } |
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hsGMaterial* GetOverrideMat() const { return fOverrideMat; } |
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void SetOverrideMat(hsGMaterial* m) { fOverrideMat = m; } |
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hsGMaterial* GetEraseMat() const { return fEraseMat; } |
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void SetEraseMat(hsGMaterial* m) { fEraseMat = m; } |
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plRenderTarget* GetRenderTarget() const { return fRenderTarget; } |
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void SetRenderTarget(plRenderTarget* t); |
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plPageTreeMgr* GetPageTreeMgr() const { return fPageMgr; } |
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void SetPageTreeMgr(plPageTreeMgr* mgr) { fPageMgr = mgr; } |
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const hsBitVector& GetVisForce() const { return fVisForce; } |
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void SetVisForce(const hsBitVector& b); |
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const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; } |
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const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; } |
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const hsMatrix44& GetWorldToCamera() const { return fViewTransform.GetWorldToCamera(); } |
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const hsMatrix44& GetCameraToWorld() const { return fViewTransform.GetCameraToWorld(); } |
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const plViewTransform& GetViewTransform() const { return fViewTransform; } |
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hsScalar GetHither() const { return fViewTransform.GetHither(); } |
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hsScalar GetYon() const { return fViewTransform.GetYon(); } |
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hsScalar GetFovX() const { return fViewTransform.GetFovXDeg(); } |
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hsScalar GetFovY() const { return fViewTransform.GetFovYDeg(); } |
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hsScalar GetSizeX() const { return fViewTransform.GetOrthoWidth(); } |
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hsScalar GetSizeY() const { return fViewTransform.GetOrthoHeight(); } |
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UInt16 GetScreenWidth() const { return fViewTransform.GetScreenWidth(); } |
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UInt16 GetScreenHeight() const { return fViewTransform.GetScreenHeight(); } |
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const hsColorRGBA& GetClearColor() const { return fClearColor; } |
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hsScalar GetClearDepth() const { return fClearDepth; } |
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// FogStart |
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// negative => use current settings (default) |
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// 0 => no fog == fog starts at yon |
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// 1 => fog starts at camera. |
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// Fog start greater than 1 is legal. Fog always linear. |
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hsScalar GetFogStart() const { return fFogStart; } |
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hsScalar GetPriority() const { return fPriority; } |
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void SetLocalTransform(const hsMatrix44& l2w, const hsMatrix44& w2l); |
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void SetViewTransform(const plViewTransform& v) { fViewTransform = v; } |
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void SetCameraTransform(const hsMatrix44& w2c, const hsMatrix44& c2w) { fViewTransform.SetCameraTransform(w2c, c2w); } |
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void SetPerspective(hsBool on=true) { fViewTransform.SetPerspective(on); } |
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void SetOrthogonal(hsBool on=true) { fViewTransform.SetOrthogonal(on); } |
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void SetHither(hsScalar f) { fViewTransform.SetHither(f); } |
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void SetYon(hsScalar f) { fViewTransform.SetYon(f); } |
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void SetFovX(hsScalar f) { fViewTransform.SetFovXDeg(f); } |
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void SetFovY(hsScalar f) { fViewTransform.SetFovYDeg(f); } |
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void SetSizeX(hsScalar f) { fViewTransform.SetWidth(f); } |
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void SetSizeY(hsScalar f) { fViewTransform.SetHeight(f); } |
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void SetClearColor(const hsColorRGBA& c) { fClearColor = c; } |
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void SetClearDepth(hsScalar d) { fClearDepth = d; } |
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// FogStart |
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// negative => use current settings (default) |
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// 0 => no fog == fog starts at yon |
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// 1 => fog starts at camera. |
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// Fog start greater than 1 is legal. Fog always linear. |
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void SetFogStart(hsScalar d) { fFogStart = d; } |
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void SetPriority(hsScalar p) { fPriority = p; } |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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void SetUserData(UInt32 n) { fUserData = n; } |
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UInt32 GetUserData() const { return fUserData; } |
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void SetIgnoreOccluders(hsBool b) { fIgnoreOccluders = b; } |
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hsBool GetIgnoreOccluders() { return fIgnoreOccluders; } |
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// This function is called after the render request is processed by the client |
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virtual void Render(plPipeline* pipe, plPageTreeMgr* pageMgr); |
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}; |
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#endif // plRenderRequest_inc
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