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122 lines
4.6 KiB
122 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plVertCoder_inc |
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#define plVertCoder_inc |
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class hsStream; |
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class plVertCoder |
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{ |
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public: |
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enum { |
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kPosition, |
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kWeight, |
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kUVW, |
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kNumFloatFields = kUVW + 8 |
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}; |
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protected: |
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class FloatCode |
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{ |
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public: |
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hsScalar fOffset; |
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hsBool fAllSame; |
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UInt16 fCount; |
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}; |
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FloatCode fFloats[kNumFloatFields][3]; |
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class ByteCode |
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{ |
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public: |
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UInt16 fCount; |
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UInt8 fVal; |
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UInt8 fSame; |
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}; |
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ByteCode fColors[4]; |
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static UInt32 fCodedVerts; |
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static UInt32 fCodedBytes; |
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static UInt32 fRawBytes; |
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static UInt32 fSkippedBytes; |
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inline void ICountFloats(const UInt8* src, UInt16 maxCnt, const hsScalar quant, const UInt32 stride, hsScalar& lo, hsBool& allSame, UInt16& count); |
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inline void IEncodeFloat(hsStream* s, const UInt32 vertsLeft, const int field, const int chan, const UInt8*& src, const UInt32 stride); |
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inline void IDecodeFloat(hsStream* s, const int field, const int chan, UInt8*& dst, const UInt32 stride); |
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inline void IEncodeNormal(hsStream* s, const UInt8*& src, const UInt32 stride); |
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inline void IDecodeNormal(hsStream* s, UInt8*& dst, const UInt32 stride); |
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inline void ICountBytes(const UInt32 vertsLeft, const UInt8* src, const UInt32 stride, UInt16& len, UInt8& same); |
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inline void IEncodeByte(hsStream* s, const int chan, const UInt32 vertsLeft, const UInt8*& src, const UInt32 stride); |
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inline void IDecodeByte(hsStream* s, const int chan, UInt8*& dst, const UInt32 stride); |
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inline void IEncodeColor(hsStream* s, const UInt32 vertsLeft, const UInt8*& src, const UInt32 stride); |
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inline void IDecodeColor(hsStream* s, UInt8*& dst, const UInt32 stride); |
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inline void IEncode(hsStream* s, const UInt32 vertsLeft, const UInt8*& src, const UInt32 stride, const UInt8 format); |
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inline void IDecode(hsStream* s, UInt8*& dst, const UInt32 stride, const UInt8 format); |
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public: |
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plVertCoder(); |
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~plVertCoder(); |
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void Clear(); |
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void Read(hsStream* s, UInt8* dst, const UInt8 format, const UInt32 stride, const UInt16 numVerts); |
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void Write(hsStream* s, const UInt8* src, const UInt8 format, const UInt32 stride, const UInt16 numVerts); |
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static void ClearAverage() { fCodedVerts = 0; fCodedBytes = 0; fRawBytes = 0; fSkippedBytes = 0; } |
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static UInt32 CodedBytes() { return fCodedBytes; } |
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static UInt32 RawBytes() { return fRawBytes; } |
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static UInt32 CodedVerts() { return fCodedVerts; } |
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static float AverageCodedVertSize() { return fCodedVerts ? float(fCodedBytes) / float(fCodedVerts) : 0; } |
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static float AverageRawVertSize() { return fCodedVerts ? float(fRawBytes) / float(fCodedVerts) : 0; } |
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static UInt32 SkippedBytes() { return fSkippedBytes; } |
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static void AddSkippedBytes(UInt32 f) { fSkippedBytes += f; } |
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}; |
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#endif // plVertCoder_inc
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