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137 lines
4.9 KiB
137 lines
4.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plCubicRenderTarget Class Header // |
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// Derived renderTarget class representing a collection of render targets // |
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// to be used for DYNAMIC cubic environment mapping. // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 6.7.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plCubicRenderTarget_h |
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#define _plCubicRenderTarget_h |
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#include "plRenderTarget.h" |
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#include "hsMatrix44.h" |
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//// Class Definition ///////////////////////////////////////////////////////// |
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class plCubicRenderTarget : public plRenderTarget |
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{ |
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protected: |
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//// Protected Members //// |
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plRenderTarget *fFaces[6]; |
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hsMatrix44 fWorldToCameras[6]; |
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hsMatrix44 fCameraToWorlds[6]; |
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public: |
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//// Public Data //// |
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enum Faces |
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{ |
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kLeftFace = 0, |
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kRightFace, |
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kFrontFace, |
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kBackFace, |
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kTopFace, |
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kBottomFace |
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}; |
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//// Public Members //// |
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CLASSNAME_REGISTER( plCubicRenderTarget ); |
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GETINTERFACE_ANY( plCubicRenderTarget, plRenderTarget ); |
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plCubicRenderTarget() |
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{ |
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fFaces[0] = fFaces[1] = fFaces[2] = fFaces[3] = fFaces[4] = fFaces[5] = nil; |
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} |
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plCubicRenderTarget( UInt16 flags, UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth = -1, UInt8 sDepth = -1 ) |
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: plRenderTarget( flags, width, height, bitDepth, zDepth, sDepth ) |
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{ |
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int i; |
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for( i = 0; i < 6; i++ ) |
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{ |
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fFaces[i] = TRACKED_NEW plRenderTarget( flags, width, height, bitDepth, zDepth, sDepth ); |
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fFaces[i]->fParent = this; |
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fWorldToCameras[i].Reset(); |
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fCameraToWorlds[i].Reset(); |
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} |
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} |
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virtual ~plCubicRenderTarget() |
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{ |
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int i; |
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for( i = 0; i < 6; i++ ) |
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delete fFaces[i]; |
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} |
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// Get the total size in bytes |
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virtual UInt32 GetTotalSize( void ) const; |
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virtual void SetCameraMatrix(const hsPoint3& pos); |
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virtual const hsMatrix44& GetWorldToCamera(UInt8 face) const { return fWorldToCameras[face]; } |
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virtual const hsMatrix44& GetCameraToWorld(UInt8 face) const { return fCameraToWorlds[face]; } |
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plRenderTarget *GetFace(UInt8 face) const { return fFaces[face]; } |
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virtual UInt32 Read(hsStream *s); |
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virtual UInt32 Write(hsStream *s); |
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}; |
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#endif // _plCubicRenderTarget_h
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