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104 lines
3.7 KiB
104 lines
3.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PLNETMEMBER_inc |
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#define PLNETMEMBER_inc |
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#include "hsConfig.h" |
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#include "hsUtils.h" |
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#include "hsStlUtils.h" |
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#include "pnFactory/plCreatable.h" |
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class plNetApp; |
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class plNetGenericServer; |
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//////////////////////////////// |
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// A participant (peer) who we can send and recv messages from/to |
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//////////////////////////////// |
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class plNetMember : public plCreatable |
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{ |
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public: |
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enum Flags |
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{ |
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kWaitingForLinkQuery = 1<<0, // only used server side |
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kIndirectMember = 1<<1, // this guy is behind a firewall of some sort |
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kRequestP2P = 1<<2, // wants to play peer to peer |
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kWaitingForChallengeResponse = 1<<3, // waiting for client response |
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kIsServer = 1<<4, // used by transport member |
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kAllowTimeOut = 1<<5, // used by gameserver |
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}; |
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protected: |
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friend class plNetGenericServer; |
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friend class plNetClientMgr; |
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friend class plNetClientMsgHandler; |
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friend class plNetClientGamePlayMsgHandler; |
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Int32 fPeerID; // low-level netPlayer object for msg send/recv |
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UInt32 fFlags; |
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plNetApp* fNetApp; |
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// these calls should be made by the client/server app only, |
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// so they can keep the netCorePeer userData point to the right member |
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virtual ~plNetMember() {} |
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public: |
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CLASSNAME_REGISTER( plNetMember ); |
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GETINTERFACE_ANY( plNetMember, plCreatable ); |
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plNetMember(); |
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plNetMember(plNetApp* na); |
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virtual void Reset(); // doesn't remove from session, just resets to initial state |
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virtual bool IsEqualTo(const plNetMember * other) const = 0; |
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// getters |
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Int32 GetPeerID() const { return fPeerID; } |
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UInt32 GetFlags() const { return fFlags; } |
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plNetApp* GetNetApp() { return fNetApp; } |
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virtual std::string AsStdString() const = 0; |
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// setters |
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void SetFlags(UInt32 f) { fFlags=f; } |
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void SetNetApp(plNetApp* n) { fNetApp=n; } |
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void SetPeerID(Int32 p) { fPeerID=p; } |
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}; |
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#endif // PLNETMEMBER_inc
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