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117 lines
4.7 KiB
117 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plLOSRequestMsg_inc |
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#define plLOSRequestMsg_inc |
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#include "pnMessage/plMessage.h" |
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#include "plPhysical/plSimDefs.h" |
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#include "hsGeometry3.h" |
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class plLOSRequestMsg : public plMessage |
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{ |
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public: |
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enum TestType { |
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kTestClosest, // this test has to keep going after finding a hit until it's ruled out others |
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kTestAny // this is faster because it will stop as soon as it finds any hit |
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}; |
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enum ReportType |
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{ |
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kReportHit, |
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kReportMiss, |
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kReportHitOrMiss |
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}; |
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plLOSRequestMsg(); |
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plLOSRequestMsg(const plKey& sender, hsPoint3& fromPoint, hsPoint3& toPoint, plSimDefs::plLOSDB db, |
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TestType test = kTestAny, ReportType report = kReportHit); |
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void SetFrom(const hsPoint3& from) { fFrom = from; } |
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void SetTo(const hsPoint3& to) { fTo = to; } |
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void SetWorldKey(plKey world) { fWorldKey = world; } |
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/** Determines which database we're testing against. |
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See plSimDefs::plLOSDB for a list of valid databases. */ |
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void SetRequestType(plSimDefs::plLOSDB type) { fRequestType = type; } |
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plSimDefs::plLOSDB GetRequestType() const { return fRequestType; } |
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/** Determine whether we'll return on the first hit we get (kTestAny) |
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or keep looking until we're sure we've found the closest hit (kTestClosest) |
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The latter is slower because it has to look at all possible hits. */ |
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void SetTestType(TestType type) { fTestType = type; } |
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TestType GetTestType() const { return fTestType; } |
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/** Do we report when we find a hit, when we don't find a hit, or both? */ |
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void SetReportType(ReportType type) { fReportType = type; } |
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ReportType GetReportType() const { return fReportType; } |
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/** An ID invented by the caller for their own bookkeeping. */ |
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void SetRequestID(UInt32 id) { fRequestID = id; } |
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UInt32 GetRequestID() { return fRequestID; } |
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/** If we get a hit on the first pass, we'll then double-check the remaining |
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segment (start->first hit) against the "cull db". If *any* hit is found, |
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the entire test fails. */ |
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void SetCullDB(plSimDefs::plLOSDB db) { fCullDB = db; } |
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plSimDefs::plLOSDB GetCullDB() { return fCullDB; } |
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CLASSNAME_REGISTER( plLOSRequestMsg ); |
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GETINTERFACE_ANY( plLOSRequestMsg, plMessage ); |
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// Local only, runtime, no IO necessary |
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virtual void Read(hsStream* s, hsResMgr* mgr) {} |
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virtual void Write(hsStream* s, hsResMgr* mgr) {} |
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private: |
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friend class plLOSDispatch; |
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hsPoint3 fFrom; |
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hsPoint3 fTo; |
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plKey fWorldKey; // Force the query to happen in a particular subworld. |
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plSimDefs::plLOSDB fRequestType; // which database are we probing? |
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plSimDefs::plLOSDB fCullDB; // if we find a hit, see if anything in this DB blocks it. |
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TestType fTestType; // testing closest hit or just any? |
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ReportType fReportType; // reporting hits, misses, or both? |
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UInt32 fRequestID; |
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}; |
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#endif // plLOSRequestMsg_inc
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