You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
141 lines
5.3 KiB
141 lines
5.3 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plTelescopeInputInterface // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include "hsConfig.h" |
|
#include "hsWindows.h" |
|
|
|
#include "hsTypes.h" |
|
#include "plTelescopeInputInterface.h" |
|
|
|
#include "plInputInterfaceMgr.h" |
|
#include "plInputManager.h" |
|
#include "plInputDevice.h" |
|
#include "pnInputCore/plKeyMap.h" |
|
|
|
#include "plgDispatch.h" |
|
|
|
|
|
|
|
//// Constructor/Destructor ////////////////////////////////////////////////// |
|
|
|
plTelescopeInputInterface::plTelescopeInputInterface() |
|
{ |
|
SetEnabled( true ); // Always enabled |
|
|
|
|
|
// Add our control codes to our control map. Do NOT add the key bindings yet. |
|
// Note: HERE is where you specify the actions for each command, i.e. net propagate and so forth. |
|
// This part basically declares us master of the bindings for these commands. |
|
|
|
// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
|
// RestoreDefaultKeyMappings()!!!! |
|
|
|
fControlMap->AddCode( B_CONTROL_EXIT_MODE, kControlFlagNormal | kControlFlagNoRepeat ); |
|
fControlMap->AddCode( B_CAMERA_PAN_LEFT, kControlFlagNormal ); |
|
fControlMap->AddCode( B_CAMERA_PAN_RIGHT, kControlFlagNormal ); |
|
fControlMap->AddCode( B_CAMERA_PAN_UP, kControlFlagNormal ); |
|
fControlMap->AddCode( B_CAMERA_PAN_DOWN, kControlFlagNormal ); |
|
fControlMap->AddCode( B_CAMERA_RECENTER, kControlFlagNormal | kControlFlagNoRepeat ); |
|
fControlMap->AddCode( B_CAMERA_ZOOM_IN, kControlFlagNormal ); |
|
fControlMap->AddCode( B_CAMERA_ZOOM_OUT, kControlFlagNormal ); |
|
|
|
// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
|
// RestoreDefaultKeyMappings()!!!! |
|
} |
|
|
|
plTelescopeInputInterface::~plTelescopeInputInterface() |
|
{ |
|
} |
|
|
|
//// Init/Shutdown /////////////////////////////////////////////////////////// |
|
|
|
void plTelescopeInputInterface::Init( plInputInterfaceMgr *manager ) |
|
{ |
|
plInputInterface::Init( manager ); |
|
} |
|
|
|
//// IEval /////////////////////////////////////////////////////////////////// |
|
|
|
hsBool plTelescopeInputInterface::IEval( double secs, hsScalar del, UInt32 dirty ) |
|
{ |
|
return true; |
|
} |
|
|
|
//// MsgReceive ////////////////////////////////////////////////////////////// |
|
|
|
hsBool plTelescopeInputInterface::MsgReceive( plMessage *msg ) |
|
{ |
|
return false; |
|
} |
|
|
|
//// InterpretInputEvent ///////////////////////////////////////////////////// |
|
|
|
hsBool plTelescopeInputInterface::InterpretInputEvent( plInputEventMsg *pMsg ) |
|
{ |
|
return false; |
|
} |
|
|
|
//// RestoreDefaultKeyMappings /////////////////////////////////////////////// |
|
|
|
void plTelescopeInputInterface::RestoreDefaultKeyMappings( void ) |
|
{ |
|
if( fControlMap == nil ) |
|
return; |
|
|
|
fControlMap->UnmapAllBindings(); |
|
|
|
fControlMap->BindKey( KEY_BACKSPACE, B_CONTROL_EXIT_MODE ); |
|
fControlMap->BindKey( KEY_NUMPAD5, B_CAMERA_RECENTER ); |
|
fControlMap->BindKey( KEY_C, B_CAMERA_RECENTER ); |
|
fControlMap->BindKey( KEY_NUMPAD_ADD, B_CAMERA_ZOOM_IN ); |
|
fControlMap->BindKey( KEY_NUMPAD_SUBTRACT, B_CAMERA_ZOOM_OUT ); |
|
fControlMap->BindKey( KEY_NUMPAD4, B_CAMERA_PAN_LEFT ); |
|
fControlMap->BindKey( KEY_NUMPAD6, B_CAMERA_PAN_RIGHT ); |
|
fControlMap->BindKey( KEY_NUMPAD8, B_CAMERA_PAN_UP ); |
|
fControlMap->BindKey( KEY_NUMPAD2, B_CAMERA_PAN_DOWN ); |
|
} |
|
|
|
|