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168 lines
11 KiB
168 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDrawableGenerator Header // |
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// // |
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// Static helper class for creating various kind of drawable primitives. // |
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// Can be very useful for visualization stuff ;) // |
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// // |
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//// Version History ///////////////////////////////////////////////////////// |
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// // |
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// 5.15.2001 mcn - Created. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plDrawableGenerator_h |
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#define _plDrawableGenerator_h |
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#include "hsTemplates.h" |
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#include "hsBounds.h" |
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#include "hsMatrix44.h" |
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class hsGMaterial; |
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class plDrawableSpans; |
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class plGeometrySpan; |
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struct hsColorRGBA; |
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//// Class Definition //////////////////////////////////////////////////////// |
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class plDrawableGenerator |
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{ |
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public: |
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// Set the colors for the faux lighting on generated drawables |
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static void SetFauxLightColors( hsColorRGBA &lite, hsColorRGBA &dark ); |
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// Refills a drawable previously created with GenerateDrawable with the new data. New data |
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// must match previous data in counts. |
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hsBool RegenerateDrawable( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, |
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hsPoint3 *uvws, UInt32 uvwsPerVtx, |
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hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, |
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UInt32 numIndices, UInt16 *indices, |
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hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended, |
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UInt32 diIndex, plDrawableSpans *destDraw ); |
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// Generates a drawable based on the vertex/index data given |
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// uvws is an array vertCount*uvwsPerVtx long in order [uvw(s) for vtx0, uvw(s) for vtx1, ...], or is nil |
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static plDrawableSpans *GenerateDrawable( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, |
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hsPoint3 *uvws, UInt32 uvwsPerVtx, |
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hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, |
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UInt32 numIndices, UInt16 *indices, |
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hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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// Generates a spherical drawable |
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static plDrawableSpans *GenerateSphericalDrawable( const hsPoint3& localPos, hsScalar radius, hsGMaterial *material, |
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const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil, |
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hsScalar qualityScalar = 1.f ); |
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// Generates a rectangular drawable |
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static plDrawableSpans *GenerateBoxDrawable( hsScalar width, hsScalar height, hsScalar depth, |
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hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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// Generate a rectangular drawable based on a corner and three vectors |
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static plDrawableSpans *GenerateBoxDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec, const hsVector3 &zVec, |
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hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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// Generates a bounds-based drawable |
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static plDrawableSpans *GenerateBoundsDrawable( hsBounds3Ext *bounds, |
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hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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// Generates a conical drawable |
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static plDrawableSpans *GenerateConicalDrawable( hsScalar radius, hsScalar height, hsGMaterial *material, |
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const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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// Generates a general conical drawable based on a center and direction |
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static plDrawableSpans *GenerateConicalDrawable( hsPoint3 &apex, hsVector3 &direction, hsScalar radius, hsGMaterial *material, |
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const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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// Generates a drawable representing 3 axes |
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static plDrawableSpans *GenerateAxesDrawable( hsGMaterial *material, |
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const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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// Generate a planar drawable based on a corner and two vectors |
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static plDrawableSpans *GeneratePlanarDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec, |
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hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, |
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const hsColorRGBA* multColor = nil, |
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hsTArray<UInt32> *retIndex = nil, plDrawableSpans *toAddTo = nil ); |
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protected: |
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// Shade the vertices given based on a quick fake directional light. |
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// If origColors is non-nil, it must be an array of length count. Each outColor[i] *= origColor[i]. |
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// If multColor is non-nil, modulate the output by multColor. |
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static void IQuickShadeVerts( UInt32 count, hsVector3 *normals, |
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hsColorRGBA *colors, |
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hsColorRGBA* origColors = nil, |
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const hsColorRGBA* multColor = nil ); |
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// Take the vertex and connectivity info supplied and fill out a geometry span with it. |
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// Output span is ready to be added to a Drawable, or refreshed in a Drawable if it's |
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// already in the SourceSpans. |
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static void IFillSpan( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, |
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hsPoint3 *uvws, UInt32 uvwsPerVtx, |
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hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, |
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UInt32 numIndices, UInt16 *indices, |
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hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended, |
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plGeometrySpan* span ); |
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static hsColorRGBA fLiteColor; |
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static hsColorRGBA fDarkColor; |
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}; |
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#endif // _plDrawableGenerator_h
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