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108 lines
3.6 KiB
108 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plAvMeshSmooth_inc |
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#define plAvMeshSmooth_inc |
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#include "hsTemplates.h" |
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#include "plAccessGeometry.h" |
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#include "plAccessSpan.h" |
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struct hsPoint3; |
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struct hsVector3; |
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class plGeometrySpan; |
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class plAvMeshSmooth |
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{ |
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public: |
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enum { |
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kNone = 0x0, |
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kSmoothNorm = 0x1, |
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kSmoothPos = 0x2, |
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kSmoothDiffuse = 0x4 |
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}; |
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class XfmSpan |
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{ |
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public: |
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plGeometrySpan* fSpan; |
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hsMatrix44 fSpanToNeutral; |
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hsMatrix44 fNormSpanToNeutral; // == Transpose(Inverse(fSpanToNeutral)) == Transpose(fNeutralToSpan) |
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hsMatrix44 fNeutralToSpan; |
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hsMatrix44 fNormNeutralToSpan; // == Transpose(Inverse(fNeutralToSpan)) == Transpose(fSpanToNeutral) |
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plAccessSpan fAccSpan; |
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}; |
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protected: |
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UInt32 fFlags; |
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hsScalar fMinNormDot; |
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hsScalar fDistTolSq; |
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plAccessGeometry fAccGeom; |
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hsPoint3 IPositionToNeutral(XfmSpan& span, int i) const; |
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hsVector3 INormalToNeutral(XfmSpan& span, int i) const; |
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hsPoint3 IPositionToSpan(XfmSpan& span, const hsPoint3& wPos) const; |
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hsVector3 INormalToSpan(XfmSpan& span, const hsVector3& wNorm) const; |
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void FindEdges(UInt32 maxVtxIdx, UInt32 nTris, UInt16* idxList, hsTArray<UInt16>& edgeVerts); |
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void FindEdges(hsTArray<XfmSpan>& spans, hsTArray<UInt16>* edgeVerts); |
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public: |
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plAvMeshSmooth() : fFlags(kSmoothNorm), fMinNormDot(0.25f), fDistTolSq(1.e-4f), fAccGeom() {} |
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void SetAngle(hsScalar degs); |
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hsScalar GetAngle() const; // returns degrees |
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void SetDistTol(hsScalar dist); |
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hsScalar GetDistTol() const; |
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void Smooth(hsTArray<XfmSpan>& srcSpans, hsTArray<XfmSpan>& dstSpans); |
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void SetFlags(UInt32 f) { fFlags = f; } |
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UInt32 GetFlags() const { return fFlags; } |
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}; |
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#endif // plAvMeshSmooth_inc
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