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599 lines
18 KiB
599 lines
18 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plAccessGeometry.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "plDrawableSpans.h" |
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#include "plGeometrySpan.h" |
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#include "plAccessSpan.h" |
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#include "plAccessPartySpan.h" |
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#include "plAccessTriSpan.h" |
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#include "plAccessVtxSpan.h" |
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#include "plAccessSnapShot.h" |
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// For dipping directly into device buffers. |
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#include "plPipeline/plGBufferGroup.h" |
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#include "plPipeline/hsGDeviceRef.h" |
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#include "plPipeline.h" |
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#include "plTweak.h" |
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////////////////////////////////////////////////////////////////////////////////// |
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// Dropping these here, because they have no place else to go except a header. |
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void plAccessSpan::SetSource(plSpan* s) |
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{ |
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fLocalToWorld = &s->fLocalToWorld; |
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fWorldToLocal = &s->fWorldToLocal; |
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fLocalBounds = &s->fLocalBounds; |
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fWorldBounds = &s->fWorldBounds; |
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fWaterHeight = s->fProps & plSpan::kWaterHeight ? &s->fWaterHeight : nil; |
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} |
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void plAccessSpan::SetSource(plGeometrySpan* s) |
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{ |
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fLocalToWorld = &s->fLocalToWorld; |
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fWorldToLocal = &s->fWorldToLocal; |
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fLocalBounds = &s->fLocalBounds; |
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fWorldBounds = &s->fWorldBounds; |
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fWaterHeight = s->fProps & plGeometrySpan::kWaterHeight ? &s->fWaterHeight : nil; |
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} |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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// Simple constructor |
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plAccessGeometry::plAccessGeometry(plPipeline* pipe) |
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: fPipe(pipe) |
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{ |
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} |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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// Global access stuff. |
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plAccessGeometry* plAccessGeometry::fInstance = nil; |
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void plAccessGeometry::Init(plPipeline* pipe) |
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{ |
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plAccessGeometry* oldAcc = fInstance; |
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fInstance = NEW(plAccessGeometry)(pipe); |
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hsRefCnt_SafeUnRef(oldAcc); |
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} |
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void plAccessGeometry::DeInit() |
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{ |
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if( fInstance ) |
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fInstance->Nilify(); |
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hsRefCnt_SafeUnRef(fInstance); |
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} |
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void plAccessGeometry::SetTheIntance(plAccessGeometry* i) |
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{ |
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hsRefCnt_SafeAssign(fInstance, i); |
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} |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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// The first couple of these just interpret between the SceneObjects we like to |
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// think about and the clumps of geometry that comprise each one. |
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void plAccessGeometry::OpenRO(const plDrawInterface* di, hsTArray<plAccessSpan>& accs, hsBool useSnap) const |
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{ |
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int numGot = 0; |
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accs.SetCount(di->GetNumDrawables()); |
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accs.SetCount(0); |
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int j; |
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for( j = 0; j < di->GetNumDrawables(); j++ ) |
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{ |
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j)); |
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// Nil dr - it hasn't loaded yet or something. |
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if( dr ) |
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{ |
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j)); |
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if( !diIndex.IsMatrixOnly() ) |
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{ |
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int k; |
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for( k = 0; k < diIndex.GetCount(); k++ ) |
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{ |
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accs.Expand(numGot+1); |
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accs.SetCount(numGot+1); |
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OpenRO(dr, diIndex[k], accs[numGot++]); |
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} |
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} |
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} |
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} |
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} |
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void plAccessGeometry::OpenRW(const plDrawInterface* di, hsTArray<plAccessSpan>& accs, hsBool idxToo) const |
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{ |
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int numGot = 0; |
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accs.Expand(di->GetNumDrawables()); |
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accs.SetCount(0); |
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int j; |
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for( j = 0; j < di->GetNumDrawables(); j++ ) |
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{ |
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j)); |
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// Nil dr - it hasn't loaded yet or something. |
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if( dr ) |
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{ |
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j)); |
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if( !diIndex.IsMatrixOnly() ) |
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{ |
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int k; |
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for( k = 0; k < diIndex.GetCount(); k++ ) |
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{ |
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accs.Expand(numGot+1); |
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accs.SetCount(numGot+1); |
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OpenRW(dr, diIndex[k], accs[numGot++], idxToo); |
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} |
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} |
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} |
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} |
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} |
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void plAccessGeometry::Close(hsTArray<plAccessSpan>& accs) const |
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{ |
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int i; |
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for( i = 0; i < accs.GetCount(); i++ ) |
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Close(accs[i]); |
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} |
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void plAccessGeometry::TakeSnapShot(const plDrawInterface* di, UInt32 channels) const |
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{ |
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int j; |
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for( j = 0; j < di->GetNumDrawables(); j++ ) |
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{ |
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j)); |
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// Nil dr - it hasn't loaded yet or something. |
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if( dr ) |
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{ |
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j)); |
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if( !diIndex.IsMatrixOnly() ) |
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{ |
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int k; |
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for( k = 0; k < diIndex.GetCount(); k++ ) |
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{ |
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TakeSnapShot(dr, diIndex[k], channels); |
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} |
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} |
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} |
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} |
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} |
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void plAccessGeometry::RestoreSnapShot(const plDrawInterface* di, UInt32 channels) const |
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{ |
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int j; |
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for( j = 0; j < di->GetNumDrawables(); j++ ) |
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{ |
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j)); |
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// Nil dr - it hasn't loaded yet or something. |
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if( dr ) |
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{ |
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j)); |
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if( !diIndex.IsMatrixOnly() ) |
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{ |
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int k; |
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for( k = 0; k < diIndex.GetCount(); k++ ) |
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{ |
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RestoreSnapShot(dr, diIndex[k], channels); |
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} |
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} |
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} |
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} |
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} |
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void plAccessGeometry::ReleaseSnapShot(const plDrawInterface* di) const |
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{ |
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int j; |
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for( j = 0; j < di->GetNumDrawables(); j++ ) |
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{ |
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plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j)); |
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// Nil dr - it hasn't loaded yet or something. |
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if( dr ) |
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{ |
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plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j)); |
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if( !diIndex.IsMatrixOnly() ) |
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{ |
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int k; |
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for( k = 0; k < diIndex.GetCount(); k++ ) |
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{ |
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ReleaseSnapShot(dr, diIndex[k]); |
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} |
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} |
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} |
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} |
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} |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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void plAccessGeometry::Close(plAccessSpan& acc) const |
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{ |
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if( !fPipe ) |
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return; |
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fPipe->CloseAccess(acc); |
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} |
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void plAccessGeometry::IOpen(plDrawable* d, UInt32 spanIdx, plAccessSpan& acc, hsBool useSnap, hsBool readOnly, hsBool idxToo) const |
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{ |
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acc.SetType(plAccessSpan::kUndefined); |
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plDrawableSpans* drawable = plDrawableSpans::ConvertNoRef(d); |
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if( !drawable ) |
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return; |
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if( drawable->GetSourceSpans().GetCount() && !drawable->GetNumSpans() ) |
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IAccessSpanFromSourceSpan(acc, drawable->GetSourceSpans()[spanIdx]); |
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else |
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IAccessSpanFromSpan(acc, drawable, drawable->GetSpan(spanIdx), useSnap, readOnly); |
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if( !readOnly ) |
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{ |
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// Need to mark the drawable's data as dirty. |
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable); |
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if( !ds ) |
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return; |
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if( acc.HasAccessVtx() ) |
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{ |
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plVertexSpan* vtx = (plVertexSpan*)ds->GetSpan(spanIdx); |
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ds->DirtyVertexBuffer(vtx->fGroupIdx, vtx->fVBufferIdx); |
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} |
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if( idxToo && acc.HasAccessTri() ) |
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{ |
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plIcicle* ice = (plIcicle*)ds->GetSpan(spanIdx); |
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ds->DirtyIndexBuffer(ice->fGroupIdx, ice->fIBufferIdx); |
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} |
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} |
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} |
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void plAccessGeometry::OpenRO(plDrawable* d, UInt32 spanIdx, plAccessSpan& acc, hsBool useSnap) const |
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{ |
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IOpen(d, spanIdx, acc, useSnap, true); |
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} |
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void plAccessGeometry::OpenRW(plDrawable* drawable, UInt32 spanIdx, plAccessSpan& acc, hsBool idxToo) const |
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{ |
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IOpen(drawable, spanIdx, acc, false, false, idxToo); |
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} |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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void plAccessGeometry::TakeSnapShot(plDrawable* drawable, UInt32 spanIdx, UInt32 channels) const |
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{ |
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable); |
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if( !ds ) |
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return; |
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const plSpan* span = ds->GetSpan(spanIdx); |
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if( !span->fSnapShot ) |
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span->fSnapShot = NEW(plAccessSnapShot); |
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plAccessSpan tmp; |
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OpenRO(drawable, spanIdx, tmp, false); |
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if( tmp.HasAccessVtx() ) |
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{ |
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span->fSnapShot->IncRef(); |
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span->fSnapShot->CopyFrom(tmp.AccessVtx(), channels); |
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} |
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} |
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void plAccessGeometry::RestoreSnapShot(plDrawable* drawable, UInt32 spanIdx, UInt32 channels) const |
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{ |
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable); |
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if( !ds ) |
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return; |
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const plSpan* span = ds->GetSpan(spanIdx); |
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if( !span->fSnapShot ) |
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return; |
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plAccessSpan tmp; |
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OpenRW(drawable, spanIdx, tmp); |
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if( tmp.HasAccessVtx() ) |
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span->fSnapShot->CopyTo(tmp.AccessVtx(), channels); |
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} |
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void plAccessGeometry::ReleaseSnapShot(plDrawable* drawable, UInt32 spanIdx) const |
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{ |
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plDrawableSpans* ds = plDrawableSpans::ConvertNoRef(drawable); |
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if( !ds ) |
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return; |
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const plSpan* span = ds->GetSpan(spanIdx); |
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if( !span->fSnapShot ) |
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return; |
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span->fSnapShot->Release(); |
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} |
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////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////////// |
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void plAccessGeometry::IAccessSpanFromSourceSpan(plAccessSpan& dst, const plGeometrySpan* src) const |
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{ |
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// Get the connectivity info |
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dst.SetType(plAccessSpan::kTri); |
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plAccessTriSpan& tri = dst.AccessTri(); |
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tri.fNumTris = src->fNumIndices / 3; |
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tri.fTris = src->fIndexData; |
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tri.fIdxDeviceRef = nil; |
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dst.SetSource(const_cast<plGeometrySpan*>(src)); |
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dst.SetMaterial(src->fMaterial); |
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plAccessVtxSpan& acc = dst.AccessVtx(); |
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acc.fNumVerts = (UInt16)(src->fNumVerts); |
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UInt32 sz = src->GetVertexSize(src->fFormat); |
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UInt8* ptr = src->fVertexData; |
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acc.PositionStream(ptr, (UInt16)sz, 0); |
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ptr += sizeof(hsPoint3); |
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acc.NormalStream(ptr, (UInt16)sz, 0); |
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ptr += sizeof(hsVector3); |
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acc.DiffuseStream(src->fDiffuseRGBA, sizeof(UInt32), 0); |
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acc.SpecularStream(src->fSpecularRGBA, sizeof(UInt32), 0); |
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acc.UVWStream(ptr, (UInt16)sz, 0); |
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acc.SetNumUVWs(src->CalcNumUVs(src->fFormat)); |
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acc.fVtxDeviceRef = nil; |
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} |
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void plAccessGeometry::IAccessSpanFromSpan(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* span, hsBool useSnap, hsBool readOnly) const |
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{ |
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dst.SetType(plAccessSpan::kUndefined); |
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dst.SetSource(const_cast<plSpan*> (span)); |
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if( span->fTypeMask & plSpan::kIcicleSpan ) |
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{ |
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IAccessSpanFromIcicle(dst, drawable, (const plIcicle*)span, readOnly); |
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} |
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else if( span->fTypeMask & plSpan::kParticleSpan ) |
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{ |
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IAccessSpanFromParticle(dst, drawable, (const plParticleSpan*)span, readOnly); |
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} |
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if( useSnap ) |
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{ |
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IAccessSpanFromSnap(dst, drawable, span); |
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} |
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} |
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void plAccessGeometry::IAccessSpanFromSnap(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* span) const |
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{ |
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plAccessVtxSpan& acc = dst.AccessVtx(); |
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if( span->fSnapShot ) |
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{ |
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span->fSnapShot->SetupChannels(acc); |
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} |
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} |
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void plAccessGeometry::IAccessSpanFromVertexSpan(plAccessSpan& dst, plDrawableSpans* drawable, const plVertexSpan* span, hsBool readOnly) const |
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{ |
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dst.SetMaterial(drawable->GetMaterial(span->fMaterialIdx)); |
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plAccessVtxSpan& acc = dst.AccessVtx(); |
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plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx); |
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//#define MF_TOSSER |
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#ifndef MF_TOSSER |
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plConst(hsBool) useDev(false); |
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#else // MF_TOSSER |
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plConst(hsBool) useDev(true); |
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#endif // MF_TOSSER |
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if( useDev && !drawable->GetNativeProperty(plDrawable::kPropVolatile) && grp->GetVertexBufferRef(span->fVBufferIdx) ) |
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{ |
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fPipe->OpenAccess(dst, drawable, span, readOnly); |
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return; |
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} |
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acc.fNumVerts = (UInt16)(span->fVLength); |
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plGBufferCell* cell = grp->GetCell(span->fVBufferIdx, span->fCellIdx); |
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UInt8* ptr = grp->GetVertBufferData(span->fVBufferIdx); |
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// Interleaved |
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if( cell->fColorStart == UInt32(-1) ) |
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{ |
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UInt32 stride = grp->GetVertexSize(); |
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ptr += cell->fVtxStart + span->fCellOffset * stride; |
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Int32 offset = (-(Int32)(span->fVStartIdx)) * (Int32)stride; |
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acc.PositionStream(ptr, (UInt16)stride, offset); |
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ptr += sizeof(hsPoint3); |
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int numWgts = grp->GetNumWeights(); |
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if( numWgts ) |
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{ |
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acc.SetNumWeights(numWgts); |
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acc.WeightStream(ptr, (UInt16)stride, offset); |
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ptr += numWgts * sizeof(hsScalar); |
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if( grp->GetVertexFormat() & plGBufferGroup::kSkinIndices ) |
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{ |
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acc.WgtIndexStream(ptr, (UInt16)stride, offset); |
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ptr += sizeof(UInt32); |
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} |
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else |
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{ |
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acc.WgtIndexStream(nil, 0, offset); |
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} |
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} |
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else |
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{ |
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acc.SetNumWeights(0); |
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} |
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acc.NormalStream(ptr, (UInt16)stride, offset); |
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ptr += sizeof(hsVector3); |
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acc.DiffuseStream(ptr, (UInt16)stride, offset); |
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ptr += sizeof(UInt32); |
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acc.SpecularStream(ptr, (UInt16)stride, offset); |
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ptr += sizeof(UInt32); |
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acc.UVWStream(ptr, (UInt16)stride, offset); |
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acc.SetNumUVWs(grp->GetNumUVs()); |
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} |
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else |
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{ |
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UInt32 stride = grp->GetVertexLiteStride(); |
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ptr += cell->fVtxStart + span->fCellOffset * stride; |
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Int32 posOffset = (-(Int32)(span->fVStartIdx)) * (Int32)stride; |
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acc.PositionStream(ptr, (UInt16)stride, posOffset); |
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ptr += sizeof(hsPoint3); |
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int numWgts = grp->GetNumWeights(); |
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if( numWgts ) |
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{ |
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acc.SetNumWeights(numWgts); |
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acc.WeightStream(ptr, (UInt16)stride, posOffset); |
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ptr += numWgts * sizeof(hsScalar); |
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if( grp->GetVertexFormat() & plGBufferGroup::kSkinIndices ) |
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{ |
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acc.WgtIndexStream(ptr, (UInt16)stride, posOffset); |
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ptr += sizeof(UInt32); |
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} |
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else |
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{ |
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acc.WgtIndexStream(nil, 0, 0); |
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} |
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} |
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else |
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{ |
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acc.SetNumWeights(0); |
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} |
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acc.NormalStream(ptr, (UInt16)stride, posOffset); |
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ptr += sizeof(hsVector3); |
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plGBufferColor* col = grp->GetColorBufferData(span->fVBufferIdx) + cell->fColorStart; |
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Int16 colOffset = (Int16)((-(Int32)(span->fVStartIdx)) * (Int32)stride); |
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colOffset = (Int16)((-(Int32)(span->fVStartIdx)) * sizeof(*col)); |
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acc.DiffuseStream(&col->fDiffuse, sizeof(*col), colOffset); |
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acc.SpecularStream(&col->fSpecular, sizeof(*col), colOffset); |
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acc.UVWStream(ptr, (UInt16)stride, posOffset); |
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acc.SetNumUVWs(grp->GetNumUVs()); |
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} |
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acc.fVtxDeviceRef = nil; |
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} |
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void plAccessGeometry::IAccessConnectivity(plAccessSpan& dst, plDrawableSpans* drawable, const plSpan* src) const |
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{ |
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if( src->fTypeMask & plSpan::kIcicleSpan ) |
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{ |
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const plIcicle* span = (const plIcicle*)src; |
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dst.SetType(plAccessSpan::kTri); |
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plAccessTriSpan& acc = dst.AccessTri(); |
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acc.fNumTris = span->fILength / 3; |
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plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx); |
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acc.fTris = grp->GetIndexBufferData(span->fIBufferIdx) + span->fIStartIdx; |
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acc.fIdxDeviceRef = nil; |
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} |
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// Hmm, particle should probably go here... |
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else |
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{ |
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dst.SetType(plAccessSpan::kVtx); |
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} |
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} |
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void plAccessGeometry::IAccessSpanFromIcicle(plAccessSpan& dst, plDrawableSpans* drawable, const plIcicle* span, hsBool readOnly) const |
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{ |
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dst.SetType(plAccessSpan::kTri); |
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plAccessTriSpan& acc = dst.AccessTri(); |
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IAccessSpanFromVertexSpan(dst, drawable, span, readOnly); |
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acc.fNumTris = span->fILength / 3; |
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plGBufferGroup* grp = drawable->GetBufferGroup(span->fGroupIdx); |
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acc.fTris = grp->GetIndexBufferData(span->fIBufferIdx) + span->fIStartIdx; |
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acc.fIdxDeviceRef = nil; |
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} |
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void plAccessGeometry::IAccessSpanFromParticle(plAccessSpan& dst, plDrawableSpans* drawable, const plParticleSpan* span, hsBool readOnly) const |
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{ |
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hsAssert(false, "Aint got to it yet"); |
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// dst.SetType(plAccessSpan::kParty); |
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} |
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