You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
200 lines
5.4 KiB
200 lines
5.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
// local |
|
#include "plAvBrain.h" |
|
#include "plAvBehaviors.h" |
|
#include "plArmatureMod.h" |
|
#include "plAvatarMgr.h" |
|
#include "plAvatarTasks.h" |
|
|
|
// global |
|
#include "hsGeometry3.h" |
|
#include "hsQuat.h" |
|
|
|
// other |
|
#include "pnSceneObject/plSceneObject.h" |
|
#include "plPipeline/plDebugText.h" |
|
|
|
// messages |
|
#include "plMessage/plAvatarMsg.h" |
|
|
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
plArmatureBrain::plArmatureBrain() : |
|
fCurTask(nil), |
|
fArmature(nil), |
|
fAvMod(nil) |
|
{ |
|
} |
|
|
|
plArmatureBrain::~plArmatureBrain() |
|
{ |
|
while (fTaskQueue.size() > 0) |
|
{ |
|
plAvTask *task = fTaskQueue.front(); |
|
delete task; |
|
fTaskQueue.pop_front(); |
|
} |
|
if (fCurTask) |
|
delete fCurTask; |
|
} |
|
|
|
hsBool plArmatureBrain::Apply(double timeNow, hsScalar elapsed) |
|
{ |
|
IProcessTasks(timeNow, elapsed); |
|
fArmature->ApplyAnimations(timeNow, elapsed); |
|
|
|
return true; |
|
} |
|
|
|
void plArmatureBrain::Activate(plArmatureModBase *armature) |
|
{ |
|
fArmature = armature; |
|
fAvMod = plArmatureMod::ConvertNoRef(armature); |
|
} |
|
|
|
void plArmatureBrain::QueueTask(plAvTask *task) |
|
{ |
|
if (task) |
|
fTaskQueue.push_back(task); |
|
} |
|
|
|
hsBool plArmatureBrain::LeaveAge() |
|
{ |
|
if (fCurTask) |
|
fCurTask->LeaveAge(plArmatureMod::ConvertNoRef(fArmature)); |
|
|
|
plAvTaskQueue::iterator i = fTaskQueue.begin(); |
|
for (; i != fTaskQueue.end(); i++) |
|
{ |
|
plAvTask *task = *i; |
|
task->LeaveAge(plArmatureMod::ConvertNoRef(fArmature)); // Give it a chance to do something before we nuke it. |
|
delete task; |
|
} |
|
fTaskQueue.clear(); |
|
return true; |
|
} |
|
|
|
hsBool plArmatureBrain::IsRunningTask() const |
|
{ |
|
if (fCurTask) |
|
return true; |
|
if(fTaskQueue.size() > 0) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
// Nothing for this class to read/write. These methods exist |
|
// for backwards compatability with plAvBrain and plAvBrainUser |
|
void plArmatureBrain::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plCreatable::Write(stream, mgr); |
|
|
|
// plAvBrain |
|
stream->WriteSwap32(0); |
|
stream->WriteBool(false); |
|
|
|
// plAvBrainUser |
|
stream->WriteSwap32(0); |
|
stream->WriteSwapScalar(0.f); |
|
stream->WriteSwapDouble(0.f); |
|
} |
|
|
|
void plArmatureBrain::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plCreatable::Read(stream, mgr); |
|
|
|
// plAvBrain |
|
stream->ReadSwap32(); |
|
if (stream->ReadBool()) |
|
mgr->ReadKey(stream); |
|
|
|
// plAvBrainUser |
|
stream->ReadSwap32(); |
|
stream->ReadSwapScalar(); |
|
stream->ReadSwapDouble(); |
|
} |
|
|
|
// MSGRECEIVE |
|
hsBool plArmatureBrain::MsgReceive(plMessage * msg) |
|
{ |
|
plAvTaskMsg *taskMsg = plAvTaskMsg::ConvertNoRef(msg); |
|
if (taskMsg) |
|
{ |
|
return IHandleTaskMsg(taskMsg); |
|
} |
|
return false; |
|
} |
|
|
|
void plArmatureBrain::IProcessTasks(double time, hsScalar elapsed) |
|
{ |
|
if (!fCurTask || !fCurTask->Process(plArmatureMod::ConvertNoRef(fArmature), this, time, elapsed)) |
|
{ |
|
if (fCurTask) |
|
{ |
|
fCurTask->Finish(plArmatureMod::ConvertNoRef(fArmature), this, time, elapsed); |
|
delete fCurTask; |
|
fCurTask = nil; |
|
} |
|
|
|
// need a new task |
|
if (fTaskQueue.size() > 0) |
|
{ |
|
plAvTask *newTask = fTaskQueue.front(); |
|
if (newTask && newTask->Start(plArmatureMod::ConvertNoRef(fArmature), this, time, elapsed)) |
|
{ |
|
fCurTask = newTask; |
|
fTaskQueue.pop_front(); |
|
} |
|
// if we couldn't start the task, we'll keep trying until we can. |
|
} |
|
} |
|
} |
|
|
|
hsBool plArmatureBrain::IHandleTaskMsg(plAvTaskMsg *msg) |
|
{ |
|
plAvTask *task = msg->GetTask(); |
|
QueueTask(task); |
|
return true; |
|
} |