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287 lines
9.6 KiB
287 lines
9.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp |
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* |
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***/ |
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#define USES_GAME_TICTACTOE |
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#include "../Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Local types |
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* |
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***/ |
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struct ITicTacToe { |
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pfGmTicTacToe * gameCli; |
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char board[3][3]; |
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char myself; |
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char other; |
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ITicTacToe (pfGmTicTacToe * gameCli); |
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// pfGameCli event notification handlers |
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void Recv (GameMsgHeader * msg, void * param); |
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); |
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); |
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); |
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); |
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// TicTacToe network message handlers |
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void RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * param); |
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void RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param); |
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void RecvMoveMade (const Srv2Cli_TTT_MoveMade & msg, void * param); |
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}; |
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/***************************************************************************** |
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* |
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* Factory functions |
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* |
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***/ |
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//============================================================================ |
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static pfGameCli * TicTacToeFactory ( |
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unsigned gameId, |
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plKey receiver |
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) { |
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return NEWZERO(pfGmTicTacToe)(gameId, receiver); |
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} |
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//============================================================================ |
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AUTO_INIT_FUNC(RegisterTicTacToeFactory) { |
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static GameTypeReg reg = { |
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TicTacToeFactory, |
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kGameTypeId_TicTacToe, |
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L"Tic-Tac-Toe" |
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}; |
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GameMgrRegisterGameType(reg); |
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} |
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/***************************************************************************** |
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* |
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* ITicTacToe |
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* |
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***/ |
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//============================================================================ |
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ITicTacToe::ITicTacToe (pfGmTicTacToe * gameCli) |
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: gameCli(gameCli) |
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{ |
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// Fill the board with space chars |
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MemSet(board, ' ', sizeof(board)); |
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} |
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//============================================================================ |
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void ITicTacToe::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void ITicTacToe::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void ITicTacToe::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void ITicTacToe::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void ITicTacToe::RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * param) { |
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// player that goes first is shown as X's. |
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if (msg.yourTurn) { |
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myself = 'X'; |
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other = 'O'; |
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} |
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else { |
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myself = 'O'; |
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other = 'X'; |
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} |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void ITicTacToe::RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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DEL(gameCli); // we're done |
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} |
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//============================================================================ |
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void ITicTacToe::RecvMoveMade (const Srv2Cli_TTT_MoveMade & msg, void * param) { |
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// Update the board with the appropriate piece |
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if (msg.playerId == NetCommGetPlayer()->playerInt) |
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board[msg.row][msg.col] = myself; |
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else |
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board[msg.row][msg.col] = other; |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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/***************************************************************************** |
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* |
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* pfGmTicTacToe |
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* |
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***/ |
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//============================================================================ |
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pfGmTicTacToe::pfGmTicTacToe ( |
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unsigned gameId, |
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plKey receiver |
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) |
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: pfGameCli(gameId, receiver) |
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{ |
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internal = NEWZERO(ITicTacToe)(this); |
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} |
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//============================================================================ |
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pfGmTicTacToe::~pfGmTicTacToe () { |
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DEL(internal); |
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} |
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//============================================================================ |
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void pfGmTicTacToe::Recv (GameMsgHeader * msg, void * param) { |
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#define DISPATCH(a) case kSrv2Cli_TTT_##a: { \ |
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const Srv2Cli_TTT_##a & m = *(const Srv2Cli_TTT_##a *)msg; \ |
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internal->Recv##a(m, param); \ |
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} \ |
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break; // |
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switch (msg->messageId) { |
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DISPATCH(GameStarted); |
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DISPATCH(GameOver); |
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DISPATCH(MoveMade); |
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DEFAULT_FATAL(msg->messageId); |
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} |
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#undef DISPATCH |
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} |
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//============================================================================ |
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void pfGmTicTacToe::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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internal->OnPlayerJoined(msg); |
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} |
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//============================================================================ |
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void pfGmTicTacToe::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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internal->OnPlayerLeft(msg); |
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} |
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//============================================================================ |
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void pfGmTicTacToe::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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internal->OnInviteFailed(msg); |
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} |
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//============================================================================ |
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void pfGmTicTacToe::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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internal->OnOwnerChange(msg); |
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} |
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//============================================================================ |
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void pfGmTicTacToe::MakeMove (unsigned row, unsigned col) { |
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Cli2Srv_TTT_MakeMove msg; |
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msg.messageId = kCli2Srv_TTT_MakeMove; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.row = (byte)row; |
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msg.col = (byte)col; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmTicTacToe::ShowBoard () { |
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// Technically, we should stuff the board into a plMessage and |
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// have our receiver handle how the board is shown, but heck, |
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// this is just a little demo and not quite worth the effort. |
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#if 0 // Max doesn't have the console, and can't link with it anyway, so I'm removing this code since "this is just a little demo and not quite worth the effort" |
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pfConsole::AddLine ("\n"); |
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pfConsole::AddLineF("\\i %c | %c | %c", internal->board[0][0], internal->board[0][1], internal->board[0][2]); |
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pfConsole::AddLine ("\\i---+---+---"); |
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pfConsole::AddLineF("\\i %c | %c | %c", internal->board[1][0], internal->board[1][1], internal->board[1][2]); |
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pfConsole::AddLine ("\\i---+---+---"); |
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pfConsole::AddLineF("\\i %c | %c | %c", internal->board[2][0], internal->board[2][1], internal->board[2][2]); |
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pfConsole::AddLine ("\n"); |
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#endif // 0 |
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}
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