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129 lines
4.7 KiB
129 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plMeshConverter Class Header // |
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// Static class that converts a Max triMesh object into the geometrySpans // |
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// necessary for a plDrawableIce object. // |
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// // |
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//// Version History ///////////////////////////////////////////////////////// |
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// // |
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// Created 4.18.2001 mcn // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plMeshConverter_h |
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#define _plMeshConverter_h |
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#include "Max.h" |
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#include "HeadSpin.h" |
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#include "hsTemplates.h" |
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class plMaxNode; |
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class plErrorMsg; |
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class hsConverterUtils; |
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class plMaxNode; |
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class plGeometrySpan; |
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struct hsPoint3; |
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struct hsVector3; |
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struct hsMatrix44; |
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class ISkin; |
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class plConvexVolume; |
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class plMAXVertNormal; |
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class BitmapTex; |
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class hsGMaterial; |
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class plExportMaterialData; |
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//// Class Definition //////////////////////////////////////////////////////// |
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class plMeshConverter |
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{ |
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private: |
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plMeshConverter(); |
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static hsBool fWarnBadNormals; |
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static char fWarnBadNormalsMsg[]; |
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static hsBool fWarnBadUVs; |
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static char fWarnBadUVsMsg[]; |
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static hsBool fWarnSuspiciousUVs; |
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static char fWarnSuspiciousUVsMsg[]; |
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static char fTooManyVertsMsg[]; |
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static char fTooManyFacesMsg[]; |
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public: |
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~plMeshConverter(); |
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static plMeshConverter& Instance(); |
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void Init( hsBool save, plErrorMsg *msg ); |
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void DeInit( hsBool deInitLongRecur = true ); |
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void StuffPositionsAndNormals(plMaxNode *node, hsTArray<hsPoint3> *pos, hsTArray<hsVector3> *normals); |
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plConvexVolume *CreateConvexVolume( plMaxNode *node ); |
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// doPreshading - If true, do crappy flat shading now (since we won't do any shading later) |
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hsBool CreateSpans( plMaxNode *node, hsTArray<plGeometrySpan *> &spanArray, bool doPreshading ); |
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private: |
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bool IValidateUVs(plMaxNode* node); |
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void ISetBumpUvs(Int16 uvChan, hsTArray<plMAXVertNormal>& vertDPosDuvCache, TVFace* tvFace, UInt32 smGroup, |
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hsPoint3* uvs1, hsPoint3* uvs2, hsPoint3* uvs3); |
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void ISetBumpUvSrcs(hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials, |
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hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, hsTArray<Int16>& bumpDuChan, hsTArray<Int16>& bumpDvChan); |
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void ISetWaterDecEnvUvSrcs(hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials, |
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hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, hsTArray<Int16>& bumpDuChan, hsTArray<Int16>& bumpDvChan); |
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void ISmoothUVGradients(plMaxNode* node, Mesh* mesh, |
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hsTArray<hsTArray<plExportMaterialData> *>& ourMaterials, |
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hsTArray<Int16>& bumpLayIdx, hsTArray<Int16>& bumpLayChan, |
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hsTArray<plMAXVertNormal>* vertDPosDuCache, hsTArray<plMAXVertNormal>* vertDPosDvCache); |
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Point3 IGetUvGradient(plMaxNode* node, const hsMatrix44& uvXform44, Int16 bmpUvwSrc, |
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Mesh *mesh, int faceIdx, |
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int iUV); |
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int IGenerateUVs( plMaxNode *node, Mtl *maxMtl, Mesh *mesh, int faceIdx, int numChan, int numBlend, |
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hsPoint3 *uvs1, hsPoint3 *uvs2, hsPoint3 *uvs3 ); |
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void IGetUVTransform( plMaxNode *node, Mtl *mtl, Matrix3 *uvTransform, int which ); |
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UInt32 ICreateHexColor( float r, float g, float b ); |
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UInt32 ISetHexAlpha( UInt32 color, float alpha ); |
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Mesh* IGetNodeMesh(plMaxNode *node); |
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void IDeleteTempGeometry(); |
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Mesh* IDuplicate2Sided(plMaxNode *node, Mesh* mesh); |
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Interface *fInterface; |
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hsConverterUtils& fConverterUtils; |
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plErrorMsg *fErrorMsg; |
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hsBool fIsInitialized; |
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// Non-nil if we converted the MAX object and have to delete it when we're done |
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TriObject *fTriObjToDelete; |
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// Non-nil if we made a copy to mess with that we need to delete when we're done |
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Mesh *fMeshToDelete; |
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}; |
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#endif // _plMeshConverter_h
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