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171 lines
5.4 KiB
171 lines
5.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#if 1 // for debugging |
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#include "plCreatableIndex.h" |
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#include "../plModifier/plResponderModifier.h" |
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#include "../plSurface/plLayerAnimation.h" |
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#endif |
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#include "hsStream.h" |
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#include "plNetClientMgr.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "hsTimer.h" |
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#include "../plNetMessage/plNetMessage.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "../pnKeyedObject/plFixedKey.h" |
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#include "../pnKeyedObject/hsKeyedObject.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnModifier/plModifier.h" |
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#include "../pnMessage/plNodeRefMsg.h" |
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#include "../pnMessage/plClientMsg.h" |
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#include "../pnMessage/plNodeChangeMsg.h" |
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#include "../pnMessage/plPlayerPageMsg.h" |
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#include "../plScene/plSceneNode.h" |
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#include "../plScene/plRelevanceMgr.h" |
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#include "../plNetTransport/plNetTransportMember.h" |
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#include "../plResMgr/plKeyFinder.h" |
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#include "../plAgeDescription/plAgeDescription.h" |
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#include "../plAvatar/plArmatureMod.h" |
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#include "../plAvatar/plAvatarMgr.h" |
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#include "../plSDL/plSDL.h" |
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/// TEMP HACK TO LOAD CONSOLE INIT FILES ON AGE LOAD |
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#include "../plMessage/plConsoleMsg.h" |
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#include "../plMessage/plLoadAvatarMsg.h" |
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#include "../plMessage/plAgeLoadedMsg.h" |
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#include "../plAgeLoader/plResPatcher.h" |
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#include "../plProgressMgr/plProgressMgr.h" |
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#include "../plResMgr/plRegistryHelpers.h" |
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#include "../plResMgr/plRegistryNode.h" |
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#include "../plResMgr/plResManager.h" |
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#include "process.h" // for getpid() |
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extern hsBool gDataServerLocal; |
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// Load Player object |
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// a clone will be created if cloneNum>0 |
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// returns the playerKey if successful. |
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// |
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// Don't call this directly. Send a clone message to the NetClientManager instead. |
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// Load an object, optionally cloning if necessary. |
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plKey plNetClientMgr::ILoadClone(plLoadCloneMsg *pCloneMsg) |
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{ |
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plKey cloneKey = pCloneMsg->GetCloneKey(); |
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if(pCloneMsg->GetIsLoading()) |
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{ |
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if (cloneKey->ObjectIsLoaded()) |
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{ |
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char tmp[256]; |
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DebugMsg("ILoadClone: object %s is already loaded, ignoring", cloneKey->GetUoid().StringIze(tmp)); |
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return cloneKey; |
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} |
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// check if local or remote player before loading |
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plLoadAvatarMsg* loadAvMsg=plLoadAvatarMsg::ConvertNoRef(pCloneMsg); |
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if (loadAvMsg && loadAvMsg->GetIsPlayer()) |
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{ |
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bool originating = ( pCloneMsg->GetOriginatingPlayerID() == this->GetPlayerID() ); |
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if (originating) |
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fLocalPlayerKey = cloneKey; |
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else |
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AddRemotePlayerKey(cloneKey); |
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} |
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plKey cloneNodeKey = hsgResMgr::ResMgr()->FindKey(kNetClientCloneRoom_KEY); |
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// Put the clone into the room, which also forces it to load. |
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plNodeRefMsg* nodeRefCloneMsg = TRACKED_NEW plNodeRefMsg(cloneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kObject); |
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hsgResMgr::ResMgr()->AddViaNotify(cloneKey, nodeRefCloneMsg, plRefFlags::kActiveRef); |
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// Finally, pump the dispatch system so all the new refs get delivered. ? |
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plgDispatch::Dispatch()->MsgQueueProcess(); |
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} |
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else // we're unloading a clone |
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{ |
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if (!cloneKey->ObjectIsLoaded()) |
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{ |
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DebugMsg("ILoadClone: object %s is already unloaded, ignoring", cloneKey->GetName()); |
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return cloneKey; |
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} |
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ICheckPendingStateLoad(hsTimer::GetSysSeconds()); |
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plSynchEnabler p(false); // turn off dirty tracking while in this function |
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GetKey()->Release(cloneKey); // undo the active ref we took in ILoadClone |
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// send message to scene object to remove him from the room |
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plNodeChangeMsg* nodeChange = TRACKED_NEW plNodeChangeMsg(GetKey(), cloneKey, nil); |
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plgDispatch::MsgSend(nodeChange); |
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} |
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plKey requestorKey = pCloneMsg->GetRequestorKey(); |
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// Readdress the message to the requestor and send it again |
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plKey myKey = GetKey(); |
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pCloneMsg->SetBCastFlag(plMessage::kNetPropagate, false); |
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pCloneMsg->ClearReceivers(); |
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pCloneMsg->AddReceiver(requestorKey); |
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pCloneMsg->Ref(); // each message send unrefs once |
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pCloneMsg->Send(); |
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return cloneKey; |
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} |
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// |
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// Cause a player to respawn. This is typically called on the local player when he links to a new age. |
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// or for unspawn: |
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// |
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void plNetClientMgr::IPlayerChangeAge(hsBool exitAge, Int32 spawnPt) |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avatar) |
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{ |
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plSynchEnabler ps(false); // disable state change tracking while we change ages |
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if (exitAge) |
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avatar->LeaveAge(); |
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else |
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{ |
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hsBool validSpawn = (spawnPt >= 0); |
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avatar->EnterAge(!validSpawn); |
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if (validSpawn) |
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avatar->SpawnAt(spawnPt, hsTimer::GetSysSeconds()); |
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} |
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} |
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else if (fLocalPlayerKey) |
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{ |
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ErrorMsg("Can't find avatarMod %s", fLocalPlayerKey->GetName()); |
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} |
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} |
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