You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
271 lines
8.4 KiB
271 lines
8.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/***************************************************************************** |
|
* |
|
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp |
|
* |
|
***/ |
|
|
|
#define USES_GAME_TICTACTOE |
|
#include "../Pch.h" |
|
#pragma hdrstop |
|
|
|
|
|
/***************************************************************************** |
|
* |
|
* Local types |
|
* |
|
***/ |
|
|
|
struct ITicTacToe { |
|
pfGmTicTacToe * gameCli; |
|
char board[3][3]; |
|
char myself; |
|
char other; |
|
|
|
ITicTacToe (pfGmTicTacToe * gameCli); |
|
|
|
// pfGameCli event notification handlers |
|
void Recv (GameMsgHeader * msg, void * param); |
|
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); |
|
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); |
|
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); |
|
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); |
|
|
|
// TicTacToe network message handlers |
|
void RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * param); |
|
void RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param); |
|
void RecvMoveMade (const Srv2Cli_TTT_MoveMade & msg, void * param); |
|
}; |
|
|
|
|
|
/***************************************************************************** |
|
* |
|
* Factory functions |
|
* |
|
***/ |
|
|
|
//============================================================================ |
|
static pfGameCli * TicTacToeFactory ( |
|
unsigned gameId, |
|
plKey receiver |
|
) { |
|
return NEWZERO(pfGmTicTacToe)(gameId, receiver); |
|
} |
|
|
|
//============================================================================ |
|
AUTO_INIT_FUNC(RegisterTicTacToeFactory) { |
|
|
|
static GameTypeReg reg = { |
|
TicTacToeFactory, |
|
kGameTypeId_TicTacToe, |
|
L"Tic-Tac-Toe" |
|
}; |
|
|
|
GameMgrRegisterGameType(reg); |
|
} |
|
|
|
|
|
/***************************************************************************** |
|
* |
|
* ITicTacToe |
|
* |
|
***/ |
|
|
|
//============================================================================ |
|
ITicTacToe::ITicTacToe (pfGmTicTacToe * gameCli) |
|
: gameCli(gameCli) |
|
{ |
|
// Fill the board with space chars |
|
MemSet(board, ' ', sizeof(board)); |
|
} |
|
|
|
//============================================================================ |
|
void ITicTacToe::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
|
gameCliMsg->Set(gameCli, msg); |
|
gameCliMsg->Send(gameCli->GetReceiver()); |
|
} |
|
|
|
//============================================================================ |
|
void ITicTacToe::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
|
gameCliMsg->Set(gameCli, msg); |
|
gameCliMsg->Send(gameCli->GetReceiver()); |
|
} |
|
|
|
//============================================================================ |
|
void ITicTacToe::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
|
gameCliMsg->Set(gameCli, msg); |
|
gameCliMsg->Send(gameCli->GetReceiver()); |
|
} |
|
|
|
//============================================================================ |
|
void ITicTacToe::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
|
gameCliMsg->Set(gameCli, msg); |
|
gameCliMsg->Send(gameCli->GetReceiver()); |
|
} |
|
|
|
//============================================================================ |
|
void ITicTacToe::RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * param) { |
|
// player that goes first is shown as X's. |
|
if (msg.yourTurn) { |
|
myself = 'X'; |
|
other = 'O'; |
|
} |
|
else { |
|
myself = 'O'; |
|
other = 'X'; |
|
} |
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
|
gameCliMsg->Set(gameCli, msg); |
|
gameCliMsg->Send(gameCli->GetReceiver()); |
|
} |
|
|
|
//============================================================================ |
|
void ITicTacToe::RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param) { |
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
|
gameCliMsg->Set(gameCli, msg); |
|
gameCliMsg->Send(gameCli->GetReceiver()); |
|
|
|
DEL(gameCli); // we're done |
|
} |
|
|
|
//============================================================================ |
|
void ITicTacToe::RecvMoveMade (const Srv2Cli_TTT_MoveMade & msg, void * param) { |
|
// Update the board with the appropriate piece |
|
if (msg.playerId == NetCommGetPlayer()->playerInt) |
|
board[msg.row][msg.col] = myself; |
|
else |
|
board[msg.row][msg.col] = other; |
|
|
|
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
|
gameCliMsg->Set(gameCli, msg); |
|
gameCliMsg->Send(gameCli->GetReceiver()); |
|
} |
|
|
|
|
|
/***************************************************************************** |
|
* |
|
* pfGmTicTacToe |
|
* |
|
***/ |
|
|
|
//============================================================================ |
|
pfGmTicTacToe::pfGmTicTacToe ( |
|
unsigned gameId, |
|
plKey receiver |
|
) |
|
: pfGameCli(gameId, receiver) |
|
{ |
|
internal = NEWZERO(ITicTacToe)(this); |
|
} |
|
|
|
//============================================================================ |
|
pfGmTicTacToe::~pfGmTicTacToe () { |
|
|
|
DEL(internal); |
|
} |
|
|
|
//============================================================================ |
|
void pfGmTicTacToe::Recv (GameMsgHeader * msg, void * param) { |
|
|
|
#define DISPATCH(a) case kSrv2Cli_TTT_##a: { \ |
|
const Srv2Cli_TTT_##a & m = *(const Srv2Cli_TTT_##a *)msg; \ |
|
internal->Recv##a(m, param); \ |
|
} \ |
|
break; // |
|
switch (msg->messageId) { |
|
DISPATCH(GameStarted); |
|
DISPATCH(GameOver); |
|
DISPATCH(MoveMade); |
|
DEFAULT_FATAL(msg->messageId); |
|
} |
|
#undef DISPATCH |
|
} |
|
|
|
//============================================================================ |
|
void pfGmTicTacToe::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
|
|
|
internal->OnPlayerJoined(msg); |
|
} |
|
|
|
//============================================================================ |
|
void pfGmTicTacToe::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
|
|
|
internal->OnPlayerLeft(msg); |
|
} |
|
|
|
//============================================================================ |
|
void pfGmTicTacToe::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
|
|
|
internal->OnInviteFailed(msg); |
|
} |
|
|
|
//============================================================================ |
|
void pfGmTicTacToe::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
|
|
|
internal->OnOwnerChange(msg); |
|
} |
|
|
|
//============================================================================ |
|
void pfGmTicTacToe::MakeMove (unsigned row, unsigned col) { |
|
|
|
Cli2Srv_TTT_MakeMove msg; |
|
msg.messageId = kCli2Srv_TTT_MakeMove; |
|
msg.messageBytes = sizeof(msg); |
|
msg.recvGameId = GetGameId(); // send to GameSrv on server |
|
msg.transId = 0; |
|
msg.row = (byte)row; |
|
msg.col = (byte)col; |
|
|
|
GameMgrSend(&msg); |
|
} |
|
|
|
//============================================================================ |
|
void pfGmTicTacToe::ShowBoard () { |
|
|
|
// Technically, we should stuff the board into a plMessage and |
|
// have our receiver handle how the board is shown, but heck, |
|
// this is just a little demo and not quite worth the effort. |
|
|
|
#if 0 // Max doesn't have the console, and can't link with it anyway, so I'm removing this code since "this is just a little demo and not quite worth the effort" |
|
pfConsole::AddLine ("\n"); |
|
pfConsole::AddLineF("\\i %c | %c | %c", internal->board[0][0], internal->board[0][1], internal->board[0][2]); |
|
pfConsole::AddLine ("\\i---+---+---"); |
|
pfConsole::AddLineF("\\i %c | %c | %c", internal->board[1][0], internal->board[1][1], internal->board[1][2]); |
|
pfConsole::AddLine ("\\i---+---+---"); |
|
pfConsole::AddLineF("\\i %c | %c | %c", internal->board[2][0], internal->board[2][1], internal->board[2][2]); |
|
pfConsole::AddLine ("\n"); |
|
#endif // 0 |
|
}
|
|
|