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199 lines
7.8 KiB
199 lines
7.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plRenderTarget.h - Header file for the plRenderTarget class // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 5.21.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plRenderTarget_h |
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#define _plRenderTarget_h |
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#include "plPipeResReq.h" |
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#include "plGImage/plBitmap.h" |
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#define ASSERT_ABSOLUTE hsAssert( !fProportionalViewport, "Cannot perform this on a proportional RenderTarget" ); |
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#define ASSERT_PROPORTIONAL hsAssert( fProportionalViewport, "Cannot perform this on an absolute RenderTarget" ); |
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//// Class Definition ///////////////////////////////////////////////////////// |
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class hsGDeviceRef; |
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class plCubicRenderTarget; |
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class plRenderTarget : public plBitmap |
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{ |
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friend class plCubicRenderTarget; |
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protected: |
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uint16_t fWidth, fHeight; |
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union |
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{ |
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struct |
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{ |
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uint16_t fLeft, fTop, fRight, fBottom; |
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} fAbsolute; |
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struct |
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{ |
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float fLeft, fTop, fRight, fBottom; |
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} fProportional; |
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} fViewport; |
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bool fApplyTexQuality; |
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bool fProportionalViewport; |
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uint8_t fZDepth, fStencilDepth; |
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plCubicRenderTarget* fParent; |
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virtual void SetKey(plKey k); |
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virtual uint32_t Read( hsStream *s ); |
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virtual uint32_t Write( hsStream *s ); |
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public: |
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CLASSNAME_REGISTER( plRenderTarget ); |
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GETINTERFACE_ANY( plRenderTarget, plBitmap ); |
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plRenderTarget() |
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: fWidth(0), fHeight(0), fZDepth(0), fStencilDepth(0), fApplyTexQuality(false), |
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fProportionalViewport(true), fParent(nullptr) |
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{ |
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fFlags = 0; |
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fPixelSize = 0; |
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SetViewport( 0, 0, 1.f, 1.f ); |
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plPipeResReq::Request(); |
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} |
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plRenderTarget( uint16_t flags, uint16_t width, uint16_t height, uint8_t bitDepth, uint8_t zDepth = 0xff, uint8_t stencilDepth = 0xff ) |
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{ |
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fWidth = width; |
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fHeight = height; |
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fPixelSize = bitDepth; |
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fZDepth = ( zDepth != 0xff ) ? zDepth : (bitDepth > 16 ? 24 : 16); |
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fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0; |
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fFlags = flags; |
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fParent = nil; |
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hsAssert( fFlags & (kIsTexture|kIsOffscreen), "Cannot perform this on an on-screen RenderTarget" ); |
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fApplyTexQuality = false; |
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fProportionalViewport = false; |
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SetViewport( 0, 0, width, height ); |
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plPipeResReq::Request(); |
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} |
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// Render-to-Screen constructor |
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plRenderTarget( uint16_t flags, float left, float top, float right, float bottom, uint8_t bitDepth, uint8_t zDepth = 0xff, uint8_t stencilDepth = 0xff ) |
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{ |
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fWidth = 0; // Can't really set these, at least not yet |
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fHeight = 0; |
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fPixelSize = bitDepth; |
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fZDepth = ( zDepth != 0xff ) ? zDepth : 16; |
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fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0; |
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fFlags = flags; |
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fParent = nil; |
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hsAssert( !( fFlags & (kIsTexture|kIsOffscreen) ), "Cannot perform this on an offscreen RenderTarget" ); |
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fApplyTexQuality = false; |
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fProportionalViewport = true; |
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SetViewport( left, top, right, bottom ); |
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plPipeResReq::Request(); |
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} |
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virtual ~plRenderTarget() {} |
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virtual void SetViewport( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom ) |
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{ |
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ASSERT_ABSOLUTE; |
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fViewport.fAbsolute.fLeft = left; |
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fViewport.fAbsolute.fTop = top; |
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fViewport.fAbsolute.fRight = right; |
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fViewport.fAbsolute.fBottom = bottom; |
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} |
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virtual void SetViewport( float left, float top, float right, float bottom ) |
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{ |
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ASSERT_PROPORTIONAL; |
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fViewport.fProportional.fLeft = left; |
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fViewport.fProportional.fTop = top; |
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fViewport.fProportional.fRight = right; |
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fViewport.fProportional.fBottom = bottom; |
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} |
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uint16_t GetWidth( void ) const { return fWidth; } |
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uint16_t GetHeight( void ) const { return fHeight; } |
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uint8_t GetZDepth( void ) { return fZDepth; } |
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uint8_t GetStencilDepth( void ) { return fStencilDepth; } |
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uint16_t GetVPLeft( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fLeft; } |
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uint16_t GetVPTop( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fTop; } |
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uint16_t GetVPRight( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fRight; } |
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uint16_t GetVPBottom( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fBottom; } |
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float GetVPLeftProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fLeft; } |
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float GetVPTopProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fTop; } |
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float GetVPRightProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fRight; } |
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float GetVPBottomProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fBottom; } |
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bool ViewIsProportional( void ) const { return fProportionalViewport; } |
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plCubicRenderTarget *GetParent( void ) const { return fParent; } |
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virtual uint32_t GetTotalSize( void ) const { return fWidth * fHeight * ( fPixelSize >> 3 ); } |
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virtual bool MsgReceive(plMessage* msg); |
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virtual void SetVisRegionName(char *name){} // override to set vis region names for anyone who cares |
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}; |
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#endif // _plRenderTarget_h
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