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138 lines
5.2 KiB
138 lines
5.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plTelescopeInputInterface // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "HeadSpin.h" |
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#include "plTelescopeInputInterface.h" |
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#include "plInputInterfaceMgr.h" |
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#include "plInputManager.h" |
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#include "plInputDevice.h" |
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#include "pnInputCore/plKeyMap.h" |
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#include "plgDispatch.h" |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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plTelescopeInputInterface::plTelescopeInputInterface() |
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{ |
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SetEnabled( true ); // Always enabled |
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// Add our control codes to our control map. Do NOT add the key bindings yet. |
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// Note: HERE is where you specify the actions for each command, i.e. net propagate and so forth. |
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// This part basically declares us master of the bindings for these commands. |
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
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// RestoreDefaultKeyMappings()!!!! |
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fControlMap->AddCode( B_CONTROL_EXIT_MODE, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_PAN_LEFT, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_PAN_RIGHT, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_PAN_UP, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_PAN_DOWN, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_RECENTER, kControlFlagNormal | kControlFlagNoRepeat ); |
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fControlMap->AddCode( B_CAMERA_ZOOM_IN, kControlFlagNormal ); |
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fControlMap->AddCode( B_CAMERA_ZOOM_OUT, kControlFlagNormal ); |
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// IF YOU ARE LOOKING TO CHANGE THE DEFAULT KEY BINDINGS, DO NOT LOOK HERE. GO TO |
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// RestoreDefaultKeyMappings()!!!! |
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} |
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plTelescopeInputInterface::~plTelescopeInputInterface() |
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{ |
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} |
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//// Init/Shutdown /////////////////////////////////////////////////////////// |
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void plTelescopeInputInterface::Init( plInputInterfaceMgr *manager ) |
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{ |
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plInputInterface::Init( manager ); |
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} |
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//// IEval /////////////////////////////////////////////////////////////////// |
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bool plTelescopeInputInterface::IEval( double secs, float del, uint32_t dirty ) |
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{ |
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return true; |
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} |
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//// MsgReceive ////////////////////////////////////////////////////////////// |
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bool plTelescopeInputInterface::MsgReceive( plMessage *msg ) |
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{ |
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return false; |
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} |
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//// InterpretInputEvent ///////////////////////////////////////////////////// |
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bool plTelescopeInputInterface::InterpretInputEvent( plInputEventMsg *pMsg ) |
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{ |
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return false; |
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} |
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//// RestoreDefaultKeyMappings /////////////////////////////////////////////// |
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void plTelescopeInputInterface::RestoreDefaultKeyMappings( void ) |
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{ |
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if( fControlMap == nil ) |
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return; |
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fControlMap->UnmapAllBindings(); |
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fControlMap->BindKey( KEY_BACKSPACE, B_CONTROL_EXIT_MODE ); |
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fControlMap->BindKey( KEY_NUMPAD5, B_CAMERA_RECENTER ); |
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fControlMap->BindKey( KEY_C, B_CAMERA_RECENTER ); |
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fControlMap->BindKey( KEY_NUMPAD_ADD, B_CAMERA_ZOOM_IN ); |
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fControlMap->BindKey( KEY_NUMPAD_SUBTRACT, B_CAMERA_ZOOM_OUT ); |
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fControlMap->BindKey( KEY_NUMPAD4, B_CAMERA_PAN_LEFT ); |
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fControlMap->BindKey( KEY_NUMPAD6, B_CAMERA_PAN_RIGHT ); |
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fControlMap->BindKey( KEY_NUMPAD8, B_CAMERA_PAN_UP ); |
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fControlMap->BindKey( KEY_NUMPAD2, B_CAMERA_PAN_DOWN ); |
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} |
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