You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

79 lines
2.2 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
static const UInt32 ps_ShoreLeave6ByteLen = 172;
static const UInt8 ps_ShoreLeave6Codes[] = {
0x1, 0x1, 0xff, 0xff,
0x51, 0x0, 0x0, 0x0,
0x0, 0x0, 0xf, 0xa0,
0x0, 0x0, 0x80, 0x3f,
0x0, 0x0, 0x80, 0x3f,
0x0, 0x0, 0x80, 0x3f,
0x0, 0x0, 0x80, 0x3f,
0x42, 0x0, 0x0, 0x0,
0x0, 0x0, 0xf, 0xb0,
0x42, 0x0, 0x0, 0x0,
0x1, 0x0, 0xf, 0xb0,
0x42, 0x0, 0x0, 0x0,
0x2, 0x0, 0xf, 0xb0,
0x1, 0x0, 0x0, 0x0,
0x1, 0x0, 0x8, 0x80,
0x1, 0x0, 0xe4, 0xb0,
0x12, 0x0, 0x0, 0x0,
0x0, 0x0, 0x7, 0x80,
0x1, 0x0, 0xff, 0x80,
0x1, 0x0, 0xe4, 0xb0,
0x0, 0x0, 0xe4, 0xb0,
0x5, 0x0, 0x0, 0x40,
0x0, 0x0, 0x8, 0x80,
0x1, 0x0, 0xe4, 0xb6,
0x0, 0x0, 0xe4, 0xb6,
0x12, 0x0, 0x0, 0x0,
0x0, 0x0, 0x7, 0x80,
0x2, 0x0, 0xff, 0xb0,
0x2, 0x0, 0xe4, 0xb0,
0x0, 0x0, 0xe4, 0x80,
0x5, 0x0, 0x0, 0x40,
0x0, 0x0, 0x8, 0x80,
0x2, 0x0, 0xe4, 0xb6,
0x0, 0x0, 0xe4, 0x80,
0x5, 0x0, 0x0, 0x0,
0x0, 0x0, 0x7, 0x80,
0x0, 0x0, 0xe4, 0x80,
0x0, 0x0, 0xe4, 0x90,
0x5, 0x0, 0x0, 0x40,
0x0, 0x0, 0x8, 0x80,
0x0, 0x0, 0xe4, 0x86,
0x0, 0x0, 0xe4, 0x90,
0xff, 0xff, 0x0, 0x0
};
static const plShaderDecl ps_ShoreLeave6Decl("sha/ps_ShoreLeave6.inl", ps_ShoreLeave6, ps_ShoreLeave6ByteLen, ps_ShoreLeave6Codes);
static const plShaderRegister ps_ShoreLeave6Register(&ps_ShoreLeave6Decl);