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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plShaderTable_inc
#define plShaderTable_inc
#include "hsTemplates.h"
// When adding to the compiled table, make sure
// you add the include in plShaderTable.cpp, or you'll
// compile fine but have a nil shader (FFP) at runtime.
namespace plShaderID
{
enum ID
{
Unregistered = 0,
vs_WaveFixedFin6, //OBSOLETE
ps_WaveFixed,
vs_CompCosines,
ps_CompCosines, //OBSOLETE
vs_ShoreLeave6, //OBSOLETE
ps_ShoreLeave6,
vs_WaveRip, //OBSOLETE
ps_WaveRip,
vs_WaveDec1Lay, //OBSOLETE
vs_WaveDec2Lay11, //OBSOLETE
vs_WaveDec2Lay12, //OBSOLETE
vs_WaveDecEnv, //OBSOLETE
ps_CbaseAbase,
ps_CalphaAbase,
ps_CalphaAMult,
ps_CalphaAadd,
ps_CaddAbase,
ps_CaddAMult,
ps_CaddAAdd,
ps_CmultAbase,
ps_CmultAMult,
ps_CmultAAdd,
ps_WaveDecEnv,
vs_WaveGraph2,
ps_WaveGraph,
vs_WaveGridFin, //OBSOLETE
ps_WaveGrid, //OBSOLETE
vs_BiasNormals,
ps_BiasNormals,
vs_ShoreLeave7,
vs_WaveRip7,
ps_MoreCosines,
vs_WaveDec1Lay_7,
vs_WaveDec2Lay11_7,
vs_WaveDec2Lay12_7,
vs_WaveDecEnv_7,
vs_WaveFixedFin7,
vs_GrassShader,
ps_GrassShader,
kNumShaders
};
};
class plShaderDecl
{
protected:
const plShaderID::ID fID;
const UInt32 fByteLen;
const UInt8* const fCodes;
const char* const fFileName;
public:
plShaderDecl(const char* const fname, plShaderID::ID id = plShaderID::Unregistered, UInt32 byteLen = 0, const UInt8* const codes = 0L) : fID(id), fByteLen(byteLen), fCodes(codes), fFileName(fname) {}
// Data (fCodes) is never deleted, It points to memory compiled in.
plShaderID::ID GetID() const { return fID; }
UInt32 GetByteLen() const { return fByteLen; }
const UInt8* GetCodes() const { return fCodes; }
const char* const GetFileName() const { return fFileName; }
};
class plShaderTableInst
{
protected:
enum
{
kLoadFromFile = 0x1
};
UInt32 fFlags;
const plShaderDecl* fTable[plShaderID::kNumShaders];
plShaderTableInst();
hsBool LoadFromFile() const { return 0 != (fFlags & kLoadFromFile); }
void SetLoadFromFile(hsBool on) { if(on) fFlags |= kLoadFromFile; else fFlags &= ~kLoadFromFile; }
const plShaderDecl* Decl(plShaderID::ID id) const { return fTable[id]; }
void Register(const plShaderDecl* decl);
hsBool IsRegistered(plShaderID::ID id) const { return (id == 0) || ((id < plShaderID::kNumShaders) && fTable[id]); }
public:
virtual ~plShaderTableInst();
friend class plShaderTable;
};
class plShaderTable
{
protected:
static plShaderTableInst* fInst;
static plShaderTableInst& IMakeInstance();
static plShaderTableInst& Instance() { return fInst ? *fInst : IMakeInstance(); }
public:
static hsBool LoadFromFile() { return Instance().LoadFromFile(); }
static void SetLoadFromFile(hsBool on) { Instance().SetLoadFromFile(on); }
static const plShaderDecl* Decl(plShaderID::ID id) { return Instance().Decl(id); }
static void Register(const plShaderDecl* decl) { Instance().Register(decl); }
static hsBool IsRegistered(plShaderID::ID id) { return Instance().IsRegistered(id); }
};
class plShaderRegister
{
public:
plShaderRegister(const plShaderDecl* decl) { plShaderTable::Register(decl); }
};
#endif // plShaderTable_inc