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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
void plOccTree::AddPoly(plPolygon* poly)
{
fBasePolys.Append(*poly);
}
void plOccTree::MakeOccTree()
{
if( !fBasePolys.GetCount() )
return;
ISortBasePolys();
int i;
for( i = 0; i < fBasePolys.GetCount(); i++ )
fRoot = IAddPolyRecur(fRoot, fBasePolys[i], false);
fBasePolys.SetCount(0);
}
plOccNode* poOccTree::IMakeSubTree(plOccPoly* poly)
{
plOccNode* nextNode = nil;
plOccNode* lastNode = nil;
int i;
for( i = 0; i < poly->fVerts.GetCount(); i++ )
{
if( poly->fEdgeFlags[i] & plOccPoly::kEdgeClipped )
continue;
nextNode = fNodePool.Append();
nextNode->fFlags = 0;
nextNode->fOutChild = nil;
int j = i+1 < poly->fVerts.GetCount() ? i+1 : 0;
// Need to set the viewplane here. Calc once per base poly and use
// that for fragments?
nextNode->Init(poly->fVerts[i], poly->fVerts[j], fViewPos);
if( nextNode->fInChild = lastChild )
nextNode->fFlags = plOccNode::kHasInChild;
else
{
nextNode->fInChild = fNodePool.Append();
nextNode->fInChild->Init(poly, false);
}
lastNode = nextNode;
}
// If we have no nextNode, all our edges were clipped. In
// that case, we'll just return an "out" leaf.
if( !nextNode )
{
nextNode = fNodePool.Append();
nextNode->fFlags = 0;
nextNode->fInChild = nextNode->fOutChild = nil;
nextNode->Init(poly, true);
}
return nextNode;
}
void plOccNode::Init(const hsPoint3& p0, const hsPoint3& p1, const hsPoint3& pv)
{
hsVector3 v0, v1;
v0.Set(&p0, &pv);
v1.Set(&p1, &pv);
fPlane.fNormal = v0 % v1;
fPlane.fDist = fPlane.fNormal.InnerProduct(v0);
}
void plOccNode::Init(plOccPoly* poly)
{
fPlane = poly->fPlane;
// set the viewplane
fFlags = kIsLeaf;
}
// Adding a poly to a node
// if the node is nil
// IMakeSubTree(poly) replaces the node
// else
// if the node is a leaf
// pitch the poly
// return node (no replacement)
// else
// if poly is inside the node
// recur on node's inner child
// return node (no replacement)
// else
// if poly is ouside the node
// recur on node's outer child
// return node (no replacement)
// else (node splits poly)
// recur on node's inner child
// recur on node's outer child
// return node (no replacement)
// end
//
// Special case - Degenarate poly's can come
// from ITestPoly if an edge of the input poly
// is on the plane. In that case, the function
// will return kSplit, but either inPoly or outPoly
// will have no vertices. That degenerate poly,
// when added to a node, should just be pitched.
//
// Returns new root, in case it changed.
// This assumes polys are being added front to back.
// This function will break the poly into fragments that fit in the
// current planes within the tree. Planes are added when a final fragment
// is added (in IMakeSubTree).
// We count on ITestPoly to properly mark edges which were created by
// clipping, as those won't generate leaf nodes.
plOccNode* plOccTree::IAddPolyRecur(plOccNode* node, plOccPoly* poly)
{
if( !poly->fVerts.GetCount() )
return node;
if( !node )
{
return IMakeSubTree(poly);
}
plOccPoly* inPoly = nil;
plOccPoly* outPoly = nil;
UInt32 test = ITestPoly(node->fPlane, poly, inPoly, outPoly);
switch( test )
{
case kAllIn:
node->fInChild = IAddPolyRecur(node->fInChild, poly);
break;
case kAllOut:
node->fOutChild = IAddPolyRecur(node->fOutChild, poly);
break;
case kSplit:
node->fInChild = IAddPolyRecur(node->fInChild, inPoly);
node->fOutChild = IAddPolyRecur(node->fOutChild, outPoly);
break;
};
return node;
}
hsBool plOccTree::BoundsVisible(const hsBounds3Ext& bnd) const
{
if( !fRoot )
return true;
return fRoot->IBoundsVisible(bnd);
}
hsBool plOccNode::IInChildBoundsVisible(const hsBounds3Ext& bnd) const
{
return fInChild
? fInChild->IBoundsVisible(bnd)
: false;
}
hsBool plOccNode::IOutChildBoundsVisible(const hsBounds3Ext& bnd) const
{
return fOutChild
? fOutChild->IBoundsVisible(bnd)
: true;
}
hsBool plOccNode::IBoundsVisible(const hsBounds3Ext& bnd) const
{
hsPoint2 depth;
bnd.TestPlane(fPlane.fNormal, depth);
if( depth.fX > fPlane.fDist )
{
return IOutChildVisible(bnd);
}
else if( depth.fY < fPlane.fDist )
{
return IInChildVisible(bnd);
}
// here's where it gets wierd. we pass the bounds in
// both directions. if either says it's visible, it's visible.
// doesn't seem like it would work, but you never know.
return IOutChildVisible(bnd) || IInChildVisible(bnd);
}