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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_NET_CLIENT_inc
#define PL_NET_CLIENT_inc
#include "hsConfig.h"
#include "hsUtils.h"
#include "hsStlUtils.h"
#include "plNetClientGroup.h"
#include "plNetVoiceList.h"
#include "plNetClientMsgHandler.h"
#include "plNetClientStats.h" // STATS Counters
#include "../pnNetCommon/plNetApp.h"
#include "../plNetTransport/plNetTransport.h"
#include "../plEncryption/plChecksum.h"
#include "../plNetCommon/plNetServerSessionInfo.h"
#include "../plNetClientComm/plNetClientComm.h"
#include "../plUnifiedTime/plUnifiedTime.h"
#pragma warning(disable: 4284)
////////////////////////////////////////////////////////////////////
class plUoid;
class hsStream;
class plKey;
class plNetMessage;
class plSynchedObject;
struct DistSqInfo;
class plStatusLog;
class plOperationProgress;
class plIDataServer;
class plPlate;
class plLoadCloneMsg;
class plPlayerPageMsg;
class plNetClientRecorder;
class plVaultPlayerNode;
class plVaultAgeNode;
class plNetVoiceListMsg;
class plStateDataRecord;
class plCCRPetitionMsg;
class plNetMsgPagingRoom;
struct plNetClientCommMsgHandler : plNetClientComm::MsgHandler {
int HandleMessage( plNetMessage* msg );
};
class plNetClientMgr : public plNetClientApp
{
private:
typedef std::vector<plKey> plKeyVec;
public:
enum NetChannels
{
kNetChanDefault,
kNetChanVoice,
kNetChanListenListUpdate,
kNetChanDirectedMsg,
kNetNumChannels
};
enum DirectedSendFlags
{
kInterAgeMsg = 0x1
};
enum ListenListMode
{
kListenList_Distance = 0,
kListenList_Forced,
kListenList_End,
};
enum RefContext
{
kVaultImage = 0,
kAgeSDLHook = 1
};
struct PendingLoad
{
// must be set by user
plStateDataRecord* fSDRec; // the sdl data record
plUoid fUoid; // the object it's meant for
UInt32 fPlayerID; // the player that originally sent the state
// set by NetClient
plKey fKey; // the key of the object it's meant for
double fQueuedTime;
int fQueueTimeResets;
PendingLoad() : fSDRec(nil),fPlayerID(0),fKey(nil),fQueuedTime(0.0),fQueueTimeResets(0) {}
~PendingLoad();
};
private:
// plOperationProgress *fProgressBar;
plOperationProgress *fTaskProgBar;
typedef std::list<PendingLoad*> PendingLoadsList;
PendingLoadsList fPendingLoads;
// pending room page msgs
std::vector<plNetMsgPagingRoom*> fPendingPagingRoomMsgs;
plNetTransport fTransport;
// groups of objects in the game. Each group is mastered by a single client.
plNetClientGroups fNetGroups;
// cached char info
plKey fLocalPlayerKey;
plKeyVec fRemotePlayerKeys;
// plKeyVec fNPCKeys;
class plNetClientMgrMsg * fDisableMsg;
// ini info
std::string fIniAccountName;
std::string fIniAccountPass;
std::string fIniAuthServer;
UInt32 fIniPlayerID; // the player we want to load from vault.
std::string fSPDesiredPlayerName; // SP: the player we want to load from vault.
// server info
double fServerTimeOffset; // diff between our unified time and server's unified time
UInt32 fTimeSamples;
double fLastTimeUpdate;
UInt8 fJoinOrder; // returned by the server
// voice lists
int fListenListMode; // how we are generating our listen list
plNetListenList fListenList; // other players I'm listening to
plNetTalkList fTalkList; // other players I'm talking to
plNetClientMsgHandler fMsgHandler;
// recorder support
plNetClientRecorder* fMsgRecorder;
std::vector<plNetClientRecorder*> fMsgPlayers;
plKey fAgeSDLObjectKey;
UInt8 fExperimentalLevel;
plNetClientStats fNetClientStats;
UInt8 fPingServerType; // non-zero if we're pinging someone
float fOverrideAgeTimeOfDayPercent; // for console debugging
int fNumInitialSDLStates;
int fRequiredNumInitialSDLStates;
// simplification of object ownership...one player owns all non-physical objects in the world
// physical objects are owned by whoever touched them most recently (or the "owner" if nobody
// has touched it yet)
bool fIsOwner;
//
void ICheckPendingStateLoad(double secs);
int IDeduceLocallyOwned(const plUoid& loc) const;
bool IHandlePlayerPageMsg(plPlayerPageMsg *playerMsg); // ***
void IShowLists();
void IShowRooms();
void IShowAvatars();
void IShowRelevanceRegions();
int ISendDirtyState(double secs);
int ISendMembersListRequest();
int ISendRoomsReset();
void ISendCCRPetition(plCCRPetitionMsg* petMsg);
void ISendCameraReset(hsBool bEnteringAge);
hsBool IUpdateListenList(double secs);
void IHandleNetVoiceListMsg(plNetVoiceListMsg* msg);
hsBool IApplyNewListenList(std::vector<DistSqInfo>& newListenList, hsBool forceSynch);
int IPrepMsg(plNetMessage* msg);
void IPlayerChangeAge(hsBool exiting, Int32 spawnPt);
void IAddCloneRoom();
void IRemoveCloneRoom();
void IUnloadRemotePlayers();
plKey ILoadClone(plLoadCloneMsg *cloneMsg);
bool IFindModifier(plSynchedObject* obj, Int16 classIdx);
void IClearPendingLoads();
// recorder
bool IIsRecordableMsg(plNetMessage* msg);
void IPlaybackMsgs();
void IRequestAgeState();
void IDumpOSVersionInfo() const;
int ISendGameMessage(plMessage* msg);
void IDisableNet ();
public:
plNetClientMgr();
~plNetClientMgr();
CLASSNAME_REGISTER( plNetClientMgr );
GETINTERFACE_ANY( plNetClientMgr, plNetClientApp );
static plNetClientMgr* GetInstance() { return plNetClientMgr::ConvertNoRef(fInstance); }
void StartLinkOutFX();
void StartLinkInFX();
hsBool MsgReceive(plMessage* msg);
void Shutdown();
int Init();
void QueueDisableNet (bool showDlg, const char msg[]);
int SendMsg(plNetMessage* msg);
int Update(double secs);
int IsLocallyOwned(const plSynchedObject* obj) const; // returns yes/no/maybe
int IsLocallyOwned(const plUoid&) const; // for special cases, like sceneNodes. returns yes/no/maybe
plNetGroupId GetEffectiveNetGroup(const plSynchedObject*& obj) const;
plNetGroupId SelectNetGroup(plSynchedObject* objIn, plKey groupKey);
void SendLocalPlayerAvatarCustomizations();
void SendApplyAvatarCustomizationsMsg(const plKey msgReceiver, bool netPropagate=true, bool localPropagate=true);
// plLoggable
bool Log(const char* str) const;
// setters
void SetIniAuthServer(const char * value) { fIniAuthServer=value;}
void SetIniAccountName(const char * value) { fIniAccountName=value;}
void SetIniAccountPass(const char * value) { fIniAccountPass=value;}
void SetIniPlayerID(UInt32 value) { fIniPlayerID=value;}
void SetSPDesiredPlayerName( const char * value ) { fSPDesiredPlayerName=value;}
const char * GetSPDesiredPlayerName() const { return fSPDesiredPlayerName.c_str(); }
void SetLocalPlayerKey(plKey l, hsBool pageOut=false);
void SetNullSend(hsBool on); // turn null send on/off
void SetPingServer(UInt8 serverType) { fPingServerType = serverType; }
// getters
UInt32 GetPlayerID( void ) const;
const char * GetPlayerName( const plKey avKey=nil ) const;
const char * GetPlayerNameById (unsigned playerId) const;
unsigned GetPlayerIdByName(const char name[]) const;
UInt8 GetJoinOrder() const { return fJoinOrder; } // only valid at join time
plKey GetLocalPlayerKey() const { return fLocalPlayerKey; }
plSynchedObject* GetLocalPlayer(hsBool forceLoad=false) const;
hsBool IsPeerToPeer() const { return false; }
hsBool IsConnected() const { return true; }
void IncNumInitialSDLStates();
void ResetNumInitialSDLStates() { fNumInitialSDLStates=0; }
int GetNumInitialSDLStates() const { return fNumInitialSDLStates; }
void SetRequiredNumInitialSDLStates( int v ) { fRequiredNumInitialSDLStates=v; }
int GetRequiredNumInitialSDLStates() const { return fRequiredNumInitialSDLStates; }
// Linking progress
void StartTaskProgress( const char *msg, int numSteps );
void IncTaskProgress( const char *msg );
// avatar vault actions
int UploadPlayerVault(UInt32 vaultFlags);
// remote players
const std::vector<plKey>& RemotePlayerKeys() const { return fRemotePlayerKeys; }
plSynchedObject* GetRemotePlayer(int i) const;
void AddRemotePlayerKey(plKey p);
hsBool IsRemotePlayerKey(const plKey p, int* idx=nil);
bool IsAPlayerKey(const plKey pKey) { return (pKey==GetLocalPlayerKey() || IsRemotePlayerKey(pKey)); }
void SetConsoleOutput( bool b ) { SetFlagsBit(kConsoleOutput, b); }
bool GetConsoleOutput() const { return GetFlagsBit(kConsoleOutput); }
// Net groups
const plNetClientGroups* GetNetGroups() const { return &fNetGroups; }
plNetClientGroups* GetNetGroups() { return &fNetGroups; }
// Voice Lists
plNetListenList* GetListenList() { return &fListenList; }
plNetTalkList* GetTalkList() { return &fTalkList; }
void SetListenListMode (int i);
void SynchTalkList();
int GetListenListMode() { return fListenListMode; }
// network activity-generated events, passed to current task
bool CanSendMsg(plNetMessage * msg);
const plNetTransport& TransportMgr() const { return fTransport; }
plNetTransport& TransportMgr() { return fTransport; }
bool ObjectInLocalAge(const plSynchedObject* obj) const;
// time converters
plUnifiedTime GetServerTime() const;
const char* GetServerLogTimeAsString(std::string& ts) const;
double GetCurrentAgeElapsedSeconds() const;
float GetCurrentAgeTimeOfDayPercent() const;
bool RecordMsgs(const char* recType, const char* recName);
bool PlaybackMsgs(const char* recName);
void MakeCCRInvisible(plKey avKey, int level);
bool CCRVaultConnected() const { return GetFlagsBit(kCCRVaultConnected); }
UInt8 GetExperimentalLevel() const { return fExperimentalLevel; }
void AddPendingLoad(PendingLoad *pl);
const plKey& GetAgeSDLObjectKey() const { return fAgeSDLObjectKey; }
plUoid GetAgeSDLObjectUoid(const char* ageName) const;
plNetClientComm& GetNetClientComm() { return fNetClientComm; }
const char* plNetClientMgr::GetNextAgeFilename();
plNetClientStats& GetNetClientStats() { return fNetClientStats; }
void SetOverrideAgeTimeOfDayPercent(float f) { fOverrideAgeTimeOfDayPercent=f; }
void AddPendingPagingRoomMsg( plNetMsgPagingRoom * msg );
void MaybeSendPendingPagingRoomMsgs();
void SendPendingPagingRoomMsgs();
void ClearPendingPagingRoomMsgs();
void NotifyRcvdAllSDLStates();
plOperationProgress* GetTaskProgBar() { return fTaskProgBar; }
bool DebugMsgV(const char* fmt, va_list args) const;
bool ErrorMsgV(const char* fmt, va_list args) const;
bool WarningMsgV(const char* fmt, va_list args) const;
bool AppMsgV(const char* fmt, va_list args) const;
bool IsObjectOwner();
void SetObjectOwner(bool own);
void StoreSDLState(const plStateDataRecord* sdRec, const plUoid& uoid, UInt32 sendFlags, UInt32 writeOptions);
void UpdateServerTimeOffset(plNetMessage* msg);
void ResetServerTimeOffset();
private:
plNetClientComm fNetClientComm;
plNetClientCommMsgHandler fNetClientCommMsgHandler;
int IInitNetClientComm();
int IDeInitNetClientComm();
void INetClientCommOpStarted(UInt32 context);
void INetClientCommOpComplete(UInt32 context, int resultCode);
friend struct plNCAgeJoiner;
friend struct plNCAgeLeaver;
friend class plNetDniInfoSource;
friend class plNetTalkList;
friend class plNetClientMsgHandler;
friend struct plNetClientCommMsgHandler;
};
#define plCheckNetMgrResult_VoidReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return; }
// returns int
#define plCheckNetMgrResult_ValReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return r; }
// returns bool
#define plCheckNetMgrResult_BoolReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return false; }
#endif // PL_NET_CLIENT_inc