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103 lines
3.6 KiB
103 lines
3.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pfPasswordStore.h" |
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#include "pfPasswordStore_impl.h" |
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#include "plFormat.h" |
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#include "pnNetBase/pnNbSrvs.h" |
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#include "hsWindows.h" |
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#include <wincred.h> |
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/***************************************************************************** |
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** pfWin32PasswordStore ** |
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*****************************************************************************/ |
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const plString pfWin32PasswordStore::GetPassword(const plString& username) |
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{ |
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PCREDENTIALW credential; |
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plString target = plFormat("{}__{}", GetServerDisplayName(), username); |
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plString password = plString::Null; |
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if (!CredReadW(target.ToWchar().GetData(), CRED_TYPE_GENERIC, 0, &credential)) { |
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return password; |
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} |
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password = plString::FromUtf8(reinterpret_cast<const char *>(credential->CredentialBlob), credential->CredentialBlobSize); |
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memset(credential->CredentialBlob, 0, credential->CredentialBlobSize); |
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CredFree(credential); |
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return password; |
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} |
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bool pfWin32PasswordStore::SetPassword(const plString& username, const plString& password) |
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{ |
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CREDENTIALW credential; |
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plString target = plFormat("{}__{}", GetServerDisplayName(), username); |
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if (password.IsNull()) { |
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if (CredDeleteW(target.ToWchar().GetData(), CRED_TYPE_GENERIC, 0)) { |
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return true; |
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} |
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return false; |
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} |
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plStringBuffer<wchar_t> tbuff = target.ToWchar(); |
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plStringBuffer<char> pbuff = password.ToUtf8(); |
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plStringBuffer<wchar_t> ubuff = username.ToWchar(); |
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memset(&credential, 0, sizeof(CREDENTIALW)); |
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credential.Type = CRED_TYPE_GENERIC; |
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credential.TargetName = (LPWSTR)tbuff.GetData(); |
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credential.CredentialBlobSize = pbuff.GetSize(); |
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credential.CredentialBlob = (LPBYTE)pbuff.GetData(); |
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credential.Persist = CRED_PERSIST_LOCAL_MACHINE; |
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credential.UserName = (LPWSTR)ubuff.GetData(); |
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if (!CredWriteW(&credential, 0)) { |
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return false; |
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} |
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return true; |
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}
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