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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
*
***/
#define USES_GAME_VARSYNC
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Local types
*
***/
struct IVarSync {
pfGmVarSync * gameCli;
IVarSync (pfGmVarSync * gameCli);
// pfGameCli event notification handlers
void Recv (GameMsgHeader * msg, void * param);
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
// VarSync network message handlers
void RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param);
void RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param);
void RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param);
void RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param);
void RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param);
};
/*****************************************************************************
*
* Factory functions
*
***/
//============================================================================
static pfGameCli * VarSyncFactory (
unsigned gameId,
plKey receiver
) {
return NEWZERO(pfGmVarSync)(gameId, receiver);
}
//============================================================================
AUTO_INIT_FUNC(RegisterVarSyncFactory) {
static GameTypeReg reg = {
VarSyncFactory,
kGameTypeId_VarSync,
L"VarSync"
};
GameMgrRegisterGameType(reg);
}
/*****************************************************************************
*
* IVarSync
*
***/
//============================================================================
IVarSync::IVarSync (pfGmVarSync * gameCli)
: gameCli(gameCli)
{
}
//============================================================================
void IVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
/*****************************************************************************
*
* pfGmVarSync
*
***/
//============================================================================
pfGmVarSync::pfGmVarSync (
unsigned gameId,
plKey receiver
)
: pfGameCli(gameId, receiver)
{
internal = NEWZERO(IVarSync)(this);
}
//============================================================================
pfGmVarSync::~pfGmVarSync () {
DEL(internal);
}
//============================================================================
void pfGmVarSync::Recv (GameMsgHeader * msg, void * param) {
#define DISPATCH(a) case kSrv2Cli_VarSync_##a: { \
const Srv2Cli_VarSync_##a & m = *(const Srv2Cli_VarSync_##a *)msg; \
internal->Recv##a(m, param); \
} \
break; //
switch (msg->messageId) {
DISPATCH(StringVarChanged);
DISPATCH(NumericVarChanged);
DISPATCH(AllVarsSent);
DISPATCH(StringVarCreated);
DISPATCH(NumericVarCreated);
DEFAULT_FATAL(msg->messageId);
}
#undef DISPATCH
}
//============================================================================
void pfGmVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
internal->OnPlayerJoined(msg);
}
//============================================================================
void pfGmVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
internal->OnPlayerLeft(msg);
}
//============================================================================
void pfGmVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
internal->OnInviteFailed(msg);
}
//============================================================================
void pfGmVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
internal->OnOwnerChange(msg);
}
//============================================================================
void pfGmVarSync::SetStringVar (unsigned long id, const wchar* val) {
Cli2Srv_VarSync_SetStringVar msg;
msg.messageId = kCli2Srv_VarSync_SetStringVar;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.varID = id;
StrCopy(msg.varValue, val, arrsize(msg.varValue));
GameMgrSend(&msg);
}
//============================================================================
void pfGmVarSync::SetNumericVar (unsigned long id, double val) {
Cli2Srv_VarSync_SetNumericVar msg;
msg.messageId = kCli2Srv_VarSync_SetNumericVar;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.varID = id;
msg.varValue = val;
GameMgrSend(&msg);
}
//============================================================================
void pfGmVarSync::RequestAllVars () {
Cli2Srv_VarSync_RequestAllVars msg;
msg.messageId = kCli2Srv_VarSync_RequestAllVars;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmVarSync::CreateStringVar (const wchar* name, const wchar* val) {
Cli2Srv_VarSync_CreateStringVar msg;
msg.messageId = kCli2Srv_VarSync_CreateStringVar;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
StrCopy(msg.varName, name, arrsize(msg.varName));
StrCopy(msg.varValue, val, arrsize(msg.varValue));
GameMgrSend(&msg);
}
//============================================================================
void pfGmVarSync::CreateNumericVar (const wchar* name, double val) {
Cli2Srv_VarSync_CreateNumericVar msg;
msg.messageId = kCli2Srv_VarSync_CreateNumericVar;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
StrCopy(msg.varName, name, arrsize(msg.varName));
msg.varValue = val;
GameMgrSend(&msg);
}