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1787 lines
50 KiB
1787 lines
50 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plDynaDecalMgr.h" |
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#include "plDynaDecal.h" |
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#include "plCutter.h" |
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#include "plAccessGeometry.h" |
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#include "plAccessSpan.h" |
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#include "plDrawableSpans.h" |
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#include "plAuxSpan.h" |
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#include "plSpaceTree.h" |
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#include "plPrintShape.h" |
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#include "../plAvatar/plArmatureMod.h" |
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#include "../plParticleSystem/plParticleSystem.h" |
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#include "../plParticleSystem/plParticleEmitter.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnSceneObject/plDrawInterface.h" |
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#include "../plSurface/hsGMaterial.h" |
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#include "../plSurface/plLayerInterface.h" |
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#include "../plScene/plPageTreeMgr.h" |
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#include "../plPipeline/plGBufferGroup.h" |
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#include "../plPipeline/hsGDeviceRef.h" |
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#include "../plMessage/plAgeLoadedMsg.h" |
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#include "../plMessage/plDynaDecalEnableMsg.h" |
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#include "../pnMessage/plRefMsg.h" |
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#include "../pnMessage/plTimeMsg.h" |
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#include "plgDispatch.h" |
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#include "../plMath/plRandom.h" |
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#include "hsFastMath.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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#include "hsTimer.h" |
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#include "../pnMessage/plPipeResMakeMsg.h" |
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// Stuff for creating a bumpenv decal on demand. |
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#include "../plGImage/plMipmap.h" |
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#include "../plSurface/plLayer.h" |
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#include "../plMessage/plLayRefMsg.h" |
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//### Hackage |
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#include "../plMessage/plRenderMsg.h" |
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#include "../plMessage/plListenerMsg.h" |
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#include "plPipeline.h" |
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#include "plTweak.h" |
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#include "plProfile.h" |
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plProfile_CreateTimerNoReset("Total", "DynaDecal", Total); |
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plProfile_CreateTimerNoReset("Cutter", "DynaDecal", Cutter); |
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plProfile_CreateTimerNoReset("Process", "DynaDecal", Process); |
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plProfile_CreateTimerNoReset("Callback", "DynaDecal", Callback); |
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static plRandom sRand; |
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static const int kBinBlockSize = 20; |
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static const UInt16 kDefMaxNumVerts = 1000; |
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static const UInt16 kDefMaxNumIdx = kDefMaxNumVerts; |
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static const hsScalar kDefLifeSpan = 30.f; |
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static const hsScalar kDefDecayStart = kDefLifeSpan * 0.5f; |
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static const hsScalar kDefRampEnd = kDefLifeSpan * 0.1f; |
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static const hsScalar kInitAuxSpans = 5; |
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#define MF_NO_INIT_ALLOC |
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#define MF_NEVER_RUN_OUT |
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// If we aren't doing an initial alloc, we MUST have NEVER_RUN_OUT |
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// It's also useful to not have initial alloc but do have NEVER_RUN_OUT |
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// So: |
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// MF_NO_INIT_ALLOC && MF_NEVER_RUN_OUT - Okay |
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// !MF_NO_INIT_ALLOC && !MF_NEVER_RUN_OUT - Okay |
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// !MF_NO_INIT_ALLOC && MF_NEVER_RUN_OUT - Okay |
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// MF_NO_INIT_ALLOC && !MF_NEVER_RUN_OUT - Bad (you'll never get any decals) |
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#if defined(MF_NO_INIT_ALLOC) && !defined(MF_NEVER_RUN_OUT) |
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#define MF_NEVER_RUN_OUT |
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#endif // defined(MF_NO_INIT_ALLOC) && !defined(MF_NEVER_RUN_OUT) |
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using namespace std; |
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hsBool plDynaDecalMgr::fDisableAccumulate = false; |
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hsBool plDynaDecalMgr::fDisableUpdate = false; |
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plDynaDecalMgr::plDynaDecalMgr() |
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: |
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fMatPreShade(nil), |
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fMatRTShade(nil), |
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fMaxNumVerts(kDefMaxNumVerts), |
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fMaxNumIdx(kDefMaxNumIdx), |
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fWetLength(0), |
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fRampEnd(kDefRampEnd), |
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fDecayStart(kDefDecayStart), |
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fLifeSpan(kDefLifeSpan), |
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fInitAtten(1.f), |
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fIntensity(1.f), |
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fWaitOnEnable(false), |
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fGridSizeU(2.5f), |
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fGridSizeV(2.5f), |
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fScale(1.f, 1.f, 1.f), |
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fPartyTime(1.f) |
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{ |
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fCutter = TRACKED_NEW plCutter; |
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} |
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plDynaDecalMgr::~plDynaDecalMgr() |
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{ |
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int i; |
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for( i = 0; i < fDecals.GetCount(); i++ ) |
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delete fDecals[i]; |
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for( i = 0; i < fAuxSpans.GetCount(); i++ ) |
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{ |
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if( fAuxSpans[i]->fDrawable ) |
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{ |
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plSpan* span = const_cast<plSpan*>(fAuxSpans[i]->fDrawable->GetSpan(fAuxSpans[i]->fBaseSpanIdx)); |
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span->RemoveAuxSpan(fAuxSpans[i]); |
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} |
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delete fAuxSpans[i]->fGroup; |
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delete fAuxSpans[i]; |
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} |
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delete fCutter; |
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} |
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void plDynaDecalMgr::SetKey(plKey k) |
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{ |
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hsKeyedObject::SetKey(k); |
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if( k ) |
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{ |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plPipeGeoMakeMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey()); |
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} |
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} |
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void plDynaDecalMgr::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSynchedObject::Read(stream, mgr); |
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefMatPreShade), plRefFlags::kActiveRef); |
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefMatRTShade), plRefFlags::kActiveRef); |
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int n = stream->ReadSwap32(); |
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int i; |
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for( i = 0; i < n; i++ ) |
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{ |
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefTarget), plRefFlags::kPassiveRef); |
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} |
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// Associated slave particle systems. We read in the scene objects now, and find the associated systems on loaded message. |
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n = stream->ReadSwap32(); |
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for( i = 0; i < n; i++ ) |
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{ |
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mgr->ReadKeyNotifyMe(stream, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefPartyObject), plRefFlags::kPassiveRef); |
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} |
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fMaxNumVerts = (UInt16)(stream->ReadSwap32()); |
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fMaxNumIdx = (UInt16)(stream->ReadSwap32()); |
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fWaitOnEnable = stream->ReadSwap32(); |
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fIntensity = stream->ReadSwapScalar(); |
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fInitAtten = fIntensity; |
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fWetLength = stream->ReadSwapScalar(); |
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fRampEnd = stream->ReadSwapScalar(); |
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fDecayStart = stream->ReadSwapScalar(); |
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fLifeSpan = stream->ReadSwapScalar(); |
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fGridSizeU = stream->ReadSwapScalar(); |
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fGridSizeV = stream->ReadSwapScalar(); |
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fScale.Read(stream); |
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fPartyTime = stream->ReadSwapScalar(); |
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n = stream->ReadSwap32(); |
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fNotifies.SetCount(n); |
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for( i = 0; i < n; i++ ) |
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fNotifies[i] = mgr->ReadKey(stream); |
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// If we need to be creating DynaDecalMgrs on the fly, this should go in the |
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// constructor, or we should call it explicitly on the DynaDecalMgr we create. |
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// But putting it here makes it automatic for normal scene loading, without |
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// popping up during the export conversion process. |
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#ifndef MF_NO_INIT_ALLOC |
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InitAuxSpans(); |
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#endif // MF_NO_INIT_ALLOC |
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///////////////////////////////////////////////////// |
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// ###Things that should be in derived classes follow. |
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} |
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void plDynaDecalMgr::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSynchedObject::Write(stream, mgr); |
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mgr->WriteKey(stream, fMatPreShade); |
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mgr->WriteKey(stream, fMatRTShade); |
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stream->WriteSwap32(fTargets.GetCount()); |
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int i; |
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for( i = 0; i < fTargets.GetCount(); i++ ) |
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{ |
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mgr->WriteKey(stream, fTargets[i]); |
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} |
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// Particle systems (really their associated sceneobjects). |
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stream->WriteSwap32(fPartyObjects.GetCount()); |
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for( i = 0; i < fPartyObjects.GetCount(); i++ ) |
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{ |
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mgr->WriteKey(stream, fPartyObjects[i]); |
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} |
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stream->WriteSwap32(fMaxNumVerts); |
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stream->WriteSwap32(fMaxNumIdx); |
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stream->WriteSwap32(fWaitOnEnable); |
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stream->WriteSwapScalar(fIntensity); |
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stream->WriteSwapScalar(fWetLength); |
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stream->WriteSwapScalar(fRampEnd); |
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stream->WriteSwapScalar(fDecayStart); |
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stream->WriteSwapScalar(fLifeSpan); |
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stream->WriteSwapScalar(fGridSizeU); |
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stream->WriteSwapScalar(fGridSizeV); |
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fScale.Write(stream); |
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stream->WriteSwapScalar(fPartyTime); |
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stream->WriteSwap32(fNotifies.GetCount()); |
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for( i = 0; i < fNotifies.GetCount(); i++ ) |
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mgr->WriteKey(stream, fNotifies[i]); |
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///////////////////////////////////////////////////// |
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// ###Things that should be in derived classes follow. |
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} |
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hsBool plDynaDecalMgr::IMakeAuxRefs(plPipeline* pipe) |
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{ |
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int i; |
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for( i = 0; i < fGroups.GetCount(); i++ ) |
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fGroups[i]->PrepForRendering(pipe, false); |
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return true; |
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} |
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const plPrintShape* plDynaDecalMgr::IGetPrintShape(const plKey& objKey) const |
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{ |
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const plPrintShape* shape = nil; |
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plSceneObject* part = plSceneObject::ConvertNoRef(objKey->ObjectIsLoaded()); |
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if( part ) |
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{ |
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// This is a safe cast, because GetGenericInterface(type) will only return |
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// either a valid object of that type, or nil. |
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shape = static_cast<plPrintShape*>(part->GetGenericInterface(plPrintShape::Index())); |
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} |
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return shape; |
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} |
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const plPrintShape* plDynaDecalMgr::IGetPrintShape(plArmatureMod* avMod, UInt32 id) const |
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{ |
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const plPrintShape* shape = nil; |
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const plSceneObject* part = avMod->FindBone(id); |
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if( part ) |
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{ |
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// This is a safe cast, because GetGenericInterface(type) will only return |
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// either a valid object of that type, or nil. |
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shape = static_cast<plPrintShape*>(part->GetGenericInterface(plPrintShape::Index())); |
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} |
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return shape; |
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} |
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hsBool plDynaDecalMgr::IHandleEnableMsg(const plDynaDecalEnableMsg* enaMsg) |
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{ |
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IWetParts(enaMsg); |
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return true; |
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} |
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hsBool plDynaDecalMgr::IWetParts(const plDynaDecalEnableMsg* enaMsg) |
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{ |
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if( !enaMsg->IsArmature() ) |
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{ |
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const plPrintShape* shape = IGetPrintShape(enaMsg->GetShapeKey()); |
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if( shape ) |
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{ |
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plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey()); |
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IWetInfo(info, enaMsg); |
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} |
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} |
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else |
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if( enaMsg->GetID() == UInt32(-1) ) |
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{ |
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plArmatureMod* avMod = plArmatureMod::ConvertNoRef(enaMsg->GetArmKey()->ObjectIsLoaded()); |
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int i; |
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for( i = 0; i < fPartIDs.GetCount(); i++ ) |
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{ |
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const plPrintShape* shape = IGetPrintShape(avMod, fPartIDs[i]); |
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if( shape ) |
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{ |
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plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey()); |
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IWetInfo(info, enaMsg); |
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} |
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} |
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} |
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else |
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{ |
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IWetPart(enaMsg->GetID(), enaMsg); |
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} |
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return true; |
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} |
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hsBool plDynaDecalMgr::IWetPart(UInt32 id, const plDynaDecalEnableMsg* enaMsg) |
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{ |
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plArmatureMod* avMod = plArmatureMod::ConvertNoRef(enaMsg->GetArmKey()->ObjectIsLoaded()); |
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const plPrintShape* shape = IGetPrintShape(avMod, id); |
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if( shape ) |
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{ |
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plDynaDecalInfo& info = IGetDecalInfo(UInt32(shape), shape->GetKey()); |
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IWetInfo(info, enaMsg); |
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} |
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return true; |
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} |
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void plDynaDecalMgr::IWetInfo(plDynaDecalInfo& info, const plDynaDecalEnableMsg* enaMsg) const |
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{ |
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info.fWetTime = enaMsg->GetContactTime(); |
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info.fWetLength = enaMsg->GetWetLength(); |
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if( !enaMsg->AtEnd() ) |
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info.fFlags |= plDynaDecalInfo::kImmersed; |
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else |
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info.fFlags &= ~plDynaDecalInfo::kImmersed; |
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} |
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hsBool plDynaDecalMgr::MsgReceive(plMessage* msg) |
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{ |
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// On eval pulse, update all our active decals, letting old ones die off. |
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plEvalMsg* eval = plEvalMsg::ConvertNoRef(msg); |
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if( eval ) |
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{ |
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IUpdateDecals(hsTimer::GetSysSeconds()); |
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return true; |
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} |
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plDynaDecalEnableMsg* enaMsg = plDynaDecalEnableMsg::ConvertNoRef(msg); |
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if( enaMsg ) |
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{ |
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IHandleEnableMsg(enaMsg); |
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return true; |
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} |
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plPipeGeoMakeMsg* make = plPipeGeoMakeMsg::ConvertNoRef(msg); |
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if( make ) |
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{ |
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return IMakeAuxRefs(make->Pipeline()); |
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} |
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plAgeLoadedMsg* ageLoadMsg = plAgeLoadedMsg::ConvertNoRef(msg); |
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if( ageLoadMsg && ageLoadMsg->fLoaded ) |
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{ |
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IGetParticles(); |
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return true; |
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} |
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plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg); |
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if( refMsg ) |
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{ |
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switch( refMsg->fType ) |
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{ |
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case kRefMatPreShade: |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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fMatPreShade = hsGMaterial::ConvertNoRef(refMsg->GetRef()); |
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else |
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fMatPreShade = nil; |
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return true; |
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case kRefMatRTShade: |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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fMatRTShade = hsGMaterial::ConvertNoRef(refMsg->GetRef()); |
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else |
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fMatRTShade = nil; |
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return true; |
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case kRefTarget: |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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fTargets.Append(plSceneObject::ConvertNoRef(refMsg->GetRef())); |
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} |
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else |
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{ |
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int idx = fTargets.Find((plSceneObject*)refMsg->GetRef()); |
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if( idx != fTargets.kMissingIndex ) |
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fTargets.Remove(idx); |
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} |
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return true; |
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case kRefPartyObject: |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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fPartyObjects.Append(plSceneObject::ConvertNoRef(refMsg->GetRef())); |
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} |
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else |
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{ |
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int idx = fPartyObjects.Find((plSceneObject*)refMsg->GetRef()); |
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if( idx != fPartyObjects.kMissingIndex ) |
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fPartyObjects.Remove(idx); |
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} |
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return true; |
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case kRefParticles: |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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fParticles.Append(plParticleSystem::ConvertNoRef(refMsg->GetRef())); |
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fParticles[fParticles.GetCount()-1]->fMiscFlags |= plParticleSystem::kParticleSystemAlwaysUpdate; |
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} |
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else |
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{ |
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int idx = fParticles.Find((plParticleSystem*)refMsg->GetRef()); |
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if( idx != fParticles.kMissingIndex ) |
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fParticles.Remove(idx); |
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} |
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return true; |
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case kRefAvatar: |
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if( refMsg->GetContext() & (plRefMsg::kOnRemove|plRefMsg::kOnDestroy) ) |
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IRemoveDecalInfo(UInt32(refMsg->GetRef())); |
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return true; |
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} |
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} |
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return plSynchedObject::MsgReceive(msg); |
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} |
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////////////////////////////////////////////////////////////////////////////////// |
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// |
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void plDynaDecalMgr::INotifyActive(plDynaDecalInfo& info, const plKey& armKey, UInt32 id) const |
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{ |
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if( !(info.fFlags & plDynaDecalInfo::kActive) ) |
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{ |
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double secs = hsTimer::GetSysSeconds(); |
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int i; |
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for( i = 0; i < fNotifies.GetCount(); i++ ) |
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{ |
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plDynaDecalEnableMsg* enaMsg = TRACKED_NEW plDynaDecalEnableMsg(fNotifies[i], armKey, secs, fWetLength, false, id); |
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enaMsg->Send(); |
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} |
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info.fFlags |= plDynaDecalInfo::kActive; |
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} |
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} |
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void plDynaDecalMgr::INotifyInactive(plDynaDecalInfo& info, const plKey& armKey, UInt32 id) const |
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{ |
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if( info.fFlags & plDynaDecalInfo::kActive ) |
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{ |
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double secs = hsTimer::GetSysSeconds(); |
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int i; |
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for( i = 0; i < fNotifies.GetCount(); i++ ) |
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{ |
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plDynaDecalEnableMsg* enaMsg = TRACKED_NEW plDynaDecalEnableMsg(fNotifies[i], armKey, secs, fWetLength, true, id); |
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enaMsg->Send(); |
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} |
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info.fFlags &= ~plDynaDecalInfo::kActive; |
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} |
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} |
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plDynaDecalInfo& plDynaDecalInfo::Init(const plKey& key) |
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{ |
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fKey = key; |
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fLastTime = -1.e33f; |
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fLastPos.Set(-1.e33f, -1.e33f, -1.e33f); |
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fWetTime = -1.e33f; |
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fWetLength = 0; |
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fFlags = kNone; |
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return *this; |
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} |
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plDynaDecalInfo& plDynaDecalMgr::IGetDecalInfo(UInt32 id, const plKey& key) |
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{ |
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plDynaDecalMap::iterator iter = fDecalMap.find(id); |
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if( iter == fDecalMap.end() ) |
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{ |
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plDynaDecalInfo decalInfo; |
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decalInfo.Init(key); |
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plGenRefMsg* refMsg = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefAvatar); |
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hsgResMgr::ResMgr()->AddViaNotify(plKey(key), refMsg, plRefFlags::kPassiveRef); |
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pair<plDynaDecalMap::iterator, bool> iterPair; |
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iterPair = fDecalMap.insert(plDynaDecalMap::value_type(id, decalInfo)); |
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iter = iterPair.first; |
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} |
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return iter->second; |
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} |
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void plDynaDecalMgr::IRemoveDecalInfo(UInt32 id) |
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{ |
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plDynaDecalMap::iterator iter = fDecalMap.find(id); |
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if( iter != fDecalMap.end() ) |
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fDecalMap.erase(iter, iter); |
|
} |
|
|
|
void plDynaDecalMgr::IRemoveDecalInfos(const plKey& key) |
|
{ |
|
plDynaDecalMap::iterator iter = fDecalMap.begin(); |
|
while( iter != fDecalMap.end() ) |
|
{ |
|
if( iter->second.fKey == key ) |
|
{ |
|
plDynaDecalMap::iterator nuke0 = iter; |
|
plDynaDecalMap::iterator nuke1 = iter; |
|
iter++; |
|
while( (iter != fDecalMap.end()) && (iter->second.fKey == key) ) |
|
{ |
|
nuke1 = iter; |
|
iter++; |
|
} |
|
fDecalMap.erase(nuke0, nuke1); |
|
} |
|
} |
|
} |
|
|
|
hsScalar plDynaDecalMgr::IHowWet(plDynaDecalInfo& info, double t) const |
|
{ |
|
// We aren't playing this wet/dry/enable/disable thing. |
|
if( !fWaitOnEnable ) |
|
return fIntensity; |
|
|
|
// We've been notified we've entered the pool, |
|
// and haven't been notified we've left it. |
|
if( info.fFlags & plDynaDecalInfo::kImmersed ) |
|
{ |
|
info.fWetTime = t; |
|
return fIntensity; |
|
} |
|
|
|
// We've never been enabled. |
|
if( info.fWetLength <= 0 ) |
|
return 0; |
|
|
|
// We're wet, let's see how wet. |
|
hsScalar wet = (hsScalar)(1.f - (t - info.fWetTime) / info.fWetLength); |
|
if( wet > 1.f ) // This should never happen. It means t < info.fWetTime (we get wet in the future). |
|
return fIntensity; |
|
if( wet < 0 ) |
|
return 0; |
|
return wet * fIntensity; |
|
} |
|
// |
|
////////////////////////////////////////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////////// |
|
////////////////////////////////////////////////////////////////////////////////// |
|
|
|
plAuxSpan* plDynaDecalMgr::IGetAuxSpan(plDrawableSpans* targ, int iSpan, hsGMaterial* mat, UInt16 numVerts, UInt16 numIdx) |
|
{ |
|
// Some of this code just assumes you get the number of verts you ask for. |
|
// Which was causing errors when you asked for more than the max and didn't |
|
// get it. So now if you ask for too many verts, you just lose. |
|
if (numVerts > fMaxNumVerts || numIdx > fMaxNumIdx) |
|
return nil; |
|
|
|
plSpan* span = const_cast<plSpan*>(targ->GetSpan(iSpan)); |
|
|
|
int i; |
|
|
|
// First, see if we've got an aux span already sitting on this span. |
|
// We can use an existing aux span iff |
|
// a) we own it |
|
// b) there's enough room to append our stuff. |
|
// |
|
// This is kind of overkill in both respects, because: |
|
// a) we don't care if we own it, it just really needs the same material |
|
// b) there might be room at the beginning or middle of the span |
|
// |
|
// Relaxing those brings on the additional bookkeeping with having a span |
|
// that requires multiple drawprimitive calls. |
|
// Case a) can cause it if we share with a DynaDecalMgr with a different |
|
// lifespan than ours. That would allow decals in the middle of the span |
|
// to die out. |
|
// Case b) won't have random bits dropping out of the middle, but will |
|
// create a gap in the middle (and probably end) when we wrap around. |
|
// |
|
// The simplicity in bookkeeping should make up for any space/speed advantages |
|
// in packing more into a single AuxSpan. |
|
for( i = 0; i < span->GetNumAuxSpans(); i++ ) |
|
{ |
|
plAuxSpan* aux = span->GetAuxSpan(i); |
|
if( (aux->fOwner == (void*)this) |
|
&&(aux->fVStartIdx + aux->fVLength + numVerts < aux->fVBufferLimit) |
|
&&(aux->fIStartIdx + aux->fILength + numIdx < aux->fIBufferLimit) ) |
|
return aux; |
|
} |
|
|
|
hsBool rtLit = span->fProps & plSpan::kLiteVtxNonPreshaded; |
|
|
|
// Now look to see if we've got one sitting around unused that's suitable. |
|
// Here the suitable criteria is a little different. We know we are the owner, |
|
// and we know there's enough room (because it's sitting idle). |
|
for( i = 0; i < fAuxSpans.GetCount(); i++ ) |
|
{ |
|
plAuxSpan* aux = fAuxSpans[i]; |
|
if( !aux->fDrawable |
|
&&(aux->fVStartIdx + aux->fVLength + numVerts < aux->fVBufferLimit) |
|
&&(aux->fIStartIdx + aux->fILength + numIdx < aux->fIBufferLimit) ) |
|
{ |
|
aux->fDrawable = targ; |
|
aux->fBaseSpanIdx = iSpan; |
|
|
|
ISetAuxMaterial(aux, mat, rtLit); |
|
|
|
span->AddAuxSpan(aux); |
|
|
|
return aux; |
|
} |
|
} |
|
|
|
// Ain't got one. We could allocate another one, or we can just say too bad doo-dad. |
|
// If we allocate a new one: |
|
// A) we'll need to flush managed memory to load it in. |
|
// B) we'll be stuck with that memory (video and system) used up until this age is paged out and reloaded |
|
// C) we've got a whole bunch of extra faces to draw. |
|
// If we just return nil: |
|
// A) opposite of above |
|
// B) we stop leaving footprints/ripples for a while. |
|
// I'm going to try the latter for a bit. |
|
|
|
#ifdef MF_NEVER_RUN_OUT |
|
// Okay, nothing there. Let's get a new one. |
|
plAuxSpan* aux = TRACKED_NEW plAuxSpan; |
|
fAuxSpans.Append(aux); |
|
|
|
IAllocAuxSpan(aux, numVerts, numIdx); |
|
|
|
aux->fOwner = (void*)this; |
|
aux->fDrawable = targ; |
|
aux->fBaseSpanIdx = iSpan; |
|
|
|
ISetAuxMaterial(aux, mat, rtLit); |
|
|
|
span->AddAuxSpan(aux); |
|
|
|
return aux; |
|
#else // MF_NEVER_RUN_OUT |
|
return nil; |
|
#endif // MF_NEVER_RUN_OUT |
|
} |
|
|
|
void plDynaDecalMgr::InitAuxSpans() |
|
{ |
|
int i; |
|
for( i = 0; i < kInitAuxSpans; i++ ) |
|
{ |
|
plAuxSpan* aux = TRACKED_NEW plAuxSpan; |
|
fAuxSpans.Append(aux); |
|
IAllocAuxSpan(aux, fMaxNumVerts, fMaxNumIdx); |
|
} |
|
} |
|
|
|
void plDynaDecalMgr::IAllocAuxSpan(plAuxSpan* aux, UInt32 maxNumVerts, UInt32 maxNumIdx) |
|
{ |
|
int iGrp = fGroups.GetCount(); |
|
plGBufferGroup* grp = TRACKED_NEW plGBufferGroup(kDecalVtxFormat, true, false); |
|
fGroups.Append(grp); |
|
|
|
grp->ReserveVertStorage(maxNumVerts, |
|
&aux->fVBufferIdx, |
|
&aux->fCellIdx, |
|
&aux->fCellOffset, |
|
plGBufferGroup::kReserveInterleaved); |
|
|
|
aux->fFlags = 0; |
|
|
|
aux->fVStartIdx = grp->GetVertStartFromCell(aux->fVBufferIdx, aux->fCellIdx, aux->fCellOffset); |
|
aux->fVLength = 0; |
|
|
|
UInt16* dataPtr = nil; |
|
grp->ReserveIndexStorage(maxNumIdx, &aux->fIBufferIdx, &aux->fIStartIdx, &dataPtr); |
|
aux->fIStartIdx; |
|
|
|
aux->fILength = 0; |
|
|
|
aux->fGroup = grp; |
|
|
|
aux->fVBufferInit = aux->fVStartIdx; |
|
aux->fVBufferLimit = aux->fVBufferInit + maxNumVerts; |
|
|
|
aux->fIBufferInit = aux->fIStartIdx; |
|
aux->fIBufferLimit = aux->fIBufferInit + maxNumIdx; |
|
|
|
aux->fOrigPos.SetCount(maxNumVerts); |
|
aux->fOrigUVW.SetCount(maxNumVerts); |
|
|
|
aux->fOwner = (void*)this; |
|
aux->fDrawable = nil; |
|
aux->fBaseSpanIdx = 0; |
|
|
|
grp->SetVertBufferStart(aux->fVBufferIdx, aux->fVStartIdx); |
|
grp->SetIndexBufferStart(aux->fIBufferIdx, aux->fIStartIdx); |
|
grp->SetVertBufferEnd(aux->fVBufferIdx, aux->fVStartIdx); |
|
grp->SetIndexBufferEnd(aux->fIBufferIdx, aux->fIStartIdx); |
|
} |
|
|
|
hsGMaterial* plDynaDecalMgr::ISetAuxMaterial(plAuxSpan* aux, hsGMaterial* mat, hsBool rtLit) |
|
{ |
|
if( !mat ) |
|
mat = fMatRTShade; |
|
|
|
hsBool attenColor = 0 != (mat->GetLayer(0)->GetBlendFlags() |
|
& (hsGMatState::kBlendAdd |
|
| hsGMatState::kBlendMult |
|
| hsGMatState::kBlendMADD)); |
|
hsBool bump = 0 != (mat->GetLayer(0)->GetMiscFlags() & hsGMatState::kMiscBumpChans); |
|
hsBool hasVS = nil != mat->GetLayer(0)->GetVertexShader(); |
|
|
|
if( hasVS ) |
|
{ |
|
aux->fFlags |= plAuxSpan::kVertexShader; |
|
aux->fFlags &= ~plAuxSpan::kAttenColor; |
|
aux->fFlags &= ~(plAuxSpan::kOverrideLiteModel | plAuxSpan::kRTLit); |
|
aux->fMaterial = mat; |
|
} |
|
else |
|
if( bump ) |
|
{ |
|
aux->fFlags &= ~plAuxSpan::kVertexShader; |
|
aux->fFlags |= plAuxSpan::kAttenColor; |
|
aux->fFlags &= ~(plAuxSpan::kOverrideLiteModel | plAuxSpan::kRTLit); |
|
aux->fMaterial = mat; |
|
} |
|
else |
|
if( attenColor ) |
|
{ |
|
aux->fFlags &= ~plAuxSpan::kVertexShader; |
|
aux->fFlags |= plAuxSpan::kOverrideLiteModel | plAuxSpan::kAttenColor; |
|
aux->fFlags &= ~plAuxSpan::kRTLit; |
|
aux->fMaterial = mat; |
|
} |
|
else |
|
if( rtLit ) |
|
{ |
|
aux->fFlags &= ~plAuxSpan::kVertexShader; |
|
aux->fFlags &= ~(plAuxSpan::kOverrideLiteModel | plAuxSpan::kAttenColor); |
|
aux->fFlags |= plAuxSpan::kRTLit; |
|
aux->fMaterial = mat; |
|
} |
|
else |
|
{ |
|
aux->fFlags &= ~(plAuxSpan::kOverrideLiteModel | plAuxSpan::kAttenColor); |
|
aux->fFlags &= ~plAuxSpan::kRTLit; |
|
aux->fMaterial = fMatPreShade; |
|
} |
|
return aux->fMaterial; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////////// |
|
|
|
plDynaDecal* plDynaDecalMgr::IInitDecal(plAuxSpan* aux, double t, UInt16 numVerts, UInt16 numIdx) |
|
{ |
|
int idx = INewDecal(); |
|
|
|
fDecals[idx]->fStartVtx = (UInt16)(aux->fVStartIdx + aux->fVLength); |
|
fDecals[idx]->fNumVerts = numVerts; |
|
fDecals[idx]->fStartIdx = (UInt16)(aux->fIStartIdx + aux->fILength); |
|
fDecals[idx]->fNumIdx = numIdx; |
|
|
|
fDecals[idx]->fBirth = t; |
|
fDecals[idx]->fFlags = plDynaDecal::kFresh; |
|
fDecals[idx]->fInitAtten = fInitAtten; |
|
|
|
fDecals[idx]->fAuxSpan = aux; |
|
|
|
aux->fVLength += numVerts; |
|
aux->fGroup->SetVertBufferEnd(aux->fVBufferIdx, aux->fVStartIdx + aux->fVLength); |
|
aux->fGroup->DirtyVertexBuffer(aux->fVBufferIdx); |
|
|
|
aux->fILength += numIdx; |
|
aux->fGroup->SetIndexBufferEnd(aux->fIBufferIdx, aux->fIStartIdx + aux->fILength); |
|
aux->fGroup->DirtyIndexBuffer(aux->fIBufferIdx); |
|
|
|
if( aux->fFlags & plAuxSpan::kVertexShader ) |
|
fDecals[idx]->fFlags |= plDynaDecal::kVertexShader; |
|
else |
|
if( aux->fFlags & plAuxSpan::kAttenColor ) |
|
fDecals[idx]->fFlags |= plDynaDecal::kAttenColor; |
|
|
|
// We should probably assert here that our span hasn't just overrun buffergroup storage. |
|
hsAssert(aux->fVStartIdx + aux->fVLength <= aux->fVBufferLimit, "Overrunning allocated storage"); |
|
hsAssert(aux->fIStartIdx + aux->fILength <= aux->fIBufferLimit, "Overrunning allocated storage"); |
|
|
|
hsAssert(aux->fGroup->GetVertBufferEnd(aux->fVBufferIdx) >= aux->fGroup->GetVertBufferStart(aux->fVBufferIdx), "Going out of range on verts"); |
|
hsAssert(aux->fGroup->GetIndexBufferEnd(aux->fIBufferIdx) >= aux->fGroup->GetIndexBufferStart(aux->fIBufferIdx), "Going out of range on verts"); |
|
|
|
return fDecals[idx]; |
|
} |
|
|
|
void plDynaDecalMgr::IKillDecal(int i) |
|
{ |
|
// Update this decal's span. |
|
// Since decals die off in the same order they are created, and we always |
|
// append a decal to a span, we only need to advance the span's start indices, |
|
// and decrement the lengths. |
|
plAuxSpan* aux = fDecals[i]->fAuxSpan; |
|
aux->fVStartIdx += fDecals[i]->fNumVerts; |
|
aux->fGroup->SetVertBufferStart(aux->fVBufferIdx, aux->fVStartIdx); |
|
aux->fVLength -= fDecals[i]->fNumVerts; |
|
|
|
aux->fIStartIdx += fDecals[i]->fNumIdx; |
|
aux->fGroup->SetIndexBufferStart(aux->fIBufferIdx, aux->fIStartIdx); |
|
aux->fILength -= fDecals[i]->fNumIdx; |
|
|
|
hsAssert(aux->fGroup->GetVertBufferEnd(aux->fVBufferIdx) >= aux->fGroup->GetVertBufferStart(aux->fVBufferIdx), "Going out of range on verts"); |
|
hsAssert(aux->fGroup->GetIndexBufferEnd(aux->fIBufferIdx) >= aux->fGroup->GetIndexBufferStart(aux->fIBufferIdx), "Going out of range on verts"); |
|
|
|
if( !aux->fVLength ) |
|
{ |
|
hsAssert(!aux->fILength, "Ran out of verts before indices"); |
|
aux->fVStartIdx = aux->fVBufferInit; |
|
aux->fIStartIdx = aux->fIBufferInit; |
|
|
|
aux->fGroup->SetVertBufferStart(aux->fVBufferIdx, aux->fVStartIdx); |
|
aux->fGroup->SetIndexBufferStart(aux->fIBufferIdx, aux->fIStartIdx); |
|
aux->fGroup->SetVertBufferEnd(aux->fVBufferIdx, aux->fVStartIdx); |
|
aux->fGroup->SetIndexBufferEnd(aux->fIBufferIdx, aux->fIStartIdx); |
|
|
|
hsAssert(aux->fGroup->GetVertBufferEnd(aux->fVBufferIdx) >= aux->fGroup->GetVertBufferStart(aux->fVBufferIdx), "Going out of range on verts"); |
|
hsAssert(aux->fGroup->GetIndexBufferEnd(aux->fIBufferIdx) >= aux->fGroup->GetIndexBufferStart(aux->fIBufferIdx), "Going out of range on verts"); |
|
|
|
if( aux->fDrawable ) |
|
const_cast<plSpan*>(aux->fDrawable->GetSpan(aux->fBaseSpanIdx))->RemoveAuxSpan(aux); |
|
|
|
aux->fDrawable = nil; |
|
aux->fBaseSpanIdx = 0; |
|
} |
|
|
|
delete fDecals[i]; |
|
int newCount = fDecals.GetCount()-1; |
|
if( i < newCount ) |
|
{ |
|
memmove(&fDecals[i], &fDecals[i+1], (newCount-i) * sizeof(fDecals[i])); |
|
} |
|
fDecals.SetCount(newCount); |
|
} |
|
|
|
void plDynaDecalMgr::IUpdateDecals(double t) |
|
{ |
|
if( fDisableUpdate ) |
|
return; |
|
|
|
int i; |
|
|
|
for( i = 0; i < fDecals.GetCount(); i++ ) |
|
{ |
|
if( fDecals[i]->Age(t, fRampEnd, fDecayStart, fLifeSpan) ) |
|
{ |
|
IKillDecal(i); |
|
i--; |
|
} |
|
} |
|
|
|
for( i = 0; i < fAuxSpans.GetCount(); i++ ) |
|
{ |
|
if( fAuxSpans[i]->fVLength ) |
|
{ |
|
plAuxSpan* aux = fAuxSpans[i]; |
|
aux->fGroup->DirtyVertexBuffer(aux->fVBufferIdx); |
|
} |
|
} |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////////// |
|
|
|
void plDynaDecalMgr::ICountIncoming(hsTArray<plCutoutPoly>& src, UInt16& numVerts, UInt16& numIdx) const |
|
{ |
|
numVerts = 0; |
|
numIdx = 0; |
|
int j; |
|
for( j = 0; j < src.GetCount(); j++ ) |
|
{ |
|
if( src[j].fVerts.GetCount() ) |
|
{ |
|
numVerts += src[j].fVerts.GetCount(); |
|
numIdx += src[j].fVerts.GetCount()-2; |
|
} |
|
} |
|
numIdx *= 3; |
|
} |
|
|
|
plDecalVtxFormat* plDynaDecalMgr::IGetBaseVtxPtr(const plAuxSpan* auxSpan) const |
|
{ |
|
plGBufferGroup* grp = auxSpan->fGroup; |
|
plGBufferCell* cell = grp->GetCell(auxSpan->fVBufferIdx, auxSpan->fCellIdx); |
|
|
|
UInt8* ptr = grp->GetVertBufferData(auxSpan->fVBufferIdx); |
|
|
|
ptr += cell->fVtxStart + auxSpan->fCellOffset; |
|
|
|
return (plDecalVtxFormat*)ptr; |
|
|
|
} |
|
|
|
UInt16* plDynaDecalMgr::IGetBaseIdxPtr(const plAuxSpan* auxSpan) const |
|
{ |
|
plGBufferGroup* grp = auxSpan->fGroup; |
|
|
|
return grp->GetIndexBufferData(auxSpan->fIBufferIdx) + auxSpan->fIBufferInit; |
|
} |
|
|
|
hsBool plDynaDecalMgr::IConvertFlatGrid(plAuxSpan* auxSpan, |
|
plDynaDecal* decal, |
|
const plFlatGridMesh& grid) const |
|
{ |
|
plDecalVtxFormat* vtx = IGetBaseVtxPtr(auxSpan); |
|
vtx += decal->fStartVtx; |
|
decal->fVtxBase = vtx; |
|
|
|
hsPoint3* origPos = &auxSpan->fOrigPos[decal->fStartVtx]; |
|
hsPoint3* origUVW = &auxSpan->fOrigUVW[decal->fStartVtx]; |
|
|
|
UInt32 initColor = decal->fFlags & plDynaDecal::kAttenColor |
|
? 0xff000000 |
|
: 0x00ffffff; |
|
int iv; |
|
for( iv = 0; iv < decal->fNumVerts; iv++ ) |
|
{ |
|
*origPos = vtx->fPos = grid.fVerts[iv].fPos; |
|
|
|
vtx->fNorm.Set(0.f, 0.f, 1.f); |
|
|
|
vtx->fDiffuse = initColor; |
|
vtx->fSpecular = 0; |
|
|
|
vtx->fUVW[0] = grid.fVerts[iv].fUVW; |
|
vtx->fUVW[1].Set(0.f, 0.f, 0.f); |
|
*origUVW = grid.fVerts[iv].fUVW; |
|
origUVW->fZ = 1.f; |
|
|
|
vtx++; |
|
origPos++; |
|
origUVW++; |
|
} |
|
|
|
UInt16* idx = IGetBaseIdxPtr(auxSpan); |
|
idx += decal->fStartIdx; |
|
|
|
hsAssert(grid.fIdx.GetCount() == decal->fNumIdx, "Mismatch on dynamic indices"); |
|
|
|
UInt16 base = decal->fStartVtx; |
|
int ii; |
|
for( ii = 0; ii < grid.fIdx.GetCount(); ii++ ) |
|
{ |
|
hsAssert(grid.fIdx[ii] + base - decal->fStartVtx < decal->fNumVerts, "Index going out of range"); |
|
hsAssert(grid.fIdx[ii] + base < auxSpan->fIStartIdx + auxSpan->fILength, "Index going out of range."); |
|
|
|
*idx++ = grid.fIdx[ii] + base; |
|
} |
|
|
|
auxSpan->fGroup->DirtyVertexBuffer(auxSpan->fVBufferIdx); |
|
auxSpan->fGroup->DirtyIndexBuffer(auxSpan->fIBufferIdx); |
|
|
|
return true; |
|
} |
|
|
|
void plDynaDecalMgr::ISetDepthFalloff() |
|
{ |
|
const hsScalar totalDepth = fCutter->GetLengthW(); |
|
|
|
// Currently all constants, but these could be set per DecalMgr. |
|
plConst(hsScalar) kMinFeet(3.f); |
|
plConst(hsScalar) kMaxFeet(10.f); |
|
|
|
plConst(hsScalar) kMinDepth(0.25f); |
|
plConst(hsScalar) kMaxDepth(0.75f); |
|
|
|
fMinDepth = kMinFeet / totalDepth; |
|
if( fMinDepth > kMinDepth ) |
|
fMinDepth = kMinDepth; |
|
|
|
fMinDepthRange = 1.f / fMinDepth; |
|
|
|
fMaxDepth = 1.f - (kMaxFeet / totalDepth); |
|
if( fMaxDepth < kMaxDepth ) |
|
fMaxDepth = kMaxDepth; |
|
|
|
fMaxDepthRange = 1.f / (1.f - fMaxDepth); |
|
} |
|
|
|
hsBool plDynaDecalMgr::IConvertPolys(plAuxSpan* auxSpan, |
|
plDynaDecal* decal, |
|
hsTArray<plCutoutPoly>& src) |
|
{ |
|
ISetDepthFalloff(); |
|
|
|
if( decal->fFlags & plDynaDecal::kVertexShader ) |
|
return IConvertPolysVS(auxSpan, decal, src); |
|
|
|
if( decal->fFlags & plDynaDecal::kAttenColor ) |
|
return IConvertPolysColor(auxSpan, decal, src); |
|
|
|
return IConvertPolysAlpha(auxSpan, decal, src); |
|
} |
|
|
|
hsBool plDynaDecalMgr::IConvertPolysAlpha(plAuxSpan* auxSpan, |
|
plDynaDecal* decal, |
|
hsTArray<plCutoutPoly>& src) |
|
{ |
|
hsBool loU = false; |
|
hsBool hiU = false; |
|
hsBool loV = false; |
|
hsBool hiV = false; |
|
plDecalVtxFormat* vtx = IGetBaseVtxPtr(auxSpan); |
|
vtx += decal->fStartVtx; |
|
decal->fVtxBase = vtx; |
|
|
|
hsPoint3* origPos = &auxSpan->fOrigPos[decal->fStartVtx]; |
|
hsPoint3* origUVW = &auxSpan->fOrigUVW[decal->fStartVtx]; |
|
|
|
const hsVector3 backDir = fCutter->GetBackDir(); |
|
|
|
int iPoly = 0; |
|
int iVert = 0; |
|
int iv; |
|
for( iv = 0; iv < decal->fNumVerts; iv++ ) |
|
{ |
|
*origPos = vtx->fPos = src[iPoly].fVerts[iVert].fPos; |
|
|
|
vtx->fNorm = src[iPoly].fVerts[iVert].fNorm; |
|
vtx->fUVW[0] = src[iPoly].fVerts[iVert].fUVW; |
|
|
|
if( vtx->fUVW[0].fX < 0.5f ) |
|
loU = true; |
|
else |
|
hiU = true; |
|
if( vtx->fUVW[0].fY < 0.5f ) |
|
loV = true; |
|
else |
|
hiV = true; |
|
|
|
hsColorRGBA col = src[iPoly].fVerts[iVert].fColor; |
|
|
|
hsScalar depth = vtx->fUVW[0].fZ; |
|
|
|
hsScalar opac = depth < fMinDepth |
|
? depth * fMinDepthRange |
|
: depth > fMaxDepth |
|
? (1.f - depth) * fMaxDepthRange |
|
: 1.f; |
|
|
|
hsScalar normOpac = 1.f - vtx->fNorm.InnerProduct(backDir); |
|
opac *= 1.f - normOpac * normOpac; |
|
if( opac < 0 ) |
|
opac = 0; |
|
|
|
if( src[iPoly].fBaseHasAlpha ) |
|
opac *= col.a; |
|
col.a = 0; |
|
|
|
origUVW->fX = vtx->fUVW[0].fX; |
|
origUVW->fY = vtx->fUVW[0].fY; |
|
|
|
origUVW->fZ = opac; |
|
vtx->fUVW[1].Set(0, 0, 0); |
|
|
|
vtx->fDiffuse = col.ToARGB32(); |
|
vtx->fSpecular = 0; |
|
|
|
|
|
if( ++iVert >= src[iPoly].fVerts.GetCount() ) |
|
{ |
|
iVert = 0; |
|
iPoly++; |
|
} |
|
vtx++; |
|
origPos++; |
|
origUVW++; |
|
} |
|
hsAssert(vtx <= IGetBaseVtxPtr(auxSpan) + auxSpan->fVBufferLimit, "Vtx pointer gone wild"); |
|
|
|
UInt16* idx = IGetBaseIdxPtr(auxSpan); |
|
idx += decal->fStartIdx; |
|
|
|
UInt16 base = decal->fStartVtx; |
|
int j; |
|
for( j = 0; j < src.GetCount(); j++ ) |
|
{ |
|
UInt16 next = base+1; |
|
int k; |
|
for( k = 2; k < src[j].fVerts.GetCount(); k++ ) |
|
{ |
|
*idx++ = base; |
|
*idx++ = next++; |
|
*idx++ = next; |
|
} |
|
base = ++next; |
|
} |
|
hsAssert(idx <= auxSpan->fGroup->GetIndexBufferData(auxSpan->fIBufferIdx) + auxSpan->fIBufferLimit, "Index ptr gone wild"); |
|
|
|
auxSpan->fGroup->DirtyVertexBuffer(auxSpan->fVBufferIdx); |
|
auxSpan->fGroup->DirtyIndexBuffer(auxSpan->fIBufferIdx); |
|
|
|
return loU & hiU & loV & hiV; |
|
} |
|
|
|
hsBool plDynaDecalMgr::IConvertPolysColor(plAuxSpan* auxSpan, |
|
plDynaDecal* decal, |
|
hsTArray<plCutoutPoly>& src) |
|
{ |
|
hsBool loU = false; |
|
hsBool hiU = false; |
|
hsBool loV = false; |
|
hsBool hiV = false; |
|
plDecalVtxFormat* vtx = IGetBaseVtxPtr(auxSpan); |
|
vtx += decal->fStartVtx; |
|
decal->fVtxBase = vtx; |
|
|
|
hsPoint3* origPos = &auxSpan->fOrigPos[decal->fStartVtx]; |
|
hsPoint3* origUVW = &auxSpan->fOrigUVW[decal->fStartVtx]; |
|
|
|
const hsVector3 backDir = fCutter->GetBackDir(); |
|
int iPoly = 0; |
|
int iVert = 0; |
|
int iv; |
|
for( iv = 0; iv < decal->fNumVerts; iv++ ) |
|
{ |
|
*origPos = vtx->fPos = src[iPoly].fVerts[iVert].fPos; |
|
|
|
vtx->fNorm = src[iPoly].fVerts[iVert].fNorm; |
|
vtx->fUVW[0] = src[iPoly].fVerts[iVert].fUVW; |
|
|
|
if( vtx->fUVW[0].fX < 0.5f ) |
|
loU = true; |
|
else |
|
hiU = true; |
|
if( vtx->fUVW[0].fY < 0.5f ) |
|
loV = true; |
|
else |
|
hiV = true; |
|
|
|
hsScalar depth = vtx->fUVW[0].fZ; |
|
hsScalar opac = depth < fMinDepth |
|
? depth * fMinDepthRange |
|
: depth > fMaxDepth |
|
? (1.f - depth) * fMaxDepthRange |
|
: 1.f; |
|
|
|
hsScalar normOpac = 1.f - vtx->fNorm.InnerProduct(backDir); |
|
opac *= 1.f - normOpac * normOpac; |
|
if( opac < 0 ) |
|
opac = 0; |
|
|
|
origUVW->fX = vtx->fUVW[0].fX; |
|
origUVW->fY = vtx->fUVW[0].fY; |
|
|
|
origUVW->fZ = opac; |
|
vtx->fUVW[1].Set(0, 0, 0); |
|
|
|
vtx->fDiffuse = 0xff000000; |
|
vtx->fSpecular = 0; |
|
|
|
|
|
if( ++iVert >= src[iPoly].fVerts.GetCount() ) |
|
{ |
|
iVert = 0; |
|
iPoly++; |
|
} |
|
vtx++; |
|
origPos++; |
|
origUVW++; |
|
} |
|
hsAssert(vtx <= IGetBaseVtxPtr(auxSpan) + auxSpan->fVBufferLimit, "Vtx pointer gone wild"); |
|
|
|
UInt16* idx = IGetBaseIdxPtr(auxSpan); |
|
idx += decal->fStartIdx; |
|
|
|
UInt16 base = decal->fStartVtx; |
|
int j; |
|
for( j = 0; j < src.GetCount(); j++ ) |
|
{ |
|
UInt16 next = base+1; |
|
int k; |
|
for( k = 2; k < src[j].fVerts.GetCount(); k++ ) |
|
{ |
|
*idx++ = base; |
|
*idx++ = next++; |
|
*idx++ = next; |
|
} |
|
base = ++next; |
|
} |
|
hsAssert(idx <= auxSpan->fGroup->GetIndexBufferData(auxSpan->fIBufferIdx) + auxSpan->fIBufferLimit, "Index ptr gone wild"); |
|
|
|
auxSpan->fGroup->DirtyVertexBuffer(auxSpan->fVBufferIdx); |
|
auxSpan->fGroup->DirtyIndexBuffer(auxSpan->fIBufferIdx); |
|
|
|
return loU & hiU & loV & hiV; |
|
} |
|
|
|
hsBool plDynaDecalMgr::IConvertPolysVS(plAuxSpan* auxSpan, |
|
plDynaDecal* decal, |
|
hsTArray<plCutoutPoly>& src) |
|
{ |
|
hsBool loU = false; |
|
hsBool hiU = false; |
|
hsBool loV = false; |
|
hsBool hiV = false; |
|
plDecalVtxFormat* vtx = IGetBaseVtxPtr(auxSpan); |
|
vtx += decal->fStartVtx; |
|
decal->fVtxBase = vtx; |
|
|
|
hsPoint3* origPos = &auxSpan->fOrigPos[decal->fStartVtx]; |
|
hsPoint3* origUVW = &auxSpan->fOrigUVW[decal->fStartVtx]; |
|
|
|
int iPoly = 0; |
|
int iVert = 0; |
|
int iv; |
|
for( iv = 0; iv < decal->fNumVerts; iv++ ) |
|
{ |
|
*origPos = vtx->fPos = src[iPoly].fVerts[iVert].fPos; |
|
|
|
vtx->fNorm = src[iPoly].fVerts[iVert].fNorm; |
|
vtx->fUVW[0] = src[iPoly].fVerts[iVert].fUVW; |
|
|
|
if( vtx->fUVW[0].fX < 0.5f ) |
|
loU = true; |
|
else |
|
hiU = true; |
|
if( vtx->fUVW[0].fY < 0.5f ) |
|
loV = true; |
|
else |
|
hiV = true; |
|
|
|
origUVW->fX = vtx->fUVW[0].fX; |
|
origUVW->fY = vtx->fUVW[0].fY; |
|
|
|
origUVW->fZ = vtx->fUVW[0].fZ = (hsScalar)decal->fBirth; |
|
|
|
vtx->fUVW[1].Set(0, 0, 0); |
|
|
|
const hsColorRGBA& col = src[iPoly].fVerts[iVert].fColor; |
|
vtx->fDiffuse = col.ToARGB32(); |
|
vtx->fSpecular = 0; |
|
|
|
|
|
if( ++iVert >= src[iPoly].fVerts.GetCount() ) |
|
{ |
|
iVert = 0; |
|
iPoly++; |
|
} |
|
vtx++; |
|
origPos++; |
|
origUVW++; |
|
} |
|
hsAssert(vtx <= IGetBaseVtxPtr(auxSpan) + auxSpan->fVBufferLimit, "Vtx pointer gone wild"); |
|
|
|
UInt16* idx = IGetBaseIdxPtr(auxSpan); |
|
idx += decal->fStartIdx; |
|
|
|
UInt16 base = decal->fStartVtx; |
|
int j; |
|
for( j = 0; j < src.GetCount(); j++ ) |
|
{ |
|
UInt16 next = base+1; |
|
int k; |
|
for( k = 2; k < src[j].fVerts.GetCount(); k++ ) |
|
{ |
|
*idx++ = base; |
|
*idx++ = next++; |
|
*idx++ = next; |
|
} |
|
base = ++next; |
|
} |
|
hsAssert(idx <= auxSpan->fGroup->GetIndexBufferData(auxSpan->fIBufferIdx) + auxSpan->fIBufferLimit, "Index ptr gone wild"); |
|
|
|
auxSpan->fGroup->DirtyVertexBuffer(auxSpan->fVBufferIdx); |
|
auxSpan->fGroup->DirtyIndexBuffer(auxSpan->fIBufferIdx); |
|
|
|
return loU & hiU & loV & hiV; |
|
} |
|
|
|
hsBool plDynaDecalMgr::IHitTestPolys(hsTArray<plCutoutPoly>& src) const |
|
{ |
|
hsBool loU = false; |
|
hsBool hiU = false; |
|
hsBool loV = false; |
|
hsBool hiV = false; |
|
int iPoly = 0; |
|
int iVert = 0; |
|
while( iPoly < src.GetCount() ) |
|
{ |
|
const hsPoint3& uvw = src[iPoly].fVerts[iVert].fUVW; |
|
|
|
if( uvw.fX < 0.5f ) |
|
loU = true; |
|
else |
|
hiU = true; |
|
if( uvw.fY < 0.5f ) |
|
loV = true; |
|
else |
|
hiV = true; |
|
|
|
if( ++iVert >= src[iPoly].fVerts.GetCount() ) |
|
{ |
|
iVert = 0; |
|
iPoly++; |
|
} |
|
} |
|
|
|
return loU & hiU & loV & hiV; |
|
} |
|
|
|
hsBool plDynaDecalMgr::IProcessPolys(plDrawableSpans* targ, int iSpan, double t, hsTArray<plCutoutPoly>& src) |
|
{ |
|
// Figure out how many verts and idxs are coming in. |
|
UInt16 numVerts, numIdx; |
|
ICountIncoming(src, numVerts, numIdx); |
|
if( !numVerts ) |
|
return false; |
|
|
|
// Find a span to put them in. Either the current span, or a new |
|
// one if it's full up. |
|
plAuxSpan* auxSpan = IGetAuxSpan(targ, iSpan, nil, numVerts, numIdx); |
|
|
|
// If we're full up, just see if we hit anything, but don't |
|
// make any more decals. Might be nice to accelerate decay |
|
// here, since we definitely aren't keeping up. |
|
if( !auxSpan ) |
|
return IHitTestPolys(src); |
|
|
|
// Get a decal to manage this group's aging. |
|
// Update the span to point to enough room. |
|
plDynaDecal* decal = IInitDecal(auxSpan, t, numVerts, numIdx); |
|
|
|
// Convert the polys from src into the accessor tris |
|
return IConvertPolys(auxSpan, decal, src); |
|
} |
|
|
|
hsBool plDynaDecalMgr::IProcessGrid(plDrawableSpans* targ, int iSpan, hsGMaterial* mat, double t, const plFlatGridMesh& grid) |
|
{ |
|
// Find a span to put them in. Either the current span, or a new |
|
// one if it's full up. |
|
plAuxSpan* auxSpan = IGetAuxSpan(targ, iSpan, mat, grid.fVerts.GetCount(), grid.fIdx.GetCount()); |
|
|
|
// If we're full up, just see if we hit anything, but don't |
|
// make any more decals. |
|
if( !auxSpan ) |
|
return IHitTestFlatGrid(grid); |
|
|
|
auxSpan->fFlags |= plAuxSpan::kWorldSpace; |
|
|
|
// Get a decal to manage this group's aging. |
|
// Update the span to point to enough room. |
|
plDynaDecal* decal = IInitDecal(auxSpan, t, grid.fVerts.GetCount(), grid.fIdx.GetCount()); |
|
|
|
// Convert the grid from src into the accessor tris |
|
return IConvertFlatGrid(auxSpan, decal, grid); |
|
} |
|
|
|
hsBool plDynaDecalMgr::IHitTestFlatGrid(const plFlatGridMesh& grid) const |
|
{ |
|
return true; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////////// |
|
|
|
hsBool plDynaDecalMgr::ICutoutGrid(plDrawableSpans* drawable, int iSpan, hsGMaterial* mat, double secs) |
|
{ |
|
static plFlatGridMesh grid; |
|
grid.Reset(); |
|
|
|
int nWid = int(fCutter->GetLengthU() / fGridSizeU); |
|
int nLen = int(fCutter->GetLengthV() / fGridSizeV); |
|
|
|
fCutter->CutoutGrid(nWid, nLen, grid); |
|
|
|
return IProcessGrid(drawable, iSpan, mat, secs, grid); |
|
} |
|
|
|
hsBool plDynaDecalMgr::ICutoutObject(plSceneObject* so, double secs) |
|
{ |
|
if( fDisableAccumulate ) |
|
return false; |
|
|
|
hsBool retVal = false; |
|
|
|
if( !so ) |
|
return retVal; |
|
|
|
const plDrawInterface* di = so->GetDrawInterface(); |
|
if( !di ) |
|
return retVal; |
|
|
|
plProfile_BeginTiming(Total); |
|
int numGot = 0; |
|
int j; |
|
for( j = 0; j < di->GetNumDrawables(); j++ ) |
|
{ |
|
plDrawableSpans* dr = plDrawableSpans::ConvertNoRef(di->GetDrawable(j)); |
|
// Nil dr - it hasn't loaded yet or something. |
|
if( dr ) |
|
{ |
|
plDISpanIndex& diIndex = dr->GetDISpans(di->GetDrawableMeshIndex(j)); |
|
if( !diIndex.IsMatrixOnly() ) |
|
{ |
|
int k; |
|
for( k = 0; k < diIndex.GetCount(); k++ ) |
|
{ |
|
const plSpan* span = dr->GetSpan(diIndex[k]); |
|
if( kVolumeCulled != fCutter->GetIsect().Test(span->fWorldBounds) ) |
|
{ |
|
plAccessSpan src; |
|
plAccessGeometry::Instance()->OpenRO(dr, diIndex[k], src); |
|
|
|
static hsTArray<plCutoutPoly> dst; |
|
dst.SetCount(0); |
|
|
|
plProfile_BeginTiming(Cutter); |
|
fCutter->Cutout(src, dst); |
|
plProfile_EndTiming(Cutter); |
|
|
|
plProfile_BeginTiming(Process); |
|
if( IProcessPolys(dr, diIndex[k], secs, dst) ) |
|
{ |
|
plProfile_BeginTiming(Callback); |
|
if( src.HasWaterHeight() ) |
|
ICutoutCallback(dst, true, src.GetWaterHeight()); |
|
else |
|
ICutoutCallback(dst); |
|
plProfile_EndTiming(Callback); |
|
|
|
retVal = true; |
|
} |
|
plProfile_EndTiming(Process); |
|
|
|
plAccessGeometry::Instance()->Close(src); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
plProfile_EndTiming(Total); |
|
return retVal; |
|
} |
|
|
|
hsBool plDynaDecalMgr::ICutoutList(hsTArray<plDrawVisList>& drawVis, double secs) |
|
{ |
|
if( fDisableAccumulate ) |
|
return false; |
|
|
|
hsBool retVal = false; |
|
|
|
if( !drawVis.GetCount() ) |
|
return retVal; |
|
|
|
hsTArray<plAccessSpan> src; |
|
|
|
int numSpan = 0; |
|
int iDraw; |
|
for( iDraw = 0; iDraw < drawVis.GetCount(); iDraw++ ) |
|
numSpan += drawVis[iDraw].fVisList.GetCount(); |
|
|
|
src.SetCount(numSpan); |
|
|
|
int i; |
|
|
|
iDraw = 0; |
|
int iSpan = 0; |
|
for( i = 0; i < numSpan; i++ ) |
|
{ |
|
static hsTArray<plCutoutPoly> dst; |
|
dst.SetCount(0); |
|
|
|
plAccessGeometry::Instance()->OpenRO(drawVis[iDraw].fDrawable, drawVis[iDraw].fVisList[iSpan], src[i]); |
|
|
|
fCutter->Cutout(src[i], dst); |
|
|
|
if( IProcessPolys((plDrawableSpans*)drawVis[iDraw].fDrawable, drawVis[iDraw].fVisList[iSpan], secs, dst) ) |
|
retVal = true; |
|
|
|
plAccessGeometry::Instance()->Close(src[i]); |
|
|
|
if( ++iSpan >= drawVis[iDraw].fVisList.GetCount() ) |
|
{ |
|
iDraw++; |
|
iSpan = 0; |
|
} |
|
} |
|
return retVal; |
|
} |
|
|
|
hsBool plDynaDecalMgr::ICutoutTargets(double secs) |
|
{ |
|
if( fDisableAccumulate ) |
|
return false; |
|
|
|
hsBool retVal = false; |
|
|
|
int i; |
|
for( i = 0; i < fTargets.GetCount(); i++ ) |
|
{ |
|
if( fTargets[i] ) |
|
retVal |= ICutoutObject(fTargets[i], secs); |
|
} |
|
return retVal; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include "../plGImage/plBumpMapGen.h" |
|
|
|
hsGMaterial* plDynaDecalMgr::IConvertToEnvMap(hsGMaterial* mat, plBitmap* envMap) |
|
{ |
|
if( !mat || !envMap ) |
|
return nil; |
|
|
|
plLayerInterface* oldLay = mat->GetLayer(0); |
|
|
|
plMipmap* oldMip = plMipmap::ConvertNoRef(oldLay->GetTexture()); |
|
if( !oldMip ) |
|
return mat; |
|
oldMip->SetCurrLevel(0); |
|
|
|
hsGMaterial* newMat = TRACKED_NEW hsGMaterial; |
|
char buff[256]; |
|
sprintf(buff, "%s_%s", GetKey()->GetName(), "EnvMat"); |
|
hsgResMgr::ResMgr()->NewKey(buff, newMat, GetKey()->GetUoid().GetLocation()); |
|
|
|
static plTweak<hsScalar> kSmooth(1.f); |
|
plMipmap* bumpMap = plBumpMapGen::QikNormalMap(nil, oldMip, 0xffffffff, plBumpMapGen::kBubbleTest, kSmooth); |
|
// plMipmap* bumpMap = plBumpMapGen::QikNormalMap(nil, oldMip, 0xffffffff, plBumpMapGen::kNormalize, kSmooth); |
|
// plMipmap* bumpMap = plBumpMapGen::QikNormalMap(nil, oldMip, 0xffffffff, 0, 0); |
|
sprintf(buff, "%s_%s", GetKey()->GetName(), "BumpMap"); |
|
hsgResMgr::ResMgr()->NewKey(buff, bumpMap, GetKey()->GetUoid().GetLocation()); |
|
|
|
bumpMap->SetFlags(bumpMap->GetFlags() | plMipmap::kBumpEnvMap | plMipmap::kForceNonCompressed); |
|
|
|
plLayer* bumpLay = TRACKED_NEW plLayer; |
|
sprintf(buff, "%s_%s_%d", GetKey()->GetName(), "BumpMap", 0); |
|
hsgResMgr::ResMgr()->NewKey(buff, bumpLay, GetKey()->GetUoid().GetLocation()); |
|
|
|
bumpLay->SetState(oldLay->GetState()); |
|
bumpLay->SetBlendFlags(hsGMatState::kBlendAdd | hsGMatState::kBlendEnvBumpNext); |
|
bumpLay->SetTransform(hsMatrix44::IdentityMatrix()); |
|
bumpLay->SetUVWSrc(0); |
|
|
|
hsMatrix44 bumpEnvXfm; |
|
bumpEnvXfm.Reset(); |
|
bumpLay->SetBumpEnvMatrix(bumpEnvXfm); |
|
|
|
bumpLay->SetAmbientColor(oldLay->GetAmbientColor()); |
|
bumpLay->SetRuntimeColor(oldLay->GetRuntimeColor()); |
|
bumpLay->SetOpacity(1.f); |
|
|
|
plLayRefMsg* refMsg = TRACKED_NEW plLayRefMsg(bumpLay->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture); |
|
hsgResMgr::ResMgr()->SendRef(bumpMap->GetKey(), refMsg, plRefFlags::kActiveRef); |
|
|
|
newMat->AddLayerViaNotify(bumpLay); |
|
|
|
plLayer* envLay = TRACKED_NEW plLayer; |
|
sprintf(buff, "%s_%s_%d", GetKey()->GetName(), "EnvMap", 0); |
|
hsgResMgr::ResMgr()->NewKey(buff, envLay, GetKey()->GetUoid().GetLocation()); |
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|
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envLay->SetBlendFlags(hsGMatState::kBlendMult); |
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envLay->SetClampFlags(0); |
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envLay->SetShadeFlags(bumpLay->GetShadeFlags()); |
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envLay->SetZFlags(hsGMatState::kZNoZWrite); |
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envLay->SetMiscFlags(hsGMatState::kMiscUseReflectionXform); |
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envLay->SetUVWSrc(plLayer::kUVWReflect); |
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|
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envLay->SetAmbientColor(oldLay->GetAmbientColor()); |
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envLay->SetRuntimeColor(oldLay->GetRuntimeColor()); |
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envLay->SetOpacity(1.f); |
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|
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refMsg = TRACKED_NEW plLayRefMsg(envLay->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture); |
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hsgResMgr::ResMgr()->SendRef(envMap->GetKey(), refMsg, plRefFlags::kActiveRef); |
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|
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newMat->AddLayerViaNotify(envLay); |
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|
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return newMat; |
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} |
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|
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void plDynaDecalMgr::ConvertToEnvMap(plBitmap* envMap) |
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{ |
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hsGMaterial* newPreShade = IConvertToEnvMap(fMatPreShade, envMap); |
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if( newPreShade && (newPreShade != fMatPreShade) ) |
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hsgResMgr::ResMgr()->SendRef(newPreShade->GetKey(), TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefMatPreShade), plRefFlags::kActiveRef); |
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|
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hsGMaterial* newRTShade = IConvertToEnvMap(fMatRTShade, envMap); |
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if( newRTShade && (newRTShade != fMatRTShade) ) |
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hsgResMgr::ResMgr()->SendRef(newRTShade->GetKey(), TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefMatRTShade), plRefFlags::kActiveRef); |
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} |
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|
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const plMipmap* plDynaDecalMgr::GetMipmap() const |
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{ |
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plMipmap* mip = nil; |
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if( fMatRTShade ) |
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mip = plMipmap::ConvertNoRef(fMatRTShade->GetLayer(0)->GetTexture()); |
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|
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if( !mip && fMatPreShade ) |
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mip = plMipmap::ConvertNoRef(fMatPreShade->GetLayer(0)->GetTexture()); |
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|
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if( mip ) |
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mip->SetCurrLevel(0); |
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|
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return mip; |
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} |
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|
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hsVector3 plDynaDecalMgr::IRandomUp(hsVector3 dir) const |
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{ |
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hsVector3 retVal; |
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|
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// Okay, we want a pretty random vector perpindicular to the |
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// direction of fire. So we take that direction and cross product |
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// it with the 3 world axes. Now we have 3 random vectors perpindicular |
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// to the dir (but not necessarily each other). Note that some (but not all) |
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// of these vectors may be zero length, it the direction happens to line up |
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// with an axis. We scale each by a random amount, sum them up, and since |
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// they are all perpindicular to dir, the weighted sum is too. |
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// Only problem here is that our random scalings might wind us up with |
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// a zero vector. Unlikely, which means almost certain to happen. So |
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// we keep trying till we get a non-zero vector. |
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hsScalar lenSq(-1.f); |
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do { |
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hsScalar ranXx = sRand.RandMinusOneToOne(); |
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hsScalar ranXy = sRand.RandMinusOneToOne(); |
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hsScalar ranXz = sRand.RandMinusOneToOne(); |
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retVal.fX = -dir.fZ * ranXy + dir.fY * ranXz; |
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retVal.fY = dir.fZ * ranXx + -dir.fX * ranXz; |
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retVal.fZ = -dir.fY * ranXx + dir.fX * ranXy; |
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|
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lenSq = retVal.MagnitudeSquared(); |
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|
|
} while( lenSq <= 0 ); |
|
|
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retVal *= hsFastMath::InvSqrtAppr(lenSq); |
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|
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return retVal; |
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} |
|
|
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hsVector3 plDynaDecalMgr::IReflectDir(hsVector3 dir) const |
|
{ |
|
hsFastMath::NormalizeAppr(dir); // it's been interpolated. |
|
|
|
// parm of zero returns unaffected dir, parm of one returns cutter direction reflected about dir. |
|
// Here's the original math. |
|
// Here N is dir, B is -cutter back direction (incoming), k is parm. |
|
// Reflection R of B is 2*(N dot B)*N + B |
|
// Interpolating gives K*R + (1-K)*N |
|
// Simplifying gives (2*K*(N dot B) + (1-K)) * N + K*B |
|
// Or something. |
|
|
|
plConst(hsScalar) parm(0.5f); |
|
|
|
hsVector3 b = -fCutter->GetBackDir(); |
|
|
|
hsScalar t = dir.InnerProduct(b); |
|
t *= -2.f * parm; |
|
t += (1.f - parm); |
|
|
|
hsVector3 ret = dir * t; |
|
|
|
ret += b * parm; |
|
|
|
return ret; |
|
} |
|
|
|
hsMatrix44 plDynaDecalMgr::IL2WFromHit(hsPoint3 pos, hsVector3 dir) const |
|
{ |
|
dir = IReflectDir(dir); |
|
|
|
// Negate the firing direction before constructing our psys l2w, because |
|
// particles fire in the negative Z direction. |
|
dir = -dir; |
|
|
|
hsVector3 up = IRandomUp(dir); |
|
hsVector3 acc = up % dir; |
|
|
|
hsMatrix44 l2w; |
|
l2w.Reset(); |
|
l2w.fMap[0][0] = acc[0]; |
|
l2w.fMap[1][0] = acc[1]; |
|
l2w.fMap[2][0] = acc[2]; |
|
|
|
l2w.fMap[0][1] = up[0]; |
|
l2w.fMap[1][1] = up[1]; |
|
l2w.fMap[2][1] = up[2]; |
|
|
|
l2w.fMap[0][2] = dir[0]; |
|
l2w.fMap[1][2] = dir[1]; |
|
l2w.fMap[2][2] = dir[2]; |
|
|
|
l2w.fMap[0][3] = pos[0]; |
|
l2w.fMap[1][3] = pos[1]; |
|
l2w.fMap[2][3] = pos[2]; |
|
|
|
l2w.NotIdentity(); |
|
|
|
return l2w; |
|
} |
|
|
|
void plDynaDecalMgr::ICutoutCallback(const hsTArray<plCutoutPoly>& cutouts, hsBool hasWaterHeight, hsScalar waterHeight) |
|
{ |
|
hsTArray<plCutoutHit> hits; |
|
|
|
if( (fPartyTime > 0) && fParticles.GetCount() ) |
|
{ |
|
if( hasWaterHeight ) |
|
fCutter->FindHitPointsConstHeight(cutouts, hits, waterHeight); |
|
else |
|
fCutter->FindHitPoints(cutouts, hits); |
|
|
|
int i; |
|
for( i = 0; i < hits.GetCount(); i++ ) |
|
{ |
|
int j; |
|
for( j = 0; j < fParticles.GetCount(); j++ ) |
|
{ |
|
plParticleEmitter* emit = fParticles[j]->GetAvailEmitter(); |
|
if( emit ) |
|
{ |
|
hsMatrix44 l2w = IL2WFromHit(hits[i].fPos, hits[i].fNorm); |
|
|
|
emit->OverrideLocalToWorld(l2w); |
|
emit->SetTimeToLive(fPartyTime); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void plDynaDecalMgr::IGetParticles() |
|
{ |
|
if( fParticles.GetCount() != fPartyObjects.GetCount() ) |
|
{ |
|
int i; |
|
for( i = 0; i < fPartyObjects.GetCount(); i++ ) |
|
{ |
|
const plParticleSystem *sys = plParticleSystem::ConvertNoRef(fPartyObjects[i]->GetModifierByType(plParticleSystem::Index())); |
|
// const_cast here is just to see if it's in our list, make Find happy. |
|
if( sys && (fParticles.kMissingIndex == fParticles.Find(const_cast<plParticleSystem*>(sys))) ) |
|
{ |
|
hsgResMgr::ResMgr()->AddViaNotify(sys->GetKey(), TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefParticles), plRefFlags::kPassiveRef); |
|
} |
|
} |
|
} |
|
}
|
|
|