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78 lines
2.2 KiB
78 lines
2.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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static const UInt32 vs_BiasNormalsByteLen = 168; |
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static const UInt8 vs_BiasNormalsCodes[] = { |
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0x1, 0x1, 0xfe, 0xff, |
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0x1f, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0x0, 0x80, |
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0x0, 0x0, 0xf, 0x90, |
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0x1f, 0x0, 0x0, 0x0, |
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0x5, 0x0, 0x0, 0x80, |
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0x7, 0x0, 0xf, 0x90, |
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0x1, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0xf, 0xc0, |
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0x0, 0x0, 0xe4, 0x90, |
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0x1, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0xc, 0x80, |
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0x4, 0x0, 0x80, 0xa0, |
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0x9, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0x1, 0x80, |
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0x7, 0x0, 0xe4, 0x90, |
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0x0, 0x0, 0xe4, 0xa0, |
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0x9, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0x2, 0x80, |
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0x7, 0x0, 0xe4, 0x90, |
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0x1, 0x0, 0xe4, 0xa0, |
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0x1, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0xf, 0xe0, |
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0x0, 0x0, 0xe4, 0x80, |
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0x9, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0x1, 0x80, |
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0x7, 0x0, 0xe4, 0x90, |
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0x2, 0x0, 0xe4, 0xa0, |
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0x9, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0x2, 0x80, |
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0x7, 0x0, 0xe4, 0x90, |
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0x3, 0x0, 0xe4, 0xa0, |
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0x1, 0x0, 0x0, 0x0, |
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0x1, 0x0, 0xf, 0xe0, |
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0x0, 0x0, 0xe4, 0x80, |
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0x1, 0x0, 0x0, 0x0, |
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0x0, 0x0, 0xf, 0xd0, |
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0x5, 0x0, 0xa0, 0xa0, |
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0x1, 0x0, 0x0, 0x0, |
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0x1, 0x0, 0xf, 0xd0, |
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0x5, 0x0, 0xa5, 0xa0, |
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0xff, 0xff, 0x0, 0x0 |
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}; |
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static const plShaderDecl vs_BiasNormalsDecl("sha/vs_BiasNormals.inl", vs_BiasNormals, vs_BiasNormalsByteLen, vs_BiasNormalsCodes); |
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static const plShaderRegister vs_BiasNormalsRegister(&vs_BiasNormalsDecl); |
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