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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyClimbingWallGame_h
#define pyClimbingWallGame_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyClimbingWallGame
//
// PURPOSE: Class wrapper for the climbing wall game client
//
#include "pfGameMgr/pfGameMgr.h"
#include <Python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"
class pyClimbingWallGame : public pyGameCli
{
protected:
pyClimbingWallGame();
pyClimbingWallGame(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptClimbingWallGame);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyClimbingWallGame object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyClimbingWallGame); // converts a PyObject to a pyClimbingWallGame (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
static void AddPlasmaConstantsClasses(PyObject* m);
static bool IsClimbingWallGame(std::wstring guid);
static void JoinCommonClimbingWallGame(pyKey& callbackKey, unsigned gameID);
void ChangeNumBlockers(int amountToAdjust);
void Ready(unsigned readyType, unsigned teamNumber);
void ChangeBlocker(unsigned teamNumber, unsigned blockerNumber, bool added);
void Reset();
void PlayerEntered(unsigned teamNumber);
void FinishedGame();
void Panic();
};
#endif // pyClimbingWallGame_h