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253 lines
8.4 KiB
253 lines
8.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plVirtualCam1_inc |
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#define plVirtualCam1_inc |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "hsMatrix44.h" |
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#include "hsBitVector.h" |
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class plPipeline; |
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class plCameraModifier1; |
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class plCameraBrain1; |
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class plSceneObject; |
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class plKey; |
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class hsGMaterial; |
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class plDrawableSpans; |
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class plCameraProxy; |
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class plSceneNode; |
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class plDebugInputInterface; |
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class plPlate; |
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#include "hsTemplates.h" |
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struct CamTrans; |
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struct hsColorRGBA; |
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#define POS_TRANS_OFF 0 |
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#define POS_TRANS_FIXED 1 |
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#define POS_TRANS_FOLLOW 2 |
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#define POA_TRANS_OFF 3 |
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#define POA_TRANS_FIXED 4 |
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#define POA_TRANS_FOLLOW 5 |
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class plVirtualCam1 : public hsKeyedObject |
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{ |
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typedef std::vector<plCameraModifier1*> plCameraVec; |
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typedef std::vector<plSceneObject*> plSOVec; |
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protected: |
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void Output(); |
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void IUpdate(); |
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void INext(); |
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public: |
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enum flags |
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{ |
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kSetFOV, |
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kCutNextTrans, |
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kRender, |
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kRegionIgnore, |
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kFirstPersonEnabled, |
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kResponderForced3rd, |
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kScriptsForced3rd, |
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kScriptsDisabled1st, |
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kAvatarWalking, |
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kUnPanCamera, |
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kInterpPanLimits, |
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kFalling, |
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//kRegisteredForBehaviors, // not reliable anymore since we have a dummy avatar in the startup age |
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kFirstPersonAtLinkOut, |
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kJustLinkedIn, |
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kFirstPersonUserSelected, |
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}; |
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enum action |
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{ |
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kPush = 0, |
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kPop, |
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kReplacement, |
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kBackgroundPop, |
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kRefCamera, |
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}; |
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plVirtualCam1(); |
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virtual ~plVirtualCam1(); |
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CLASSNAME_REGISTER( plVirtualCam1 ); |
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GETINTERFACE_ANY( plVirtualCam1, hsKeyedObject ); |
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void SetPipeline(plPipeline* p); |
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void Init(); |
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virtual bool MsgReceive(plMessage* msg); |
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static void SetFOV(float w, float h); |
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static void SetFOV(float w, float h, plCameraModifier1* pCam); |
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static void SetDepth(float h, float y); |
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static float GetFOVw() { return fFOVw; } |
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static float GetFOVh() { return fFOVh; } |
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static float GetHither() { return fHither; } |
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static float GetYon() { return fYon; } |
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static void SetOffset(float x, float y, float z); |
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static void SetAspectRatio(float aspect) { fAspectRatio = aspect; } |
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static float GetAspectRatio() { return fAspectRatio; } |
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bool InTransition() { return fTransPos != POS_TRANS_OFF; } |
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plCameraModifier1* GetCurrentCamera(); |
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plCameraModifier1* GetCurrentStackCamera(); |
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plCameraModifier1* GetTransitionCamera(){return fTransitionCamera;} |
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bool Is1stPersonCamera(); |
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bool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); } |
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void SetMovementFlag(int f, bool on = true) { fMoveFlags.SetBit(f, on);} |
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hsPoint3 GetCameraPos() { return fOutputPos; } |
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hsPoint3 GetCameraPOA() { return fOutputPOA; } |
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hsVector3 GetCameraUp() { return fOutputUp; } |
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void SetCutNextTrans(); // used when player warps into a new camera region |
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const hsMatrix44 GetCurrentMatrix() { return fMatrix; } |
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static plVirtualCam1* Instance() { return fInstance; } |
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size_t GetNumCameras() { return fCameraStack.size(); } |
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plCameraModifier1* GetCameraNumber(size_t camNumber); |
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void RebuildStack(const plKey& key); |
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void SetFlags(int flag) { fFlags.SetBit(flag); } |
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bool HasFlags(int flag) { return fFlags.IsBitSet(flag); } |
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void ClearFlags(int flag) { fFlags.ClearBit(flag); } |
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// console command stuff |
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static void Next(); |
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static void Prev(); |
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static void Deactivate(); |
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void CameraRegions(bool b) { fFlags.SetBit(kRegionIgnore,b); } |
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void LogFOV(bool b) { printFOV = b; } |
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void Drive(); |
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void PushThirdPerson(); |
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static void AddMsgToLog(const char* msg); |
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static bool IsCurrentCamera(const plCameraModifier1* mod); |
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void ClearStack(); |
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void AddCameraLoaded(plSceneObject* pCam) { fCamerasLoaded.push_back(pCam); } |
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bool RestoreFromName(const plString& name); |
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void StartUnPan(); |
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// these are for console access |
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static bool fUseAccelOverride, freeze, alwaysCutForColin, WalkPan3rdPerson,StayInFirstPersonForever; |
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static float fDecel, fAccel, fVel; |
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static float fFallTimerDelay; |
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private: |
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void Reset(bool bRender); |
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void PushCamera(plCameraModifier1* pCam, bool bDefault = false); |
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void PopCamera(plCameraModifier1* pCam); |
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void AddCameraToStack(plCameraModifier1* pCam); |
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void PopAll(); |
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void CreateDefaultCamera(plSceneObject* subject); |
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void StartTransition(CamTrans* transition); |
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void RunTransition(); |
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void FinishTransition(); |
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void SetRender(bool render); |
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void IHandleCameraStatusLog(plCameraModifier1* pMod, int action); |
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void ICreatePlate(); |
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void FreezeOutput(int frames) { fFreezeCounter = frames; } // I hate this and I hate myself for doing it |
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void UnFadeAvatarIn(int frames) { fFadeCounter = frames; } // ditto |
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void FirstPersonOverride(); |
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void AdjustForInput(); |
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void UnPanIfNeeded(); |
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void StartInterpPanLimits(); |
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void InterpPanLimits(); |
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plPipeline* fPipe; |
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hsMatrix44 fMatrix; |
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hsPoint3 fOutputPos; |
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hsPoint3 fOutputPOA; |
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hsVector3 fOutputUp; |
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int fTransPos; |
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plDebugInputInterface* fCameraDriveInterface; |
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plPlate* fEffectPlate; |
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FILE* foutLog; |
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plCameraVec fCameraStack; |
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int fFreezeCounter; |
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int fFadeCounter; |
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hsBitVector fFlags; |
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plSOVec fCamerasLoaded; |
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hsBitVector fMoveFlags; |
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float fX; |
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float fY; |
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float fXPanLimit; |
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float fZPanLimit; |
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float fXPanLimitGoal; |
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float fZPanLimitGoal; |
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float fXUnPanRate; |
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float fZUnPanRate; |
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float fXPanInterpRate; |
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float fZPanInterpRate; |
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double fUnPanEndTime; |
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double fInterpPanLimitTime; |
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float fRetainedFY; |
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// built-in cameras |
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plCameraModifier1* fDriveCamera; // for driving around |
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plCameraModifier1* fTransitionCamera; // transitions between cameras placed in scenes |
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plCameraModifier1* fPythonOverride; // a special camera pushed by python |
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plCameraModifier1* fFirstPersonOverride; // the built-in first person camera |
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plCameraModifier1* fPrevCam; // the last camera we were displaying |
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plCameraModifier1* fThirdPersonCam; // built in third person cam for ccr's when they jump about |
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static float fFOVh, fFOVw; |
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static float fHither, fYon; |
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static plVirtualCam1* fInstance; |
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static bool printFOV; |
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static float fPanResponseTime; |
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static float fAspectRatio; |
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bool fForceCutOnce; |
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}; |
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#endif //plVirtualCam1_inc
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