You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
406 lines
11 KiB
406 lines
11 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
// |
|
// 3DSMax HeadSpin exporter |
|
// |
|
|
|
#include "HeadSpin.h" |
|
#include "hsExceptionStack.h" |
|
#include "hsStream.h" |
|
|
|
#include <bitmap.h> |
|
#include <notify.h> |
|
#include <max.h> |
|
#pragma hdrstop |
|
|
|
#include "SimpleExport.h" |
|
#include "plExportErrorMsg.h" |
|
#include "plExportLogErrorMsg.h" |
|
|
|
#include "MaxConvert/UserPropMgr.h" |
|
#include "MaxConvert/hsConverterUtils.h" |
|
#include "MaxConvert/plBitmapCreator.h" |
|
#include "pfPython/plPythonFileMod.h" |
|
|
|
#include "MaxMain/plPluginResManager.h" |
|
#include "plResMgr/plRegistryHelpers.h" |
|
#include "plResMgr/plRegistryNode.h" |
|
#include "MaxConvert/plConvert.h" |
|
#include "MaxConvert/hsMaterialConverter.h" |
|
|
|
#include "plPhysX/plSimulationMgr.h" |
|
#include "plSDL/plSDL.h" |
|
#include "MaxMain/plMaxCFGFile.h" |
|
|
|
// For texture export/cleanup |
|
#include "MaxMain/plTextureExportLog.h" |
|
#include "pnKeyedObject/plKey.h" |
|
#include "pnKeyedObject/plUoid.h" |
|
#include "plGImage/plCubicEnvironmap.h" |
|
#include "plGImage/plDynamicTextMap.h" |
|
#include "plGImage/plMipmap.h" |
|
#include "plScene/plSceneNode.h" |
|
|
|
#include "plExportDlg.h" |
|
|
|
#include "plStatusLog/plStatusLog.h" |
|
|
|
#include "plAvatar/plAvatarMgr.h" |
|
|
|
extern UserPropMgr gUserPropMgr; |
|
|
|
#ifdef HS_DEBUGGING |
|
#define HS_NO_TRY |
|
#endif |
|
|
|
// |
|
// .MSH export module functions follow: |
|
// |
|
|
|
HSExport2::HSExport2() |
|
{ |
|
} |
|
|
|
HSExport2::~HSExport2() |
|
{ |
|
} |
|
|
|
int HSExport2::ExtCount() |
|
{ |
|
return 2; |
|
} |
|
|
|
// |
|
// Extensions supported for import/export modules |
|
// |
|
const TCHAR *HSExport2::Ext(int n) |
|
{ |
|
static char str[64]; |
|
switch(n) |
|
{ |
|
case 0: |
|
return ""; |
|
case 1: |
|
return "prd"; |
|
} |
|
return _T(""); |
|
} |
|
|
|
// |
|
// Long ASCII description (i.e. "Targa 2.0 Image File") |
|
// |
|
const TCHAR *HSExport2::LongDesc() |
|
{ |
|
return "Plasma 2.0"; |
|
} |
|
|
|
// |
|
// Short ASCII description (i.e. "Targa") |
|
// |
|
const TCHAR *HSExport2::ShortDesc() |
|
{ |
|
#ifdef HS_DEBUGGING |
|
return "Plasma 2.0 Debug"; |
|
#else |
|
return "Plasma 2.0"; |
|
#endif |
|
} |
|
|
|
// |
|
// ASCII Author name |
|
// |
|
const TCHAR *HSExport2::AuthorName() |
|
{ |
|
return "Billy Bob"; |
|
} |
|
|
|
// |
|
// ASCII Copyright message |
|
// |
|
const TCHAR *HSExport2::CopyrightMessage() |
|
{ |
|
return "Copyright 1997 HeadSpin Technology Inc."; |
|
} |
|
|
|
// |
|
// Other message #1 |
|
// |
|
const TCHAR *HSExport2::OtherMessage1() |
|
{ |
|
return _T(""); |
|
} |
|
|
|
// |
|
// Other message #2 |
|
// |
|
const TCHAR *HSExport2::OtherMessage2() |
|
{ |
|
return _T(""); |
|
} |
|
|
|
// |
|
// Version number * 100 (i.e. v3.01 = 301) |
|
// |
|
unsigned int HSExport2::Version() |
|
{ |
|
return 100; |
|
} |
|
|
|
// |
|
// Optional |
|
// |
|
void HSExport2::ShowAbout(HWND hWnd) |
|
{ |
|
} |
|
|
|
void IGetPath(const char* name, char* path) |
|
{ |
|
int i; |
|
// find the last backslash in the full path |
|
for ( i=strlen(name)-1; i>=0 ; i-- ) |
|
{ |
|
if ( name[i] == '\\' ) |
|
break; |
|
} |
|
if ( i >= 0 && i < 256) // if either we couldn't the backslash or the path was too big |
|
{ |
|
strncpy(path,name,i+1); |
|
path[i+1] = '\0'; //null terminate string (cause strncpy might not) |
|
} |
|
else |
|
path[0] = '\0'; // otherwise just make it a null string |
|
} |
|
|
|
// Another little helper class to help write out a list of textures to a log file |
|
class plTextureLoggerCBack : public plRegistryKeyIterator |
|
{ |
|
protected: |
|
plTextureExportLog* fTELog; |
|
|
|
public: |
|
plTextureLoggerCBack(plTextureExportLog* teLog) { fTELog = teLog; } |
|
|
|
virtual bool EatKey(const plKey& key) |
|
{ |
|
plBitmap* bmap = plBitmap::ConvertNoRef(key->ObjectIsLoaded()); |
|
if (bmap != nil) |
|
fTELog->AddTexture(bmap); |
|
return true; // Always continue |
|
} |
|
}; |
|
|
|
// Yet another key iterator, this one to call OptimizeDrawables() on each sceneNode |
|
class plOptimizeIterator : public plRegistryKeyIterator |
|
{ |
|
public: |
|
virtual bool EatKey(const plKey& key) |
|
{ |
|
if (key->GetUoid().GetClassType() == plSceneNode::Index()) |
|
{ |
|
plSceneNode* sn = plSceneNode::ConvertNoRef(key->ObjectIsLoaded()); |
|
if (sn != nil) |
|
sn->OptimizeDrawables(); |
|
} |
|
return true; // Always continue |
|
} |
|
}; |
|
|
|
// |
|
// |
|
// |
|
int HSExport2::DoExport(const TCHAR *name,ExpInterface *ei,Interface *gi, BOOL suppressPrompts, DWORD options) |
|
{ |
|
BOOL backupEnabled = gi->AutoBackupEnabled(); |
|
gi->EnableAutoBackup(FALSE); |
|
|
|
BOOL bmmSilentMode = TheManager->SilentMode(); |
|
TheManager->SetSilentMode(TRUE); |
|
|
|
bool mbSuppressPrompts = hsMessageBox_SuppressPrompts; |
|
hsMessageBox_SuppressPrompts = (suppressPrompts)?true:false; |
|
|
|
// Disable save so we don't crash in export or |
|
// otherwise screw database. |
|
SimpleExportExitCallback exitCB; |
|
gi->RegisterExitMAXCallback(&exitCB); |
|
|
|
gUserPropMgr.OpenQuickTable(); |
|
hsConverterUtils::Instance().CreateNodeSearchCache(); |
|
|
|
BroadcastNotification(NOTIFY_PRE_EXPORT); |
|
|
|
// get just the path (not the file) of where we are going to export to |
|
char out_path[256]; |
|
IGetPath(name, out_path); |
|
// Apparently this was implied by the open dialog, but not if you call Max's ExportToFile() func |
|
SetCurrentDirectory(out_path); |
|
|
|
// |
|
// Setup ErrorMsg |
|
// |
|
// Needs to be outside try/catch so it doesn't stack unwind... |
|
plExportErrorMsg hituser_errorMessage; // This is the errorMessage that slaps user |
|
|
|
TSTR filename = gi->GetCurFileName(); |
|
hsStrncpy(fName, filename, 128); |
|
char *dot = strrchr(fName, '.'); |
|
if (dot) |
|
*dot = 0; |
|
char ErrorLogName[512]; |
|
sprintf(ErrorLogName, "%s%s.err", out_path, fName); |
|
plExportLogErrorMsg logonly_errorMessage(ErrorLogName); // This errorMessage just writes it all to a file |
|
|
|
// now decide which errorMessage object to use |
|
plErrorMsg* errorMessage; |
|
if (suppressPrompts) |
|
errorMessage = &logonly_errorMessage; |
|
else |
|
errorMessage = &hituser_errorMessage; |
|
|
|
// For export time stats |
|
DWORD exportTime = timeGetTime(); |
|
_SYSTEMTIME tm; |
|
GetSystemTime(&tm); |
|
|
|
// |
|
// Let's get cracking! Convert the scene... |
|
// |
|
plConvertSettings settings; |
|
|
|
if (plExportDlg::Instance().IsExporting()) |
|
{ |
|
settings.fDoPreshade = plExportDlg::Instance().GetDoPreshade(); |
|
settings.fPhysicalsOnly = plExportDlg::Instance().GetPhysicalsOnly(); |
|
settings.fDoLightMap = plExportDlg::Instance().GetDoLightMap(); |
|
settings.fExportPage = plExportDlg::Instance().GetExportPage(); |
|
} |
|
|
|
plConvert::Instance().Init(gi, errorMessage, &settings); |
|
|
|
// We want to incorporate any SDL changes since the last export, so we DeInit() |
|
// and re-initialize. |
|
plSDLMgr::GetInstance()->SetSDLDir(plFileName::Join(plMaxConfig::GetClientPath(), "sdl")); |
|
plSDLMgr::GetInstance()->DeInit(); |
|
plSDLMgr::GetInstance()->Init(); |
|
|
|
// Add disk source for writing |
|
plFileName datPath = plFileName::Join(out_path, "dat"); |
|
CreateDirectoryW(datPath.AsString().ToWchar(), NULL); |
|
plPluginResManager::ResMgr()->SetDataPath(datPath); |
|
|
|
if (hsgResMgr::Reset()) |
|
{ |
|
plSimulationMgr::Init(); |
|
plAvatarMgr::GetInstance(); |
|
|
|
// Verify the pages here manually, since it's a separate step now |
|
plPluginResManager::ResMgr()->VerifyPages(); |
|
|
|
plPythonFileMod::SetAtConvertTime(); |
|
|
|
// Convert!!! |
|
bool convertOK = plConvert::Instance().Convert(); |
|
|
|
// Free the material cache. This will delete unused materials. |
|
hsMaterialConverter::Instance().FreeMaterialCache(out_path); |
|
|
|
if (convertOK) |
|
{ |
|
// Optimize the drawables |
|
plOptimizeIterator optIterator; |
|
plPluginResManager::ResMgr()->IterateKeys( &optIterator ); |
|
|
|
// And save. |
|
plPluginResManager::ResMgr()->WriteAllPages(); |
|
|
|
// Write out a texture log file |
|
char textureLog[MAX_PATH]; |
|
sprintf(textureLog, "log\\exportedTextures_%s.log", fName); |
|
plTextureExportLog textureExportLog( textureLog ); |
|
plTextureLoggerCBack loggerCallback( &textureExportLog ); |
|
|
|
plPluginResManager::ResMgr()->IterateKeys( &loggerCallback ); |
|
|
|
textureExportLog.Write(); |
|
|
|
// Moving this to the end of writing the files out. Yes, this means that any unused mipmaps still get |
|
// written to disk, including ones loaded on preload, but it's the only way to get shared texture pages |
|
// to work without loading in the entire age worth of reffing objects. - 5.30.2002 mcn |
|
plBitmapCreator::Instance().DeInit(); |
|
} |
|
|
|
// Have the resMgr clean up after export. This includes paging out any converted pages |
|
plPluginResManager::ResMgr()->EndExport(); |
|
|
|
plSimulationMgr::Shutdown(); |
|
plAvatarMgr::ShutDown(); |
|
|
|
// Reset the resmgr so we free all the memory it allocated |
|
hsgResMgr::Reset(); |
|
} |
|
|
|
|
|
//---------------------------------------------- |
|
// Write a log entry to the Db file name for now |
|
//---------------------------------------------- |
|
hsUNIXStream dbLog; |
|
dbLog.Open(name,"at"); |
|
char str[256]; |
|
exportTime = (timeGetTime() - exportTime) / 1000; |
|
sprintf(str,"Export from Max File \"%s\" on %02d/%02d/%4d took %d:%02d\n",filename,tm.wMonth,tm.wDay,tm.wYear, exportTime/60, exportTime%60); |
|
dbLog.WriteString(str); |
|
dbLog.Close(); |
|
|
|
// Allow plugins to clean up after export |
|
BroadcastNotification(NOTIFY_POST_EXPORT); |
|
|
|
hsConverterUtils::Instance().DestroyNodeSearchCache(); |
|
gUserPropMgr.CloseQuickTable(); |
|
gi->UnRegisterExitMAXCallback(&exitCB); |
|
hsMessageBox_SuppressPrompts = mbSuppressPrompts; |
|
TheManager->SetSilentMode(bmmSilentMode); |
|
gi->EnableAutoBackup(backupEnabled); |
|
|
|
MessageBeep(MB_ICONASTERISK); |
|
|
|
return 1; |
|
}
|
|
|