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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plgDispatch.h"
#include "hsTemplates.h"
#include "plActivatorBaseComponent.h"
#include "plComponent.h"
#include "plComponentProcBase.h"
#include "plComponentReg.h"
#include "plPhysicalComponents.h"
#include "MaxMain/plMaxNode.h"
#include "resource.h"
#pragma hdrstop
#include "plNavigableComponents.h"
#include "MaxMain/plPhysicalProps.h"
#include "MaxConvert/hsConverterUtils.h" //Conversion Dependencies
#include "MaxConvert/hsControlConverter.h" // Ibid
#include "plAvatar/plAvLadderModifier.h" //Modifier Dependencies
#include "plPhysical/plSimDefs.h"
#include "pnMessage/plObjRefMsg.h" // Ibid
#include "pnMessage/plIntRefMsg.h" // Ibid
#include "pnMessage/plNodeRefMsg.h" // Ibid
#include "MaxMain/plPlasmaRefMsgs.h" // Ibid
void DummyCodeIncludeFuncNavigablesRegion() {}
CLASS_DESC(plAvLadderComponent, gAvLadderComponentDesc, "(ex)Ladder Component", "(ex)LadderComp", COMP_TYPE_PHYS_TERRAINS, NAV_LADDER_CID)
enum kAvLadderFields
{
kTypeCombo,
kLoopsInt,
kTriggerNode,
kDirectionBool,
kBoundsType_DEAD,
kEnabled,
kLadderNode,
};
class plAvLadderComponentProc : public ParamMap2UserDlgProc
{
public:
enum kLadderTypesEnums
{
kReallyBig,
kFourFeet,
kTwoFeet,
};
BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_INITDIALOG:
{
HWND hLadder = GetDlgItem(hWnd,IDC_COMP_NAV_LADDER_COMBO);
ComboBox_AddString(hLadder, "Big");
ComboBox_AddString(hLadder, "4 feet");
ComboBox_AddString(hLadder, "2 feet");
int type = map->GetParamBlock()->GetInt(kTypeCombo);
ComboBox_SetCurSel(hLadder, type);
}
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDC_COMP_NAV_LADDER_COMBO && HIWORD(wParam) == CBN_SELCHANGE)
{
//Util fcn found in plEventGroupRefs files in MaxMain
HWND hLadder = GetDlgItem(hWnd,IDC_COMP_NAV_LADDER_COMBO);
int idx = ComboBox_GetCurSel(hLadder);
map->GetParamBlock()->SetValue(kTypeCombo, 0, idx);
/*
if (idx == kReallyBig)
{
map->Enable(kLoopsInt, TRUE);
// map->Invalidate(kLoopsInt);
}
else
{
map->Enable(kLoopsInt, TRUE);
// map->Invalidate(kLoopsInt);
}
*/
return TRUE;
}
break;
}
return FALSE;
}
void DeleteThis() {}
};
static plAvLadderComponentProc gAvLadderComponentProc;
ParamBlockDesc2 gAvLadderComponentBlock
(
plComponent::kBlkComp, _T("(ex)Ladder Component"), 0, &gAvLadderComponentDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
IDD_COMP_NAV_LADDER, IDS_COMP_NAV_LADDERS, 0, 0, &gAvLadderComponentProc,
kTypeCombo, _T("Ladder Type"), TYPE_INT, 0,0,
end,
kDirectionBool, _T("Climbing Direction"), TYPE_INT, 0, 0,
p_ui, TYPE_RADIO, 2, IDC_RADIO_UP, IDC_RADIO_DOWN,
p_vals, true, false,
end,
kLoopsInt, _T("BigLadderNumLoop"), TYPE_INT, 0, 0,
p_default, 0,
p_range, 0, 500,
p_ui, TYPE_SPINNER, EDITTYPE_INT,
IDC_COMP_NAV_LADDER_LOOPS_EDIT, IDC_COMP_NAV_LADDER_LOOPS_SPIN, 0.4,
end,
kTriggerNode, _T("Trigger Node"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_COMP_NAV_TRIGGER,
//p_sclassID, GEOMOBJECT_CLASS_ID,
p_prompt, IDS_COMP_PHYS_CHOSEN_BASE,
//p_accessor, &gPhysCoreAccessor,
end,
kLadderNode, _T("ladder"), TYPE_INODE, 0, 0,
p_ui, TYPE_PICKNODEBUTTON, IDC_COMP_NAV_LADDER,
end,
kEnabled, _T("enabled"), TYPE_BOOL, 0, 0,
p_ui, TYPE_SINGLECHEKBOX, IDC_ENABLED,
p_default, TRUE,
end,
end
);
plAvLadderComponent::plAvLadderComponent()
{
fClassDesc = &gAvLadderComponentDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
void plAvLadderComponent::CollectNonDrawables(INodeTab& nonDrawables)
{
INode* ladderNode = fCompPB->GetINode(kLadderNode);
if( ladderNode )
nonDrawables.Append(1, &ladderNode);
INode* triggerNode = fCompPB->GetINode(kTriggerNode);
if( triggerNode )
nonDrawables.Append(1, &triggerNode);
AddTargetsToList(nonDrawables);
}
bool plAvLadderComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
{
fKeys.Reset();
//
// Create an invisible blocker for the ladder shape, so the avatar won't fall over the side
//
plMaxNode *ladderNode = (plMaxNode*)fCompPB->GetINode(kLadderNode);
if (ladderNode)
{
plPhysicalProps* ladderPhys = ladderNode->GetPhysicalProps();
// ladderPhys->SetMass(0, ladderNode, pErrMsg);
ladderPhys->SetBoundsType(plSimDefs::kHullBounds, ladderNode, pErrMsg);
ladderPhys->SetGroup(plSimDefs::kGroupStatic, ladderNode, pErrMsg);
/// ladderPhys->SetAllowLOS(true, ladderNode, pErrMsg);
ladderNode->SetDrawable(false);
ladderNode->SetForceLocal(true); // Get a coord interface for facing calculations
}
else
{
pErrMsg->Set(true,
"Ladder Warning",
"Ladder component %s doesn't have the ladder node set",
GetINode()->GetName()).Show();
pErrMsg->Set(false);
return false;
}
//
// Create a detector region for the node we're attached to
//
plPhysicalProps *physProps = node->GetPhysicalProps();
plMaxNode *triggerNode = (plMaxNode*)fCompPB->GetINode(kTriggerNode);
if (triggerNode)
physProps->SetProxyNode(triggerNode, node, pErrMsg);
physProps->SetGroup(plSimDefs::kGroupDetector, node, pErrMsg); // this is a detector
physProps->SetReportGroup(1<<plSimDefs::kGroupAvatar, node, pErrMsg); // only fires on local avatars
physProps->SetPinned(true, node, pErrMsg);
// only if movable will it have mass (then it will keep track of movements in PhysX)
if ( node->IsMovable() || node->IsTMAnimated() )
physProps->SetMass(1.0f, node, pErrMsg); // detectors don't move
physProps->SetBoundsType(plSimDefs::kHullBounds, node, pErrMsg);
node->SetForceLocal(true); // force our seek point to be local
node->SetDrawable(false);
return true;
}
bool plAvLadderComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
{
plMaxNode *ladderNode = (plMaxNode*)fCompPB->GetINode(kLadderNode);
if (!ladderNode)
return false;
plMaxNode *triggerNode = (plMaxNode*)fCompPB->GetINode(kTriggerNode);
if (!triggerNode)
triggerNode = node;
// Get a vector pointing from the ladder to the detector, for facing calculations
Point3 ladderViewMax = ladderNode->GetNodeTM(0).GetTrans() - triggerNode->GetNodeTM(0).GetTrans();
hsVector3 ladderView(ladderViewMax.x, ladderViewMax.y, ladderViewMax.z);
ladderView.fZ = 0;
ladderView.Normalize();
bool goingUp = (fCompPB->GetInt(kDirectionBool) != 0);
int loops = fCompPB->GetInt(kLoopsInt);
int ladderType = fCompPB->GetInt(kTypeCombo);
bool enabled = (fCompPB->GetInt(kEnabled) != 0);
plAvLadderMod* ladMod = new plAvLadderMod(goingUp, ladderType, loops, enabled, ladderView);
plKey modKey = node->AddModifier(ladMod, IGetUniqueName(node));
fKeys.Append(modKey);
return true;
}
bool plAvLadderComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
return true;
}
bool plAvLadderComponent::DeInit(plMaxNode *node, plErrorMsg *pErrMsg)
{
fKeys.Reset();
return true;
}