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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsGCompMatDefined
#define hsGCompMatDefined
#include "hsTemplates.h"
#include "pnNetCommon/plSynchedObject.h"
#include "hsGMatState.h"
#include "hsColorRGBA.h"
class hsScene;
class hsResMgr;
class hsG3DDevice;
class plLayerInterface;
class plLayer;
// inlines for Texture and Material after class declarations
class hsGMaterial : public plSynchedObject
{
public:
// Things we have to know that some layer has
enum hsGCompFlags {
kCompShaded = 0x1,
kCompEnvironMap = 0x2,
kCompProjectOnto = 0x4,
kCompSoftShadow = 0x8,
kCompSpecular = 0x10,
kCompTwoSided = 0x20,
kCompDrawAsSplats = 0x40,
kCompAdjusted = 0x80,
kCompNoSoftShadow = 0x100,
kCompDynamic = 0x200,
kCompDecal = 0x400,
kCompIsEmissive_OBSOLETE = 0x800,
kCompIsLightMapped = 0x1000,
kCompNeedsBlendChannel = 0x2000 // For materials that have extra layers to simulate vtx alpha
};
enum UpdateFlags
{
kUpdateAgain = 0x01
};
protected:
uint32_t fLOD;
hsTArray<plLayerInterface*> fLayers;
hsTArray<plLayerInterface*> fPiggyBacks;
uint32_t fCompFlags;
uint32_t fLoadFlags;
float fLastUpdateTime;
void IClearLayers();
uint32_t IMakeExtraLayer();
void InsertLayer(plLayerInterface* lay, int32_t which = 0, bool piggyBack = false);
void SetLayer(plLayerInterface* lay, int32_t which = 0, bool insert=false, bool piggyBack=false);
void ReplaceLayer(plLayerInterface* oldLay, plLayerInterface* newLay, bool piggyBack = false);
void RemoveLayer(plLayerInterface* oldLay, bool piggyBack = false);
public:
hsGMaterial();
~hsGMaterial();
virtual hsGMaterial* Clone();
virtual hsGMaterial* CloneNoLayers(); // For things like blending copies, that manipulate layers directly.
// copies no keyed objects.
plLayer* MakeBaseLayer();
plLayerInterface* GetLayer(uint32_t which);
plLayerInterface* GetPiggyBack(uint32_t which);
uint32_t AddLayerViaNotify(plLayerInterface* lay);
uint32_t GetNumLayers() const { return fLayers.GetCount(); }
void SetNumLayers(int cnt);
uint32_t GetNumPiggyBacks() const { return fPiggyBacks.GetCount(); }
void SetNumPiggyBacks();
void SetLOD(uint32_t l) { fLOD = l; }
uint32_t GetLOD() const { return fLOD; }
void SetCompositeFlags(uint32_t f) { fCompFlags = f; } // normally composite flags are calculated internally, not set.
uint32_t GetCompositeFlags() const { return fCompFlags; }
uint32_t GetLoadFlags() const { return fLoadFlags; }
float GetLastUpdateTime() const { return fLastUpdateTime; }
void SetLastUpdateTime(float f) { fLastUpdateTime = f; }
bool IShouldUpdate(float secs, uint32_t flags) { return GetLastUpdateTime() != secs || (flags & kUpdateAgain); }
bool IsDynamic() const { return (fCompFlags & kCompDynamic); }
bool IsDecal() const { return (fCompFlags & kCompDecal); }
bool NeedsBlendChannel() { return (fCompFlags & kCompNeedsBlendChannel); }
virtual void Read(hsStream* s);
virtual void Write(hsStream* s);
virtual void Read(hsStream* s, hsResMgr *group);
virtual void Write(hsStream* s, hsResMgr *group);
virtual void Eval(double secs, uint32_t frame);
virtual void Reset();
virtual void Init();
CLASSNAME_REGISTER( hsGMaterial );
GETINTERFACE_ANY( hsGMaterial, hsKeyedObject );
virtual bool MsgReceive(plMessage* msg);
};
#endif // hsGCompMatDefined