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80 lines
2.9 KiB
80 lines
2.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_VARSYNC_PFGMVARSYNC_H |
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#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_VARSYNC_PFGMVARSYNC_H |
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/***************************************************************************** |
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* |
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* pfGmVarSync interface |
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* |
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***/ |
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class pfGmVarSync : public pfGameCli { |
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// Encapsulate all implementation details such as member fields |
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// in an opaque friend class, in this case that's IVarSync. |
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friend struct IVarSync; |
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struct IVarSync * internal; |
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//======================================================================== |
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// Required subclass methods |
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//-------------------------- |
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void Recv (GameMsgHeader * msg, void * param); |
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); |
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); |
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); |
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); |
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//======================================================================== |
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public: |
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#pragma warning(push, 0) |
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// These macros produce warnings on W4 |
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CLASSNAME_REGISTER(pfGmVarSync); |
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GETINTERFACE_ANY(pfGmVarSync, pfGameCli); |
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#pragma warning(pop) |
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pfGmVarSync (unsigned gameId, plKey receiver); |
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~pfGmVarSync (); |
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//======================================================================== |
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// Game methods |
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//------------- |
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void SetStringVar (unsigned long id, const wchar* val); |
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void SetNumericVar (unsigned long id, double val); |
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void RequestAllVars (); |
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void CreateStringVar (const wchar* name, const wchar* val); |
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void CreateNumericVar (const wchar* name, double val); |
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//======================================================================== |
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}; |
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